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TIGSource ForumsCommunityDevLogs[GREENLIT] Double Death | Moddable Zombie Beat'em Up
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Author Topic: [GREENLIT] Double Death | Moddable Zombie Beat'em Up  (Read 49376 times)
MrBones
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« Reply #60 on: December 09, 2013, 06:11:41 PM »

Loving the sprite work!

Much appreciated!
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MrBones
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« Reply #61 on: December 29, 2013, 03:33:50 PM »

Kamikaze Zombie reporting in.
Human guy doesn't have a knockback animation yet.

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MrBones
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« Reply #62 on: January 17, 2014, 03:23:15 PM »

BREAKING NEWS:
THIS ISN'T DEAD GUYS I SWEAR

HAVE SOME MOCKUPS USING SOME OF THESE TILES. I HOPE THIS PROVES THESE NEWS TO YOU.





THANK YOU THERE WILL BE MORE TO COME SOON.

-------------------------------------------

Sorry for the slow development posts. I've been working a lot on the game but sometimes I either forget to post here or have nothing to show. I'm going to try to update this thread a lot more soon, so keep checking back!
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Blambo
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« Reply #63 on: January 17, 2014, 03:34:03 PM »

Really cool, man. Though the player character is bleeding into the background. Would you consider putting an outline on them like you did with the barrels?
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MrBones
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« Reply #64 on: January 17, 2014, 05:14:47 PM »

Like I said, it's just a mockup. I do plan on putting shadows on the characters on tiles in the actual game, so I hope that will work that out.
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karlozalb
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« Reply #65 on: January 19, 2014, 03:17:02 AM »

Quote
Sorry for the slow development posts. I've been working a lot on the game but sometimes I either forget to post here or have nothing to show. I'm going to try to update this thread a lot more soon, so keep checking back!

No problem man but... show me more!!! Tongue
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MrBones
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« Reply #66 on: January 19, 2014, 05:55:18 PM »

Quote
Sorry for the slow development posts. I've been working a lot on the game but sometimes I either forget to post here or have nothing to show. I'm going to try to update this thread a lot more soon, so keep checking back!

No problem man but... show me more!!! Tongue




Your wish is my command.
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sidbarnhoorn
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« Reply #67 on: January 21, 2014, 03:23:09 PM »

This looks cool! Good luck with the development. Smiley
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Siddhartha Barnhoorn
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Award winning composer

Composed music for the games Antichamber, Out There, The Stanley Parable, Planet Alpha...

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rocket5tim
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« Reply #68 on: January 21, 2014, 03:34:04 PM »

Seriously good pixel art and animations. Keep it up!
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MrBones
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« Reply #69 on: February 22, 2014, 05:52:46 PM »



best glitch 2014
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MrBones
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« Reply #70 on: March 16, 2014, 09:51:49 AM »

glitch posted above is fixed now



^Spitter is now working

Commissioned art for hats and stuff, will post some sneak peaks soon.
I've been able to dedicate more time into this lately, so expect more and more updates than before. Things are finally starting to take off.
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MrBones
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« Reply #71 on: March 25, 2014, 12:40:23 PM »




HATS!
These are just two of the 25 hats the game will be released with.

Sorry for the size problems, I'll see if I can reupload the images in a bigger size soon.
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MrBones
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« Reply #72 on: March 30, 2014, 11:14:36 AM »



Trying to make the movement system more fluid. I added the ability to roll left/right. Hope this looks okay to anyone who's still following this!
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retrostark
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« Reply #73 on: March 30, 2014, 12:23:53 PM »

The special infected look a lot like Left 4 Dead Special Infected.  Blink
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Toast LeftWizardHand Metal Left
MrBones
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« Reply #74 on: March 30, 2014, 12:36:51 PM »

The special infected look a lot like Left 4 Dead Special Infected.  Blink

The game is inspired a lot by Killing Floor and L4D. I didn't actually design the zombies myself, so I can see where you're coming from. I'm trying to explore cliches in zombie movies/games, so I guess that kinda fits in a weird way.

In your opinion, do you think it's something that needs to be changed?
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sephi_6
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« Reply #75 on: March 30, 2014, 02:18:57 PM »

It remember me to Street of Rage and Metal Slug. Really interesting dude. I'd loved to play it!
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MrBones
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« Reply #76 on: April 22, 2014, 01:00:15 PM »

Currently working on ironing out the many, many, many bugs before I dive any further into new features.

Updates might be slower for awhile, but rest assured, this project is not dead.
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mrKaizen
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« Reply #77 on: May 06, 2014, 01:49:53 PM »

... but rest assured, this project is not dead.
oooh yeah! Grin
Keep it up with the good work! ^_^
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karlozalb
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« Reply #78 on: May 07, 2014, 01:09:34 AM »



Trying to make the movement system more fluid. I added the ability to roll left/right. Hope this looks okay to anyone who's still following this!

It looks elitemegamaster cool
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MrBones
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« Reply #79 on: May 18, 2014, 11:08:26 AM »



Testing the tank and the new effect for being damaged.
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