Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411595 Posts in 69386 Topics- by 58445 Members - Latest Member: YomiKu_0

May 07, 2024, 06:05:54 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsPlayerGamesChristian Indie Games
Pages: [1] 2 3 ... 6
Print
Author Topic: Christian Indie Games  (Read 21192 times)
Craig Stern
Level 10
*****


I'm not actually all that stern.


View Profile WWW
« on: November 04, 2008, 11:21:22 AM »

Interested in the perspective of Kyle "Da G-Man" Goldman on righteous gaming? I think the hilariously over-the-top introduction at the top of the page is what really sells it, though the use of crosses as a rating system helps too.

This is my favorite review so far:

Quote
Forgiveness (Breakthrough Gaming, PC)

    Forgiveness is an awesome turn-based RPG series (there are three games, or chapters) where you lead Jimmy, Esther, Clown, and Paul on a quest to change the world using the power of forgiveness. The graphics and gameplay are old school, like old Final Fantasy or Zelda games only without the occult or homosexual influences. Each chapter is inexpensive (only $9.95) and appropriate for all ages. †††††

Yeah, I would have liked Zelda more if it weren't for all those homosexual man-rescues-woman themes. Evil
Logged

ChrisFranklin
Level 1
*



View Profile
« Reply #1 on: November 04, 2008, 11:27:56 AM »

While satirizing religious extremists is hilarious, I do find it at least a little depressing that a lot of Christian-targeted games are trying to do a lot more with the medium in terms of raw expressiveness than most mainstream/secular games.

Sure, their subtext amounts to little more than "Be a good person and pray to Jesus," but earnestly trying to use games in a meaningful way beats "Holy crap you blew that guy's head off, it was AWESOME!" any day of the week.
Logged
team_q
Level 10
*****


Divide by everything is fine and nothing is wrong.


View Profile WWW
« Reply #2 on: November 04, 2008, 11:35:58 AM »

While satirizing religious extremists is hilarious, I do find it at least a little depressing that a lot of Christian-targeted games are trying to do a lot more with the medium in terms of raw expressiveness than most mainstream/secular games.

Sure, their subtext amounts to little more than "Be a good person and pray to Jesus," but earnestly trying to use games in a meaningful way beats "Holy crap you blew that guy's head off, it was AWESOME!" any day of the week.

See, I found the opposite, most games with some sort of agenda miss the point entirely and ape more mainstream styles, with a basic religious veneer.
Logged

Dirty Rectangles

_PRINCE OF ARCADE_
Craig Stern
Level 10
*****


I'm not actually all that stern.


View Profile WWW
« Reply #3 on: November 04, 2008, 11:39:33 AM »

See, I found the opposite, most games with some sort of agenda miss the point entirely and ape more mainstream styles, with a basic religious veneer.

See e.g. http://en.wikipedia.org/wiki/Eternal_forces
Logged

Bree
Level 10
*****


View Profile WWW
« Reply #4 on: November 04, 2008, 12:45:14 PM »

"In Zoo Race, secular librarian Hannah, after mocking someone for believing in the Biblical truth of Noah's Ark, has a dream in which her friends are re-shaped into animals just disembarked after the Flood -- only with crazy hats! Noah races the animal friends with God acting as announcer. Noah's sons create obstacles on the racetrack to challenge the gamer, who can use rockets to accelerate their animal. Hannah wakes realizing her foolishness for doubting the Bible and dedicates her soul to Christ. A fast and fun racing game for up to 8 players! (Free 4-player demo available.) ††††"

EDIT: This is gold, too:

"Jimmy is a normal boy...well actually, he's about to experience an abnormal life! As he leaves his home in Joppa Town, he befriends Esther, a witch who is looking for a magical stone! They both fall in the middle of a plot to take over the entire world! Can Jimmy and Esther stop this plot, and will Jimmy tell Esther about Christ? Find out in
Forgiveness: The First Chapter!"
Logged
Michael Buckley
Level 0
***



View Profile
« Reply #5 on: November 04, 2008, 12:59:03 PM »

You guys all know that Objective Ministries is fake, right?
Logged
KennEH!
Level 10
*****


"What, me worry!?!"


View Profile
« Reply #6 on: November 04, 2008, 01:09:32 PM »

I'd put religious games on the same level as educational games, kids only, as I get older I don't want to know I'm learning anything from my games.
Logged

Madness takes its toll please have exact change.
Bree
Level 10
*****


View Profile WWW
« Reply #7 on: November 04, 2008, 01:12:03 PM »

You guys all know that Objective Ministries is fake, right?

...Dangit. They got me good. I'm still not convinced about that Forgiveness game, though...
Logged
Moosader
Level 0
***


View Profile WWW
« Reply #8 on: November 04, 2008, 01:59:10 PM »

While satirizing religious extremists is hilarious, I do find it at least a little depressing that a lot of Christian-targeted games are trying to do a lot more with the medium in terms of raw expressiveness than most mainstream/secular games.

I don't know, from the religious-themed games I've experienced, they tend to be made super-poorly (ie. Bibleman: A Fight For Faith!) and they tend to spam crosses and bibles around instead of actually trying to convey a message or teaching.


I did beat Noah's Ark on Bible Adventures for NES.  It was pretty awesome.
Logged

Tanner
Level 10
*****


MMPHM *GULP*


View Profile WWW
« Reply #9 on: November 04, 2008, 02:13:51 PM »

ZOO RACE
Logged

Skofo
Level 10
*****



View Profile
« Reply #10 on: November 04, 2008, 02:20:18 PM »

The Christian games I played were all boring and preachy. I think most Christian "game" developers miss the point that games are supposed to be fun.

One game I played was an RPG Maker XP game that takes place in a church and all it consists of is a library with random excerpts from the bible and you were quizzed on them by a priest. I'd take head-splatter games over that any day. Violence (or competition of any kind) makes things fun, it is embedded in mammal nature. How enjoyable would Mario games be if Mario didn't kill all of those turtles?
Logged

If you wish to make a video game from scratch, you must first invent the universe.
wourme
Level 0
***



View Profile WWW
« Reply #11 on: November 04, 2008, 03:02:45 PM »

Sure, their subtext amounts to little more than "Be a good person and pray to Jesus," but earnestly trying to use games in a meaningful way beats "Holy crap you blew that guy's head off, it was AWESOME!" any day of the week.

I don't know how many good examples can be found out there at this point, but I completely agree with this sentiment. I think that video games could really benefit from more philosophical or religious themes--anything that makes you think beyond solving puzzles. (Not that I don't love puzzle-oriented games, of course.)

I appreciated that World of Goo had something to say in its second area. Those two or three levels are a major part of what really catapulted the game into greatness for me, even if the message was pretty simple and possibly a little vague.

If I start listing my favorite games, many of them are the titles that touch on moral issues--Shadow of the Colossus, Planescape: Torment, and Silent Hill 2, for example. I'd love to see more video games that actually try to say something.
Logged
Skofo
Level 10
*****



View Profile
« Reply #12 on: November 04, 2008, 03:13:23 PM »

Sure, their subtext amounts to little more than "Be a good person and pray to Jesus," but earnestly trying to use games in a meaningful way beats "Holy crap you blew that guy's head off, it was AWESOME!" any day of the week.

I don't know how many good examples can be found out there at this point, but I completely agree with this sentiment. I think that video games could really benefit from more philosophical or religious themes--anything that makes you think beyond solving puzzles. (Not that I don't love puzzle-oriented games, of course.)

I appreciated that World of Goo had something to say in its second area. Those two or three levels are a major part of what really catapulted the game into greatness for me, even if the message was pretty simple and possibly a little vague.

If I start listing my favorite games, many of them are the titles that touch on moral issues--Shadow of the Colossus, Planescape: Torment, and Silent Hill 2, for example. I'd love to see more video games that actually try to say something.
Sure, games that portray deep messages are always fun. I think the philosophies in Bioshock and the point it made at the end were awesome. But pretty much all Christian or other religious games don't have deep philosophical points, all of the ones I've seen just say "God made you and everything, so you have to love Him or you will burn in Hell". They don't make you "think", like you say. On top of that, they aren't any fun.

Plus, every game has at least a minimal philosophical point, even Mario. Saving princesses is a good thing.
Logged

If you wish to make a video game from scratch, you must first invent the universe.
Gnarf
Guest
« Reply #13 on: November 04, 2008, 03:31:16 PM »

Plus, every game has at least a minimal philosophical point, even Mario. Saving princesses is a good thing.

http://insomnia.ac/commentary/massage_my_ass/ Grin
Logged
Xion
Pixelhead
Level 10
******



View Profile WWW
« Reply #14 on: November 04, 2008, 03:34:51 PM »

I'd love to make a Christian game but
1) I don't like the word Christian (it seems simultaneously too broad and too specific at once. Plus it doesn't sound nice. Lacks bass. Very tinny.),
2) I don't know how I'd pull it off with a subtlety in the message - I mean most "Christian" things tend to, as has been stated, push the message with an off-putting vehemence and obviousness, which tends to, I think, be detrimental to the game and ultimately the message itself, and
3) I suck at finishing things.

So would a "Christian" game created with subtlety in fact be a Christian game, or merely a game that promotes Christian ideals (which can be held by non-Christians). I mean I guess the whole thing about such games is to promote the idea of Jesus as the Son of God and stuff, and said God as the one omnipotent creator, and with such a specific goal you can't really help but blatantly state your intentions.
Logged

increpare
Guest
« Reply #15 on: November 04, 2008, 03:55:48 PM »

So would a "Christian" game created with subtlety in fact be a Christian game, or merely a game that promotes Christian ideals (which can be held by non-Christians).
A problem with this would be that, owing to how much christian ideals have been sublimated into western culture, that nobody would notice it as being specifically christian.

While more specifically Catholic than generally Christian, one possible line of investigation that springs to mind is the idea of doing a project based on St Francis of Assisi.  I think that it'd be very easy to explicitly treat a lot of his ideas in a way that many people would sympathise with and be quite well-disposed to.  I'm sure one could do something wonderfully picturesque with the sermon to the birds.  Also possibly a nice miniature related to the story with the wolf, mentioned on the wiki page, I think.
Logged
Türbo Bröther
Fidget Crooner
Pixelhead
Level 10
******


Rockin' it inside out


View Profile
« Reply #16 on: November 04, 2008, 03:56:36 PM »

Do I smell the next TIGCompo theme coming?
Logged
joshg
Level 4
****



View Profile WWW
« Reply #17 on: November 04, 2008, 03:56:46 PM »

I'd love to make a Christian game too.  I've blogged about faith-crossed-with-games for a couple years, but I ran out of stuff to say (mostly because I burned out on trying to be gracious while writing about how horrible Left Behind: Eternal Forces was) so it's sat for a year or so.

I think it's possible to create games with a substantial Christian message without clubbing you over the head with it.  But the only groups who would fund such a thing don't really understand subtlety, and like Xion I'm not good enough at actually finishing things to make one myself.

There are also some really fundamentally hard things to convey about Christianity in a game.  I mean, the whole point of the faith is that God loves us and he's offering eternal salvation for free.  Ideally (when people don't mess it up by guilting and judging you) this means that you don't have to earn anything as far as salvation is concerned.  But since games are all about achievement and earning and doing things to gain rewards, it's kind of hard to actually make a compelling game that suits the core message of the gospel.  Since, you know, you don't have to do anything.

On the other hand, if you look deeper than the initial "how to accept salvation" bit and instead try to convey more nuanced parts of the faith, you could do some interesting stuff.  Spiritual warfare (done thoughtfully, instead of just a cheap veneer slapped onto standard combat-heavy gameplay), or focusing on morals such as self-sacrificial love, forgiveness, miracles and prophecy from a biblical perspective ... there's really tons to work with if you aim a bit higher than simply trying to make a tract with cliched gameplay.

But I've probably blabbed enough about this stuff here already.
Logged

these are from an actual radio shack in the ghetto
joshg
Level 4
****



View Profile WWW
« Reply #18 on: November 04, 2008, 03:59:21 PM »

So would a "Christian" game created with subtlety in fact be a Christian game, or merely a game that promotes Christian ideals (which can be held by non-Christians).
A problem with this would be that, owing to how much western ideals have been sublimated into christian culture, that nobody would notice it as being specifically christian.

Fixed.
Logged

these are from an actual radio shack in the ghetto
increpare
Guest
« Reply #19 on: November 04, 2008, 04:05:50 PM »

As I sort of said before, I think that a lot of inspiration could be got from various parables, folktales, and legends in the Christian cosmos.  To have a game somehow emphasize christian values in general is very hard: to emphasize Christian values in general would be quite hard.  If I were to try go in the direction of a Christian game, I'd probably head first to the writings and stories inspired by and created firmly within the Christian tradition and see what I could find.

Quote
Fixed.
heh
Logged
Pages: [1] 2 3 ... 6
Print
Jump to:  

Theme orange-lt created by panic