Hey guys,
IT'S DONE!
It's up on Desura Now!!
Check it out here:
http://www.desura.com/games/xcvbAnyways, I actually had quite a few issues as it turned out.
Saving apparently doesn't work through Desura for some reason though it works normally (think this might be a weird Adobe Air Issue). I had a problem where one level would not work.
Overall I got a nice number of downloads, some nice placement on Desura for the game and gained a little small following for Super XCVB.
Anyways overall it was great to have it looking the way it does.
It came out looking alot nicer than the Newgrounds Version. And I think was a good idea for what massive improvements can come in Super XCVB when it's not just my art, with improved collisions, juice and a commercially acceptable product (this isn't really, but it's definitely a good enough free game).
Just by changing the background, adding some gradual colour changes, cutting out the middle of the tiles and improving the camera. A huge difference was made.
The way I thought of it was: I was essentially making a game jam game into a free to play title.
I believe I succeeded in that with some of the additions I made. That being said I would have like to improve some of the UI stuff, but all that will come in time.
Next step is from Free To Play Title to commercial Game.
And so, Development went well since alot of it was making it an Adobe Air project, changing the art, adding a pause menu, adding a level select menu and adding some saving.
Pretty fun to do.
Cheers for reading,
David Ryan
PS. I get that the game looks easy, but you really have to try it to get how difficult and rewarding it is.
And so that concludes my dev logs for XCVB Desura Release. Next Up Super XCVB Dev Log #2