Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411428 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 11:46:14 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogs[Grand Strategy: Spacewar] (4X) & "Mercenaries"
Pages: 1 2 3 [4]
Print
Author Topic: [Grand Strategy: Spacewar] (4X) & "Mercenaries"  (Read 14668 times)
Chris Koźmik
Level 5
*****


Silver Lemur Games


View Profile WWW
« Reply #60 on: March 29, 2016, 05:24:38 AM »

Unity!

Well it seems we've resurrected this project in Unity!
Managed to get a lot done in very little time, will show more in a bit!
Soon it will be just me doing it in the primitive C++ Smiley
Logged

Stellar Monarch 2 (dev log, IN DEVELOPMENT)
Stellar Monarch (dev log, released)
Orymus
Level 3
***


View Profile WWW
« Reply #61 on: June 15, 2016, 07:27:34 PM »

2 Game jams later, and 1 partner down, quick update.
The project isn't dead, but it has gone through quite a few iterative phases, and is currently suffering a bit of 'let's get this other project completed first' syndrome.

Regardless, for anyone interested:




This one is the Unity rebuild of the game. Not quite as advanced, but quite a few new changes to how it functions. Actually resembles more an arcade/skirmish minigame at this point, and I don't think that's a bad thing either.





This is a 'tactical' prototype of how the minigame could evolve if it was not real-time.

Would love to hear which would be the most fitting for a 4X game, and what would work best as a standalone too!
Logged
Orymus
Level 3
***


View Profile WWW
« Reply #62 on: February 18, 2018, 10:11:10 AM »

THAT game... time sure does fly, but quite oddly, this project is STILL active.
More on this in a few months Wink
Logged
Pages: 1 2 3 [4]
Print
Jump to:  

Theme orange-lt created by panic