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TIGSource ForumsCommunityDevLogsJack Rumble - Concept Art / Mock-up Thread
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Author Topic: Jack Rumble - Concept Art / Mock-up Thread  (Read 63829 times)
Tobasco Panda
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« Reply #60 on: November 12, 2008, 02:02:42 PM »

Hm... what about having the shotgun dip a frame after he goes back up, kind of a secondary action?
Like this?


More or less. I was actually thinking of the tilt that you had before, but that works pretty well.
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Renton
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« Reply #61 on: November 12, 2008, 02:23:05 PM »

Nah, looks really weird that way.
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Adamski
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« Reply #62 on: November 12, 2008, 04:07:04 PM »

Sometimes I think its best for the player hardly to move at all when stopped, and just make him blink and perhaps even look at the screen as if waiting for the player's input  Smiley
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Renton
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« Reply #63 on: November 12, 2008, 04:11:57 PM »

I admit, I'm not too happy about this one. But it's 2AM and I'm too tired to work on this stuff.

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Adamski
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« Reply #64 on: November 12, 2008, 04:36:39 PM »

I like it but his face does nothing.. surely a force like that could make him blink and maybe even make his cap lift of his head a little?
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mildmojo
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« Reply #65 on: November 12, 2008, 05:07:14 PM »

It looks like the weapon is flexing where the stock meets the... The metal part. =)

I don't mind the expressionless firing, it makes him look like an angry badass.  Like Clive Owen with a red beard and a trucker cap.
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agj
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« Reply #66 on: November 12, 2008, 09:00:45 PM »

Looking rather nice. His short legs look weird, though, in my opinion.
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Hideous
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« Reply #67 on: November 12, 2008, 09:11:15 PM »

Except make the handle stick to the shotgun.
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mildmojo
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« Reply #68 on: November 12, 2008, 09:43:13 PM »

Looking rather nice. His short legs look weird, though, in my opinion.

He's kneeling.
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neon
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« Reply #69 on: November 13, 2008, 12:27:55 AM »

Looking rather nice. His short legs look weird, though, in my opinion.

He's kneeling.

no, in general, his legs are weirdly proportioned.

renton, i would definitely look into proportion problems now before you go too much further.. especially in that idle animation.  his legs aren't in proportion with his torso.  i second the "change his expression" sentiment.  it should really help the feel of the animations if you add, say.. a slight flinch on the gunshot, or a blink in the idle animation.  since he's a chain-smoking lumberjack, it'd be cool to throw a coughing animation into the idle animation mix, but that's just dreaming. it looks great.  keep going.
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Μarkham
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« Reply #70 on: November 13, 2008, 12:42:14 AM »

Yeah, generally the pubic symphysis, the bones and cartilage that join your hip bones in the front, is the center point of the body.  The distance from the top of the head to the crotch is about the same as from the crotch to the bottom of the feet.  Your lumberjack has a super-long torso.

The idle animation could use some leg movement for what he's doing.  Also, ever see the street fighter idle sprites?  They shift their weight from one foot to the other, back and forth, rather than up and down.  If he's just breathing, the shoulders should shift up instead of down.
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Renton
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« Reply #71 on: November 13, 2008, 05:25:12 AM »

Shortened the torso by 4 px. Idle animation now has an upwards motion. Also new muzzle flash effect.


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agj
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« Reply #72 on: November 13, 2008, 01:24:36 PM »

Ah. Much improved. :)
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Renton
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« Reply #73 on: November 14, 2008, 04:28:54 AM »

Also:
Send me your "TIMBEEEEER!" yell recordings. If I like yours, you'll be Jack's voice. Looking for a gritty, manly voice. Clean and decent sound quality is a must.
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Smithy
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« Reply #74 on: November 14, 2008, 12:36:47 PM »

Oh man, if some poacher killed my pet panda while I was in the northwoods, I would be pissed!  Angry Angry Angry Angry Angry

Just thinking about it makes me want to punch goldbrick in the face.
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Renton
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« Reply #75 on: November 14, 2008, 12:38:54 PM »

Smithy, I really wanna put you in the game as an unlockable arena character. I'm gonna need some help from you, though.
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Ivan
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alright, let's see what we can see


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« Reply #76 on: November 14, 2008, 12:43:10 PM »

Good stuff! Reminds me of Haunted Mansion




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« Reply #77 on: November 14, 2008, 12:47:25 PM »

Good stuff! Reminds me of Haunted Mansion





I loved that game. Good times. One of the reasons I wanna change Jack's hat into a patrol cap.
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mildmojo
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« Reply #78 on: November 14, 2008, 03:36:40 PM »

Good stuff! Reminds me of Haunted Mansion

Huh.  I never played that game because the splash art turned me off, but it looks just like the Keen series that I played right to death.  I missed out.

Huh, there's even a mobile version of Dangerous Dave now.

The standing-still-to-reload mechanic is pretty cool.
« Last Edit: November 14, 2008, 03:39:54 PM by shrapnel » Logged

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Smithy
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« Reply #79 on: November 14, 2008, 07:54:39 PM »

Smithy, I really wanna put you in the game as an unlockable arena character. I'm gonna need some help from you, though.

Groovy!
I'll help in whatever ways you need. 
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