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TIGSource ForumsCommunityDevLogs[Grand Strategy: Spacewar] (4X) & "Mercenaries"
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Author Topic: [Grand Strategy: Spacewar] (4X) & "Mercenaries"  (Read 14854 times)
Chris Koźmik
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Silver Lemur Games


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« Reply #60 on: March 29, 2016, 05:24:38 AM »

Unity!

Well it seems we've resurrected this project in Unity!
Managed to get a lot done in very little time, will show more in a bit!
Soon it will be just me doing it in the primitive C++ Smiley
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Stellar Monarch 2 (dev log, IN DEVELOPMENT)
Stellar Monarch (dev log, released)
Orymus
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« Reply #61 on: June 15, 2016, 07:27:34 PM »

2 Game jams later, and 1 partner down, quick update.
The project isn't dead, but it has gone through quite a few iterative phases, and is currently suffering a bit of 'let's get this other project completed first' syndrome.

Regardless, for anyone interested:




This one is the Unity rebuild of the game. Not quite as advanced, but quite a few new changes to how it functions. Actually resembles more an arcade/skirmish minigame at this point, and I don't think that's a bad thing either.





This is a 'tactical' prototype of how the minigame could evolve if it was not real-time.

Would love to hear which would be the most fitting for a 4X game, and what would work best as a standalone too!
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Orymus
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« Reply #62 on: February 18, 2018, 10:11:10 AM »

THAT game... time sure does fly, but quite oddly, this project is STILL active.
More on this in a few months Wink
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