I'm refactoring a few things right now, I'm making a base class for all dungeon entities, basically any object with a sprite and a position in the dungeon, so I can implement items and other non-actor objects.
I tried out this mad fresh tilemap editor for a bit:
http://unitypatterns.com/resource/tileeditor/it fits this type of project perfectly, and it would open up a lot of possibilities with the look of the world.
I'm having a lot of trouble figuring out how to integrate it with everything how it is though. I'm going to let it cook in my head for a day or two then probably dive in, because it has working pathfinding that supports 4 directions (we need that), a real editor (a big improvement over what I'm using right now), and more flexibility with blocks/tiles/objects.
The later I decide on using it, the more difficult it'll be to integrate it into everything I have. Also I have no idea how I'm going to place actors and items and stuff with this editor. It doesn't seem to support multiple layers? (I actually think I just figured it out while typing this)
Stuff I gotta do soon
-implement basic item stuff
-integrate that tile editor
-implement the main mechanic
-roll some burritos
-write my own text renderer possibly
-pray to the burritolords that I get the drive to work on this as much as possible so that it's presentable and finished by the deadline which is in like 12-13 days
Also here's a screenshot I guess.
Mush scanned in some swaggular crayon tiles. Stuff needs tweaking graphically and the game having no floor or ceiling looks junky right now, but that'll all be fixed soon.
