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TIGSource ForumsCommunityDevLogsFarSky - Survive underwater [On Steam]
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TimC
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« Reply #20 on: September 13, 2013, 05:38:27 AM »

UPDATE!!!

This update is mainly focused on the inventory, chests, a central player menu and the power off abitlity. The game is doing great so far. Many reviews (Rock Paper Shotgun, and Indie Statik) and let's play video. More than 800 downloads in one week!!!  Grin



Launcher update:
- add: Options to launcher (window mode and java path options)

FarSky update:
- add: Inventory
- add: Central menu to navigate between Inventory, Energy Slicer and Map
- add: Player skills at the bottom of the screen when in central menu
- add: Chests
- add: "Power Off" ability
- add: Warnings when pressure is too high or temperature too low
- add: Game can be launched in window mode
- add: Audio volume control in the option menu
- add: Invert mouse option
- add: FarSky version printed in the top right corner of the screen
- update: Harpoon arrows are limited
- update: Heating skill image & text description
- update: "Piece of ship" name to "part of the vessel"
- update: Difficulty equalization
- remove: Shell enemy
- fix: Shark weird behavior around cliffs
- fix: Player shooting when exiting ingame menu
- fix: If BufferedImage type is 0, fix it to TYPE_4BYTE_ABGR
- fix: ChunksElements draw method called but building is not over

@Games Inquirer: Thanks for following the project like you do.  Wink I saw your comments on other websites (well I saw on RPS), you really got what is the futur of the game. And as you can see, the power off ability is back! But not in the same way, it affects pressure and temperature resistance. See you !
« Last Edit: September 13, 2013, 05:55:20 AM by Spekler » Logged


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« Reply #21 on: September 13, 2013, 08:32:48 AM »

Cool, keep it up!
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« Reply #22 on: September 20, 2013, 05:11:58 AM »



This update is mainly focused on a new level, a clearer depth system and GUI design update.

***************************************************************************************************

- add: new level
- add: harmless fish can be killed
- add: double click to take item
- add: max depth information in the ingame GUI
- add: Render Distance option
- add: FarSky version to log file
- update: pressure is directly indicated as depth
- update: ingame GUI design
- update: second level is now made of giant alga
- update: cutting the light does not affect suit resistance
- update: shark is slower and easier to fight in first level
- update: first level is really bright and colorful
- update: water color in different levels
- update: octopus has been renamed to "Kraken"
- update: energy slicer design
- update: inventory items are not rotated anymore
- update: item quantity is directly visible in the inventory
- remove: temperature skill
- fix: bug when taking item when no item is selected
- fix: jetpack speed into current blocking speed
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« Reply #23 on: September 20, 2013, 06:15:12 AM »

Purdy Smiley
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« Reply #24 on: October 04, 2013, 05:52:56 AM »



This update is mainly focused on the new underwater vessel and its crafting possibilities.

*****************************************************************************************

- add: underwater vessel
- add: underwater vessel crafting
- add: oil sources
- update: world is now a limited open world
- update: enemies generating rate increased
- remove: cutting power ability
- remove: Kraken (temporary)
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« Reply #25 on: October 18, 2013, 08:44:40 AM »

New update => Alpha v9.0



This update is mainly focused on changing the underwater vessel into a seafloor base, resources extraction, crafting and updating the inventory system.

***************************************************************************************
- add: extractor
- add: raw materials
- add: energy source spot points. Must be found and collected
- add: building creation animation
- add: workshop table inventory
- add: mouse sensitivity option
- update: underwater vessel is now an underwater base
- update: inventory design
- update: changed building elements to items
- update: oxygen bar design
- update: map is more compact
- fix: screen resolution trouble on some computers
- fix: loading bar going to far
- fix: crash after loading due to display lists
- remove: quantum from enemy
- remove: bolts
- remove: tank
- remove: helm
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« Reply #26 on: October 31, 2013, 08:59:22 AM »

New update => Alpha v10.0



This update is mainly focused on the hunger system, the equipment, some graphics improvements and the environment interactions.

*****************************************************************************************
- update: New Launcher!
************************
- add: hunger system
- add: new sea particle system
- add: player equipment
- add: bleeding system
- add: cutting seaweeds with knife gives items
- add: bandage
- add: vegetable pot
- add: potato plant
- add: potatoes
- add: glass texture
- add: stack limit to 45
- add: text information when mouse is hover an item
- add: eating fish generates life
- add: breathing sound when there is 30s of oxygen left

- update: swimming system
- update: enemy generation algorithm
- update: jellyfish are moving
- update: shark and blood interaction
- update: workshop table items are built instantaneously
- update: level 0 & 1 have been mixed
- update: level 2 is now level 1. Difference between levels is deeper
- update: reduce spear offset when firing
- update: extractor has now 6 storages
- update: chests contain more items
- update: map generation algorithm

- remove: energy slicer
- remove: power
- remove: life auto generation

- fix: water sound playing for no reason
- fix: arrow item stays in inventory even if 0 arrow is available
- fix: player hold weapon but can not shoot
- fix: no workshop table interaction when facing it without item selected
- fix: sharks going thru bases
- fix: thread unwanted interaction
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« Reply #27 on: October 31, 2013, 12:35:53 PM »

Really, really love the aquarium  Hand Thumbs Up Left
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« Reply #28 on: October 31, 2013, 01:23:45 PM »

I really like thee Idea - and it looks very nice so far! =)
Will try the Alpha later this day!
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« Reply #29 on: October 31, 2013, 01:26:04 PM »

COPYRIGHT INFRINGEMNT
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« Reply #30 on: October 31, 2013, 02:03:27 PM »

Do you think you'll stick with the current inventory system, or do you think it has any chance of changing in the future?
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« Reply #31 on: October 31, 2013, 02:20:19 PM »

I think this looks very neat. I will be keeping my eye on it.
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JobLeonard
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« Reply #32 on: November 01, 2013, 06:41:18 AM »

So is there a simulated ecology running? I would love a game where you could actually mess with that (instead of just extracting resources).
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« Reply #33 on: November 01, 2013, 11:12:03 AM »

keep starving out any suggestions on getting food? other then chest
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« Reply #34 on: November 01, 2013, 11:18:58 AM »

add a save function and im sold
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blitzkampfer:
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too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
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« Reply #35 on: November 02, 2013, 06:13:43 AM »

I just released an Alpha v10.1 to solve the difficulty balance issue. The game was way too hard for new players!

@adganong, @NachtkARTer, @Chis: cool! thanks!
@Connor: I'm now working on the beta version. It will include many features, and the saving function.
@christonian: have you tried fishing?  Wink
@JobLeonard: there will be different spots, and you'll be able to extract really different resources depending on these.
@Gear: I'll stick with it, but I'll improve it a lot!
@SIGVADER: sorry, what?!

If you want to see some gameplay, here is a video:


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« Reply #36 on: November 02, 2013, 12:47:23 PM »

ecoLOGY, not ecoNOMY Wink. But that is really cool too!
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« Reply #37 on: November 05, 2013, 01:41:33 PM »

here is my indie showcase great game



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« Reply #38 on: December 06, 2013, 03:55:09 AM »

I just released FarSky Beta v1.0 !!



This update is mainly focused on the game saves, way bigger maps with a better generation algorithm, the submarine, craftable chests, the radio dialogs, music tracks and the resources extracting system.
You can buy it on my website http://www.farskygame.com
It was a bit long since last update, I had to build a company (called FarSky Interactive  Grin) which is pretty time consuming..
I'm working on the game as a full time job. When you buy this game you support its development and help me to spend more time and money into it, plus it includes all updates and the final release!
The alpha version is still available for free of course!
Hope you'll enjoy it  Gentleman
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« Reply #39 on: December 10, 2013, 01:40:21 PM »

Nice, I was so waiting for an update :D
So, bought it right now, and will test later, probably just as early as tomorrow...
You shall hear from me Wink
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