Is it going to have ragdoll physics? Or even better, control like ragdoll kungfu.
No ragdoll for this one. Although, that would make for a much more challenging control system. I didn't have any complex physics in mind for the initial design, so at this point it would only be eye candy. Also, I'm developing this game with the TGB engine, which unfortunately doesn't have a robust physics system. Which is too bad... I am enjoying it otherwise.
PS I tried your Flashcards, I liked it. Math games always remind me of playing Math Blaster when I was young. Its funny... I recently started developing an idea I had for a simple math game that I'll probably start working on after this compo.