Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411423 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 18, 2024, 11:09:42 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsCurse of the Bastards
Pages: 1 2 3 [4]
Print
Author Topic: Curse of the Bastards  (Read 12194 times)
!Kent2D
Level 0
***


Bring a torch!


View Profile WWW
« Reply #60 on: June 25, 2014, 09:19:33 PM »

Just made a new devlog entry explaining what happened and expressing how the game development should go from now on! Smiley

http://curse-of-the-bastards.tumblr.com/post/89934057995/devlog-7-the-remake-of-everything

Devlog #7 - The remake of… Everything!


Hey guys! It’s been a while since my last update here, so let’s line up the ducks and pick up where we left off: Through these last months of inactivity I worked on many smaller jobs since I had financial problems pretty much all of the first half of 2014, so Curse of the Bastards had no choice but to wait in shadows. As time went by I learned alot about my own style, I managed to focus on my art and even developed some interesting palettes and animation techniques.

How that sums up ? Well, in the spawn of a few months I evolved my work to a point where I don’t feel like the old sprites are that cool anymore. Some of them lack concept or are just plain confusing, so I’m going to remake all the sprites.

NOW? - You ask me,

No, not now. I’m going to list my priorities and work base to top. The characters are awesome to call attention, but they won’t be implemented so far, so I might aswell keep  the old sprites as concepts/previews. The only one I need right now is Bartholomeus because he’s going to be the Main Character (alongside Pitch, but I can program with one or the other and he’s already done).

SO ? What happens ?

Simple! My good friend Pedro Medeiros introduced me to a cool tool called Licecap, if you don’t know it you should totally look it up. What it does is it takes a piece of your desktop and turns it to a gif. That way I can update the Devlog even if I’m just programming, showing you guys how animations are working ingame, or the speed/flow of everything.

How frequent will be the devlog updates ? Cuz… you know…

I KNOW, I KNOW, I don’t plan on dropping the ball (please God I hope I can keep my money this time), so if everything goes right I’m planning AT LEAST one big boost on the game per month. I’d rather just be realistic and lay the cards on the table that I need to stay alive and Curse of the Bastards won’t generate me any income, at least so far.

Gee, that sucks, so how does that go ?

Well, taking from examples such as Shwig and Roxxy, I came up with the idea of using PATREON to make sure you all get updates more frequently and I get some money without having to worry about working as a slave. How it would go is simple: You choose an amount to donate everytime the game has a Content Update, meaning, if you donate 1USD, everytime I make a Content Update, I get 1USD from you, supporter. There will be different tiers for different values and the ammount of updates per month is limited to 2, being 1 small and 1 big. I’ll go more into it later when it happens. That way I would be able to work on Curse of the Bastards without having to worry that I might skip lunch the next day, so… That’s the plan!

When will that happen ?

Somewhere between this month and the next one! I still have some jobs to finish and some bills to pay, but I’m slowly working on “The cool stuff” (read: New logo, title screen, character portraits and such), so the next updates might be around these lines.

That’s it for now guys! If you have any questions, please use the /ask on tumblr! If you need to contact me just drop a mail to [email protected]!

See you soon!
Logged

!Kent2D
Level 0
***


Bring a torch!


View Profile WWW
« Reply #61 on: July 08, 2014, 08:28:04 PM »

Curse of the Bastards has a new Logo!



You can check out the devlog #8 here! :D
http://curse-of-the-bastards.tumblr.com/post/91213979580/devlog-8-new-logo
« Last Edit: July 08, 2014, 09:56:16 PM by Lemon_Kent » Logged

Geeze
Level 5
*****


Totally.


View Profile
« Reply #62 on: July 08, 2014, 08:36:45 PM »

http://curse-of-the-bastards.tumblr.com/post/91213979580/devlog-8-new-logo

Your link is broken
Logged

karlozalb
Level 5
*****


Do or do not.There is no try.


View Profile
« Reply #63 on: July 11, 2014, 01:18:46 AM »

Curse of the Bastards has a new Logo!



You can check out the devlog #8 here! :D
http://curse-of-the-bastards.tumblr.com/post/91213979580/devlog-8-new-logo

wow, the new logo is amazing  Shocked
Logged
!Kent2D
Level 0
***


Bring a torch!


View Profile WWW
« Reply #64 on: August 18, 2014, 08:17:54 AM »

The game's been in development for quite a while now, but I haven't really worked much on it since I lack the time (as I work during the day and only have about 5 hours every night to work on whatever I can). Since I'm making some upgrades on the ingame sprites, I thought it'd be cool to share the old sprites! Smiley
 
Let me know what you think!
 
http://www.newgrounds.com/art/view/adecanto/cotb-old-sprites

Logged

Pages: 1 2 3 [4]
Print
Jump to:  

Theme orange-lt created by panic