Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1371864 Posts in 64673 Topics- by 56800 Members - Latest Member: Will_SoundDesigner

January 21, 2020, 09:01:04 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperBusinessIndie Game Sales Figures and Postmortems
Pages: 1 2 [3] 4 5 ... 7
Print
Author Topic: Indie Game Sales Figures and Postmortems  (Read 106733 times)
TeeGee
Level 10
*****


Huh?


View Profile WWW
« Reply #40 on: September 02, 2013, 03:21:38 AM »

I really feel like we should move our discussion elsewhere or have the topic split.
Logged

Tom Grochowiak
MoaCube | Twitter | Facebook
Polyphonic Entity
Level 0
***


Melting Brains With Sound Waves


View Profile WWW
« Reply #41 on: September 02, 2013, 01:52:06 PM »

I really feel like we should move our discussion elsewhere or have the topic split.

On another forum (about audio production)is a sticky thread about special deals for audio equipment and another sticky thread where people can talk about the special deals.

So my suggestion for tigsource: One nice and clean thread just for sales figures and one thread for discussions.
Logged
Interrupt
Level 5
*****



View Profile WWW
« Reply #42 on: September 02, 2013, 07:51:01 PM »

I debated posting any figures here since I'm still not technically fully released but I didn't see many Android sales figures so here, have a datapoint:

Delver(2013)$5 PC / $1.99 AndroidWindows / Mac / Linux / Android23.5k Android copies / 4.5k desktop copies/ 1 year, 4 months
Logged
cliffski
Level 0
***



View Profile WWW
« Reply #43 on: September 03, 2013, 04:57:18 AM »

Here's my last game:

Gratuitous Tank Battles
http://www.gratuitoustankbattles.com
released 2012
price: $19.95 for most of the time.
total: $311,000 on PC. Some more on mac.
Logged

www.positech.co.uk Maker of Democracy Kudos and Gratuitous Space Battles for the PC. owner of showmethegames.com.
ktalkimist
Level 0
***


View Profile WWW
« Reply #44 on: September 05, 2013, 06:26:17 AM »

Hey TeeGee, do you have any ballpark figures on Winter Wolves VN sales? Somehow the guy behind it is able to fund 2-3 projects at a time, which is interesting.
Logged

ktalkimist
Level 0
***


View Profile WWW
« Reply #45 on: September 05, 2013, 06:29:21 AM »

Here's my last game:

Gratuitous Tank Battles
http://www.gratuitoustankbattles.com
released 2012
price: $19.95 for most of the time.
total: $311,000 on PC. Some more on mac.

That's pretty awesome! How many copies did you sell? Did the Humble Bundle help at all?
Logged

TeeGee
Level 10
*****


Huh?


View Profile WWW
« Reply #46 on: September 05, 2013, 01:54:58 PM »

Hey TeeGee, do you have any ballpark figures on Winter Wolves VN sales? Somehow the guy behind it is able to fund 2-3 projects at a time, which is interesting.

Sales numbers are each dev's private matter, so if he doesn't want to make them public, I certainly shouldn't too. Sorry Smiley.
Logged

Tom Grochowiak
MoaCube | Twitter | Facebook
ktalkimist
Level 0
***


View Profile WWW
« Reply #47 on: September 05, 2013, 04:17:57 PM »

That's why I asked for ballpark figures. I didn't even know you have insider info. Tongue
Logged

TeeGee
Level 10
*****


Huh?


View Profile WWW
« Reply #48 on: September 06, 2013, 04:47:13 AM »

I say just try asking him directly. You would be surprised how approachable and open most indies are Smiley.
Logged

Tom Grochowiak
MoaCube | Twitter | Facebook
steveatboxcat
Level 0
*


BoxCat Games


View Profile WWW
« Reply #49 on: October 01, 2013, 05:07:10 AM »

Nameless: the Hackers RPG(2013)$1.99-4.99iOS$7000/ 6 Months

Premium game with no iAP. And our first title ever Smiley  It was fun, and I still think it's incredible that our first game is well received by most people who have played it.

And here's our post mortem series for Nameless: the Hackers (originally posted on Gamasutra):

http://box-cat.com/site/2013/07/11/breaking-in-nameless-the-hackers-rpg/

http://box-cat.com/site/2013/07/11/ranking-metrics-for-nameless-premium-ios-rpg-with-no-iap/

http://box-cat.com/site/2013/07/11/effect-of-sessions-and-app-gifting-on-nameless-appstore-ranks/

http://box-cat.com/site/2013/07/11/newbies-exhibiting-at-gdc-play-our-costs-and-lessons/

http://box-cat.com/site/2013/07/11/re-imagining-jrpg-for-mobile-touch-screen-part-1/

http://box-cat.com/site/2013/07/11/re-imagining-jrpg-designing-for-mobile-audiences-part-2/
Logged
Arnold
Level 1
*



View Profile WWW
« Reply #50 on: December 07, 2013, 10:51:38 AM »

Hey guys,
fresh off the press: Why the monetization in Zuki’s Quest has failed
Download & sales stats, both great and terrible included.

http://www.tinytouchtales.com/why-the-monetization-in-zukis-quest-has-failed/
Logged

I'm 1/2 of @Tinytouchtales and I collect Video-Game stuff on @Speicherstand
pixelate
Level 0
*


View Profile WWW
« Reply #51 on: December 13, 2013, 03:30:41 AM »

We posted the revenue for Spirits broken down by platforms a while ago: http://www.spacesofplay.com/2013/05/spirits-by-the-numbers/
Logged
LethalByDesign
Level 0
*


View Profile
« Reply #52 on: January 26, 2014, 06:42:00 PM »

This is useful information to know. I don't know if its just coincidence, but i'm seeing a trend where Paid indies on mobile tend to sell way lower numbers compared to steam counterparts.
Logged
erebusman
Level 2
**


no one of consequence


View Profile WWW
« Reply #53 on: February 05, 2014, 09:00:33 AM »

I may (or not) blog about this but wanted to share some numbers from 2013.

So 2013 was my second year as an indie; which was nice as it started off with some residual income trickling in each month.

My overall Gross Income was US $1067

68% of my income came from one title on PC WildTangent  Holiday Cheer

The remaining 32% of my income was split about 70/30 between  iOS (70) and Android (30) on these titles:
Pirates Jewels 80%
Holiday Cheer  18%
Space Chickens vs Angry Zombies 1%
Leprechaun's Luck 1%

In the end I ended up losing money for the year as I spent about $600 on some development tools and art assets and I purchased the desktop Unity Pro license $1500.

So my net income for 2013 as an indie was -$1033

Obviously Unity Pro and the other developer tools (video cap software, a paint program, terrain editor etc) will have future value so while they make the year look like an over all loss I'm really pleased with having a gross income that high in my second year.

Unfortunately I'm starting off 2014 really poorly as the big product I made in Q4 of last year wasn't published by my partners so I've only sold 2 copies of Pirates Jewels II on Desura and not sure that its going to do well for me.

Obviously I have other products in the pipeline for this year but it takes time to produce them so we'll see how 2014 ends up!

Logged

Infernohawke Entertainment
VampireSquid
Level 0
***


View Profile
« Reply #54 on: February 22, 2014, 05:37:14 AM »

Can we submit other people's post-mortems?

Frozen synapse did 300k sales units in roughly their first year out.  Standard price was $25 but they had a humble bundle so many units moved at substantially lower prices.  I think the humble bundle did about 200k units, so maybe $600k off the humble bundle + $1.5M off of the remaining 100k (assuming an average sales price of of $15 for a $25 game).  Just estimates on my part of course.  In addition, the game has likely had significant subsequent sales over the next 2 years.

http://www.gamasutra.com/view/news/128500/The_Business_Of_Selling_Frozen_Synapse.php
« Last Edit: February 22, 2014, 08:36:19 AM by jonah » Logged
Impmaster
Level 10
*****


Scary, isn't it?


View Profile WWW
« Reply #55 on: March 04, 2014, 05:53:27 PM »

Didn't know this thread was here. Posting to follow.
Logged

Do I need a signature? Wait, now that I have a Twitter I do: https://twitter.com/theimpmaster
Gregg Williams
Level 10
*****


Retromite code daemon


View Profile WWW
« Reply #56 on: March 04, 2014, 07:43:16 PM »

Our game RobotRiot, has made around 20k gross or so.

A large chunk of that though was selling the IOS and web rights to it. (Otherwise we would of ended up making far less, as the game didn't perform in IOS land despite good coverage and multiple Apple features)

The rest of the income has been PC/Mac sells, and being part of various bundles.


Logged

Impmaster
Level 10
*****


Scary, isn't it?


View Profile WWW
« Reply #57 on: March 04, 2014, 11:05:04 PM »

Over how long of a time period?
Logged

Do I need a signature? Wait, now that I have a Twitter I do: https://twitter.com/theimpmaster
Gregg Williams
Level 10
*****


Retromite code daemon


View Profile WWW
« Reply #58 on: March 05, 2014, 01:21:44 AM »

Over how long of a time period?
Ah sorry about that, that was over about a 1.5 year period or so I guess. Its a bit spread out as after the initial IP sale, it then got slowly ported to Xbox, BlackBerry, and finally PC/Mac.

Last bundle it was in was the Indie Royal bundle from Jan/2013, most likely dropping into another smaller bundle though in the next few weeks. Regular sales channels are pretty dried up at this point though.
Logged

knifeySpoonie
Level 3
***



View Profile WWW
« Reply #59 on: March 17, 2014, 03:15:00 PM »

Hey derek, I've been looking through some of these articles today for reference, and I think you need to update Dustforce. As they updated their article on their site and have done way better than indicated in the initial post.
Logged

Founder and Creative Director |  KnifeySpoonie Games  |  Tpickarddev.com | @TPickardDev
Pages: 1 2 [3] 4 5 ... 7
Print
Jump to:  

Theme orange-lt created by panic