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TIGSource ForumsCommunityDevLogsApple and Worm: Patching Holes In Spacetime
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Author Topic: Apple and Worm: Patching Holes In Spacetime  (Read 69212 times)
Schrompf
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« Reply #560 on: May 10, 2020, 12:26:58 AM »

I love it. Completely overboard without any purpose, than back to a sensible size, and suddenly it's useful.
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JobLeonard
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« Reply #561 on: May 10, 2020, 01:39:37 AM »

A fruit version of slender man? Slender banana.

Day 4

A very exhausting day. Most of my day was taken by banalities of everyday life, like sweeping, doing the dishes, laundry, baby stuff. Then some time doing the more important work. Then what I had left I used it to make a level literally named "uninspiredlevel1". The number at the end is a good tell of how optimistic I am about these 2 months of level making.


sssSPPPLWWWRRKKK [pop]
Yeah, I can hear this gif and it sounds great!
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diegzumillo
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« Reply #562 on: May 10, 2020, 07:14:07 PM »

Day 5

SKIP DAY! SHAAAAAME SHAAAAAAAAAAAAAME  Tired

What a goddamn shitty day. I have been a dad for less than a month, but today was the worst day of my fatherhood by a mile. Just bad. Really, really bad. He yelled the entire day and we have no clue why. My head hurts. Nothing was done today. I'm going to watch a dumb movie and have some tea now that he's finally asleep. Let's hope he doesn't make this a habit.
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Schrompf
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« Reply #563 on: May 10, 2020, 11:36:38 PM »

Day 5

SKIP DAY! SHAAAAAME SHAAAAAAAAAAAAAME  Tired

What a goddamn shitty day. I have been a dad for less than a month, but today was the worst day of my fatherhood by a mile. Just bad. Really, really bad. He yelled the entire day and we have no clue why. My head hurts. Nothing was done today. I'm going to watch a dumb movie and have some tea now that he's finally asleep. Let's hope he doesn't make this a habit.

Be nice to yourself. Your child won't, that's for sure. And will get worse before it gets better.
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JobLeonard
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« Reply #564 on: May 11, 2020, 03:14:51 AM »

^^^
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diegzumillo
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« Reply #565 on: May 11, 2020, 07:07:03 PM »

Thanks for the support  Coffee

Day 6 was much better, but I am still working sleep deprived and only had 4 hours for myself. Half of that was used on my main work. I decided to use my time to clean up the code a little; there is a lot of debug code, like prints, test loops and test variables, just hanging around. Tweaked the previous level as well.

Oh well, not exactly a day to be proud of but an effort was made to do some work, and that is the main goal. Good code hygiene might not be the most prestigious of tasks but it's necessary. Now it compiles with zero warnings  Hand Joystick

To make sure the I won't lack interesting ideas to work on in the upcoming days, I will try to write down any level ideas I have, then I can just look it up whenever I have some time to work.
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nova++
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« Reply #566 on: May 11, 2020, 09:13:52 PM »

Okay... so... you'll probably hate me for this notion, but have you thought about maybe taking a while to take everything you've learned so far and basically rebuild a very basic prototype of the underlying game tech from scratch? And then perhaps if it goes well you could re-port it back into the game.

I haven't read the previous decade of posts, though - maybe you've already done that 14 times. I'm up to 3 so far, personally. Tired

Not to interrupt your progress on the levelthon, though. It just came to mind when you bring up the code being all spaghettily.
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Ishi
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« Reply #567 on: May 11, 2020, 11:21:40 PM »

In my experience code will end up in spaghetti form anyway - building a perfect codebase would surely require a ton of extra work, careful planning and extensive testing along the way. I personally advocate plowing on and continuing to see great results - the engine already has so many possibilities for interesting levels, puzzles and mechanics! Coffee
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JobLeonard
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« Reply #568 on: May 12, 2020, 02:14:42 AM »

I'm with Ishi - fixing the existing code-base is probably a better course of action
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diegzumillo
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« Reply #569 on: May 12, 2020, 11:34:07 AM »

Okay... so... you'll probably hate me for this notion, but have you thought about maybe taking a while to take everything you've learned so far and basically rebuild a very basic prototype of the underlying game tech from scratch? And then perhaps if it goes well you could re-port it back into the game.

I haven't read the previous decade of posts, though - maybe you've already done that 14 times. I'm up to 3 so far, personally. Tired

Not to interrupt your progress on the levelthon, though. It just came to mind when you bring up the code being all spaghettily.

Nah I get what you're saying. But I already did that! The first iteration of the project was a much simpler implementation that made every one who played very confused. Then I tried restarting the project a couple more times with different approaches and finally settled on this one. It's wonky as hell but I really think this is the best I can do. I know what must be done to remove the wonkiness. Most of the wonkiness is due to order of update functions and I would have to replace every code running on Update or FixedUpdate with a set of my own functions and call them in order.

But I don't want to do those things because this project has other problems, design problems, that make it not worth that trouble. This has been a companion project while I was preoccupied studying; it's a neat idea but if this came out of a 2 day jam I would probably not work on it any further. Now I just want to push it out of my life!
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diegzumillo
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« Reply #570 on: May 12, 2020, 09:52:07 PM »

Day 7

I call this level 'screwing with the player'. It shows how far you can jump, then pulls the rug from your under your feet because space is cuuuUuUUurved. With a bit of work this could be a nice early level. Like a nice little tutorial that goes "aha! Where is your God now?!"



For tomorrow I'm going to implement a new NPC which o thought of today and made me laugh out loud here. Brace yourselves. The butt portal is coming.
« Last Edit: May 12, 2020, 10:00:12 PM by diegzumillo » Logged

JobLeonard
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« Reply #571 on: May 13, 2020, 02:47:05 AM »

Streeeetchy boi
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RealScaniX
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« Reply #572 on: May 13, 2020, 05:12:36 AM »

I bet for a moment he thought "I'm skewed!"
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JobLeonard
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« Reply #573 on: May 13, 2020, 06:25:47 AM »

From his frame of reference, the rest of the universe is Who, Me?
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oahda
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« Reply #574 on: May 13, 2020, 11:21:10 AM »

What a nice bunch of updates to come back to after some time of reduced computer usage! Kiss Best of luck with these sixty days!
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diegzumillo
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« Reply #575 on: May 13, 2020, 01:51:46 PM »

I bet for a moment he thought "I'm skewed!"

I wish I had thought of that! "I'm skewing the player" it was right there.

Day 8
THE BUTT PORTAL



It's a "wormhole", a 4-dimensional being, but we only see the two ends. Each part can be anywhere in the level, minding its own business, if the player gets swallowed by the mouth he comes out the butt. It chases you if you're smaller than it and runs away if you're larger. I thought that was a nice way to tie their funcionality to the game's main gimmick. (I seem to have a much easier time using the scale changing than orientation). This way you need to change your scale and you can also move both parts to where you want by pushing etc.

Obligatory "now you're thinking with BUTTS" joke.

I didn't just make this quick and dirty sprite though, I implemented a basic teleportation function too, but that's a boring gif to post. The next days I will play around with this thing, still following the rules of the level-thon. Try different behaviors and make quick levels to try it out.

Note for future self: as I was making this it occurred I could have the apple also eat things to absorb their powers, like Kirby. You eat a butt, you become the butt. Anything that goes in the mouth goes out the player. Something to think about. Maybe too complex to implement all possible effects though.
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RealScaniX
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« Reply #576 on: May 13, 2020, 01:58:09 PM »

OMG! That's hilarious. You know it's only complete with the munch sound for going in and the fart sound for coming out, right? :D
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diegzumillo
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« Reply #577 on: May 13, 2020, 04:00:26 PM »

OMG! That's hilarious. You know it's only complete with the munch sound for going in and the fart sound for coming out, right? :D

Obviously! It wouldn't be the highbrow humor we have come to expect from this without fart noises Gentleman
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Schrompf
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« Reply #578 on: May 14, 2020, 12:52:42 AM »

This is hilarious. I just hope it plays out as well.
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JobLeonard
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« Reply #579 on: May 14, 2020, 05:18:36 AM »

Marc ten Bosch: I got my paper on 4D toys accepted into Siggraph!

Diegzumilo: Oh yeah, well my game features the first 4D fart joke!
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