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TIGSource ForumsCommunityDevLogsBurrito Galaxy 65 Tough as nails Dark Soul's Like Voxel Roguelike
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Author Topic: Burrito Galaxy 65 Tough as nails Dark Soul's Like Voxel Roguelike  (Read 63007 times)
mushbuh
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« Reply #20 on: October 01, 2013, 04:23:08 AM »

~~~~~ CRACK BY ~~~~~~~~~~~

~~~~ xXx THE BEAN KIDZ xXx
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mason
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« Reply #21 on: October 01, 2013, 12:33:38 PM »

Code:
  
                     [/]\[/]\[]\[/]\[/]
                     THIS SCENE RELEASE
                     [/]\[/]\[]\[/]\[/]
                   HAS BEEN BROUGHT TO YOU
                     [/]\[/]\[]\[/]\[/]
                             BY
                     [/]\[/]\[]\[/]\[/]
                    xXx THE BEAN KIDZ xXx
                
                [MODE7][MODE7][MODE7][MODE7]        

                   DURATE ET VOSMET REBUS
                      SERVATE SECUNDIS
  
                    .ed"""" """$$$$be.
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            """""                              "$$$"
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antoniodamala
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« Reply #22 on: October 01, 2013, 01:01:29 PM »

~~~~~ CRACK BY ~~~~~~~~~~~

~~~~ xXx THE BEAN KIDZ xXx
Code:
  
                     [/]\[/]\[]\[/]\[/]
                     THIS SCENE RELEASE
                     [/]\[/]\[]\[/]\[/]
                   HAS BEEN BROUGHT TO YOU
                     [/]\[/]\[]\[/]\[/]
                             BY
                     [/]\[/]\[]\[/]\[/]
                    xXx THE BEAN KIDZ xXx
               
                [MODE7][MODE7][MODE7][MODE7]       

                   DURATE ET VOSMET REBUS
                      SERVATE SECUNDIS
 
                    .ed"""" """$$$$be.
                   -"           ^""**$$$e.
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             "$$$$$$"'$=e....$*$$**$cz$$" "..d$*"
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                  "$   "%*ebJLzb$e$$$$$b $P"
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           $.d$$$*                           *  J$$$e*
            """""                              "$$$"


yes
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mason
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« Reply #23 on: October 01, 2013, 11:21:10 PM »

I'm refactoring a few things right now, I'm making a base class for all dungeon entities, basically any object with a sprite and a position in the dungeon, so I can implement items and other non-actor objects.

I tried out this mad fresh tilemap editor for a bit: http://unitypatterns.com/resource/tileeditor/
it fits this type of project perfectly, and it would open up a lot of possibilities with the look of the world.

I'm having a lot of trouble figuring out how to integrate it with everything how it is though. I'm going to let it cook in my head for a day or two then probably dive in, because it has working pathfinding that supports 4 directions (we need that), a real editor (a big improvement over what I'm using right now), and more flexibility with blocks/tiles/objects.

The later I decide on using it, the more difficult it'll be to integrate it into everything I have. Also I have no idea how I'm going to place actors and items and stuff with this editor. It doesn't seem to support multiple layers? (I actually think I just figured it out while typing this)

Stuff I gotta do soon
-implement basic item stuff
-integrate that tile editor
-implement the main mechanic
-roll some burritos
-write my own text renderer possibly
-pray to the burritolords that I get the drive to work on this as much as possible so that it's presentable and finished by the deadline which is in like 12-13 days

Also here's a screenshot I guess.
Mush scanned in some swaggular crayon tiles. Stuff needs tweaking graphically and the game having no floor or ceiling looks junky right now, but that'll all be fixed soon.

« Last Edit: October 01, 2013, 11:27:36 PM by Raycast » Logged

mushbuh
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« Reply #24 on: October 11, 2013, 08:51:29 AM »


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mushbuh
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« Reply #25 on: October 12, 2013, 08:26:09 AM »

 Blink http://indiestatik.com/2013/10/11/exclusive-kickstarter-game-pack-preview/  Blink
!! WARNING !!
!! FINAL HOURS !!
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mushbuh
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« Reply #26 on: October 20, 2013, 01:07:41 PM »

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mason
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« Reply #27 on: October 21, 2013, 10:34:47 AM »

Over the last few days, I've been working on the custom text renderer as you can see in those gifz ^^^ You can mix and match any effect as the effect class is just a buncha floats such as the text wave parameters, color wave parameters, shake amount, etc., so everything can be used and combined. You can make text wave, shake, spin, and flash any color all together and it's easy to use. yeeeeeeeeeeeeeeeeeeeeeee

I think I'll need to write some sort of backend for blocks so it's easy to pick them up and make them interact with eachother for some puzzly stuff.
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mushbuh
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« Reply #28 on: November 01, 2013, 07:37:52 PM »



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Fervir
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« Reply #29 on: November 01, 2013, 08:56:51 PM »

Amazing
burp / 10
can't wait to play
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TNERB
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gamez stink


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« Reply #30 on: November 01, 2013, 10:26:25 PM »

Tasty
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mushbuh
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« Reply #31 on: November 03, 2013, 05:28:37 PM »

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siskavard
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« Reply #32 on: November 03, 2013, 06:15:23 PM »

MMMMMMMMMMMMMMMM!!!
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TNERB
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gamez stink


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« Reply #33 on: November 03, 2013, 11:11:16 PM »

So that's how you get the burritos into the game!
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mushbuh
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« Reply #34 on: November 06, 2013, 06:13:54 PM »




<3 u all
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mushbuh
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« Reply #35 on: November 07, 2013, 12:09:00 PM »

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mushbuh
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« Reply #36 on: November 07, 2013, 02:43:07 PM »

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AD1337
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« Reply #37 on: November 07, 2013, 02:58:37 PM »

 Hand Fork Left magmush Hand Knife Right
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mushbuh
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« Reply #38 on: November 09, 2013, 09:46:55 AM »

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terri
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« Reply #39 on: November 09, 2013, 10:18:08 AM »

excuse me sir, there are bones in my burrito
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