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March 28, 2024, 04:38:15 AM

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TIGSource ForumsDeveloperArtWorkshopPixel Art How Does It Work
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Author Topic: Pixel Art How Does It Work  (Read 9570 times)
sakuyo
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« Reply #60 on: January 26, 2014, 05:16:13 PM »

@Crypit

Thank you, but I'm afraid the golem is Dota 2's Earth Spirit and not mine, although you're right, I do appear to have de-shined him.



I did a really quick edit for shins, but I'm now realizing that his legs are also too short - might come back and do a more thorough redo:



@louisdeb

I think you're right - I really like the idea, but in practice I think I'm gonna go with another title screen.

more pixels:







went back and did a really old compixelated challenge which was to repixel this:



my version:

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sakuyo
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« Reply #61 on: January 28, 2014, 05:40:13 PM »

some items and the tileset for the redraw thing. i'm pretty un-enthused about the potions but i don't know how to improve them

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sakuyo
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« Reply #62 on: March 28, 2014, 04:35:52 PM »

Some anatomy stuff refing the posemaniacs(?) body part viewer. :

nsfw-ish



Been playing around with vector stuff. Probably means I should change the title, but eh. Any recs on vector animation software? I've looked around a bit but haven't found much:














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kairunotabi
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« Reply #63 on: April 29, 2014, 09:40:53 PM »

Omg, this thread is so inspiring
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Alevice
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« Reply #64 on: May 05, 2014, 10:15:31 PM »

Like the stuff you did for the S13 unit, but what you lack is the dynamism that Tom works for his poses, which I think imrpove much the shape of the boxy looking robots.

Check this, this, this and this.

Notice how many of the poses and perspective shots never show an straight line for drawing the box shaped robots, but rather use curves, to illustrate that GC robots are more human in behavior (by imitating human muscle bending under some poses and angles) in contrast to other fiction works.
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sakuyo
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« Reply #65 on: May 06, 2014, 05:22:17 PM »

@kairunotabi: thanks  Coffee

@alevice: yeah, pose/perspective is definitely something I struggle with, and something I find well done and really enjoy in Gunnerkrigg, although I hadn't thought about the humanizing aspect of it. I'll definitely take a closer look at the pages you pointed out.

vector:







3d:







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sakuyo
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« Reply #66 on: May 15, 2014, 04:20:00 PM »




more low poly food




more low poly dark souls stuff
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skittlefuck
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« Reply #67 on: May 15, 2014, 04:22:38 PM »

These are some awesome models!
What program do you use to make these?
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sakuyo
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« Reply #68 on: May 16, 2014, 07:42:41 PM »

Thank you! I use blender.




any tips/advice on heads and faces? I've been having some trouble getting them to look decent.
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sakuyo
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« Reply #69 on: May 30, 2014, 04:34:03 PM »







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Whiteclaws
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« Reply #70 on: May 31, 2014, 07:16:22 AM »

Yes, your vectors and low polies look amazing, perhaps try hand painted textureson your 3D model?
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sakuyo
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« Reply #71 on: June 07, 2014, 08:48:13 PM »

Thank you. If/when I have reliable access to a tablet, I'd love to try handpainted textures.





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cvasquez
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« Reply #72 on: July 10, 2014, 10:21:29 PM »

Really great stuff man Beer!
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eigenbom
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« Reply #73 on: July 10, 2014, 10:57:23 PM »

Great stuff in here. I've started pixelling every day too, through a twitter account @pixel_dailies. Also I think you should update the thread title :D
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