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TIGSource ForumsJobsCollaborationsFreeform collaborative experimentation- no commitment!
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Author Topic: Freeform collaborative experimentation- no commitment!  (Read 33613 times)
Camdag
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« on: November 09, 2008, 06:14:10 PM »

 Gentleman

ITT we post things and mash them together to make "games"(more aptly, gamettes or gizmos), for the hell of it. Just brief little nuggets of entertainment.

It's a no pressure, chilled out environment for just experimenting and finding out how well you work with complete strangers. Don't start huge projects, just small ones, and drop them as soon as you lose interest! We're all about fun here.

So spriters, post those sprite sheets, background, and animations,
Composers, go compose some music, and whip up some sound effects,
Coders, wrap it all up in a neat bundle and share! Use recycled code, even, we don't care!

Here are some starter sprites, sprite sheets and graphics. They have never been used in any kind of game before. Totally fresh.

 

Coming soon:

Master list of pixelwork in url format:

Master list of music and sounds in url format:
« Last Edit: November 10, 2008, 07:20:24 PM by Camdag » Logged
Farbs
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« Reply #1 on: November 09, 2008, 06:20:45 PM »

Great idea Camdag!

When I get home I'll see if I can share up some old prototype code.
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Laremere
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« Reply #2 on: November 09, 2008, 06:23:06 PM »

I really like the green guy in the middle above the line separating top and bottom.


Edit: Oh, I like the bird on the bottom of the black space better  Smiley

Also, funny monkey.
« Last Edit: November 09, 2008, 06:31:05 PM by laremere » Logged

If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?

"Everything that is really great and inspiring is created by the individual who can labor in freedom."
-Albert Einstein
Camdag
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« Reply #3 on: November 09, 2008, 06:32:25 PM »

He was going to be the protagonist for a side scrolling space shooter that featured a cover system and wall-hugging similar to that of Blackthorne. Also, it would be a strong platformer. But now it can be whatever anybody wants!

Great idea Camdag!

When I get home I'll see if I can share up some old prototype code.

That's the spirit! I'm accepting requests if you're looking for a sprite in particular. Maybe I can whip something up.
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Laremere
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« Reply #4 on: November 09, 2008, 06:40:44 PM »

Do you have any suggestions for someone who has little talent but wants to help?
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If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?

"Everything that is really great and inspiring is created by the individual who can labor in freedom."
-Albert Einstein
GregWS
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« Reply #5 on: November 09, 2008, 06:46:53 PM »

Love the idea behind this thread; I'll try and contribute something at some point (I'll make sure it's unique...somehow).
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Camdag
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« Reply #6 on: November 09, 2008, 06:58:48 PM »

Do you have any suggestions for someone who has little talent but wants to help?
Sure! Practice and get talented! Or you can dink around with this neato sound effect generator and share your results. Maybe try making some tunes with pxtone! They are both accessible programs.

Sfxr: http://tigsource.com/articles/2007/12/17/sfxr

Pxtone: http://buzinkai.net/PXTone/tutorial/
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Tanner
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« Reply #7 on: November 09, 2008, 08:04:41 PM »

i will help in this thread
someday
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GregWS
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« Reply #8 on: November 09, 2008, 08:26:34 PM »

Haha, "no commitment," just how Panda likes it!  Well, hello there!

(Not me though, I'm all for commitment, unlike that pervy Panda.  Roll Eyes)
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Camdag
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« Reply #9 on: November 09, 2008, 08:44:42 PM »

Man, it's kinda lame that the images are down. Nobody can see the eye candy! I think that is a much needed part of a thread like this.
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GregWS
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« Reply #10 on: November 09, 2008, 08:54:18 PM »

Were they down before, because if it's the one's you linked to, then I did see them, and there were some nice things there.
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Farbs
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« Reply #11 on: November 09, 2008, 10:07:52 PM »

First game prototype comin' up!

A Journey To Less


Download

Monkey (Great Sage Equal of Heaven) continues his journey west, seeking an audience with Buddha. Buddha appears atop a cloud, and Monkey leaps to greet him. As Monkey draws near Buddha vanishes, appearing on a different cloud. What Monkey doesn't see is the cloud that vanishes also.

This was written between 1am and 3am one night, after I was struck by inspiration for a "Minimalism" themed compo. Sadly I had only a few hours left 'till the deadline, so I gave up and went back to bed.

Anyway yeah, it's only ~200 lines of code so it should be easy to follow. All written in python using my PyCap stuff. Just edit game.py to change stuff.

Enjoy!


EDIT: Buddha is the golden square. You might need to look closely to tell him apart from the clouds. Sorry about that.

DOUBLE EDIT: Added modules required to make game actually run. Should work now.
« Last Edit: November 10, 2008, 06:07:39 AM by Farbs » Logged
agj
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« Reply #12 on: November 10, 2008, 03:43:28 PM »

Great idea for a thread. I'll contribute when I get the chance.
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Camdag
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« Reply #13 on: November 10, 2008, 07:21:20 PM »

Whoohoo, images are up! It is time to get funky fresh.
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Radial
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« Reply #14 on: November 10, 2008, 08:41:40 PM »



needs to be made
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Tanner
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« Reply #15 on: November 10, 2008, 08:52:13 PM »

It has been made.
Multiple times, even.
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Radial
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« Reply #16 on: November 10, 2008, 09:17:55 PM »

It has been made.
Multiple times, even.

...dayum
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Tanner
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« Reply #17 on: November 10, 2008, 09:22:28 PM »

Such are the wonders of Jeff Minter.
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Radial
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« Reply #18 on: November 10, 2008, 09:25:52 PM »

Such are the wonders of Jeff Minter.

please don't tell me


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Valter
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« Reply #19 on: November 11, 2008, 03:46:48 AM »

Ok, this concept is looking frightfully like Klik N Play right now. We need cheesier pictures.
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