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1364655 Posts in 63843 Topics- by 55727 Members - Latest Member: GuttyKreum

August 22, 2019, 12:05:21 AM

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TIGSource ForumsJobsCollaborationsFreeform collaborative experimentation- no commitment!
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Author Topic: Freeform collaborative experimentation- no commitment!  (Read 33608 times)
sereneworx
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What a terrific duvet!


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« Reply #40 on: November 14, 2008, 10:47:50 PM »

It was always there, all I did was open your eyes.
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GregWS
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a module, repeatable in any direction and rotation


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« Reply #41 on: November 14, 2008, 11:12:26 PM »

I might not have noticed it on my own, but Seren, thanks to you (well "no-thanks" is more accurate), I notice it now too; eww!  (thankfully I'm lucky enough not to have seen the original, just numerous descriptions, which is bad enough I think)
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Eclipse
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0xDEADC0DE


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« Reply #42 on: November 15, 2008, 05:59:05 AM »

Please tell me I'm not the only one who sees goatse in Annabelle's arch....

that one is an awesome gothic arch NOT A SPREADED ANUS!!!

but those hands on the sides.. urgh WTF damn you sereneworx now i can see it too Tired
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<Powergloved_Andy> I once fapped to Dora the Explorer
Squirrelsquid
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oh! you need that nut?


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« Reply #43 on: November 15, 2008, 06:20:04 AM »

a perfect place for the Shmup Sprite set I created a few weeks ago.  Gentleman
Player thingies:




Enemies:





Boss:

it got pokéballs! =D
here are the individual frames. frame 1 is the idle frame. 2-5 open jaw. 6-8 loopable "megabeam" attack motion. 9-11 close mouth.




basic BG-scroll:


feel free to use these anyway you like. you don't even have to give credit :3
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macdonag
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« Reply #44 on: November 15, 2008, 06:51:48 AM »

Saw this thread yesterday and spent a fair bit of time trying to find it again on another computer today....  Anyway, this stuff look great - I want to try and make a simple shmup with some of these graphics.  If it ever gets done (big if), I'll post here :-)

Thanks
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aznmonk
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There and back again!


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« Reply #45 on: November 21, 2008, 01:04:22 AM »

OMGAHHH!!!! i just came across this thread today! I'll be sure to post some stuff up, sadly though, the stuff may not be that good :[
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nihilocrat
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Full of stars.


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« Reply #46 on: December 11, 2008, 08:39:57 PM »

Awesome thread, I think I'll try to contribute on the programming end.

My biggest limitation is my insistence to overdesign. I don't do a very good job of making up clever ideas for very simple games which could realistically get completed in the space of a few days. Usually it's a case of starting with a decent idea, but putting a bunch of requirements on it which complicate it in small but still significant ways. I would appreciate if people would throw in ideas / art for such a game.

I also try out lots of libraries / APIs and not enough time coding real games, and now I'm getting tempted to try out PyCap!

The shmup art looks cool. I might try making a game to test out a control style and format I have been thinking about. Hopefully I won't overdesign!
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BMcC
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Brandon McCartin


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« Reply #47 on: December 12, 2008, 12:40:19 AM »

This thread is all kinds of awesome.  Grin

I'll contribute some music and whatever as soon as my schedule clears up.  (Which should be pretty soon!)
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William Laub
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Gold Cray


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« Reply #48 on: December 12, 2008, 07:36:32 AM »

Oh, I completely forgot about this place.

Here's some code I'm probably not going to use any time soon. It's a 2D to 1D raycaster that currently uses width to convey depth, but could probably be adapted to use 3D glasses or shading instead.
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The-Imp
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« Reply #49 on: December 12, 2008, 09:23:09 AM »

Please tell me I'm not the only one who sees goatse in Annabelle's arch....
WTF
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godsavant
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« Reply #50 on: December 13, 2008, 06:10:22 PM »

To let everyone know, I shall be using a great deal of the material posted in a slapdash game I must cobble together for a project (I just got a notice for it a few hours ago), but I suppose I'll post what original material I have made for it here in exchange. Feel free to use however you like.



Proper credit will be given, of course.

EDIT: And now that I just finished it, have a gentleman while you're at it.

« Last Edit: December 13, 2008, 06:47:32 PM by godsavant » Logged
Ishi
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coffee&coding


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« Reply #51 on: December 28, 2008, 06:55:37 AM »

helllo dears!! heres a bunch of stuff i'll never ever use and its now free.. please credit me if you use any of it thank you!!

(awesome stuff)

Seriously, there's so much awesome there. I hope my pixelart gets even half that good. Kiss
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Annabelle Kennedy
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♥Android Love♥


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« Reply #52 on: December 28, 2008, 05:28:15 PM »

aww ishi thank you!! but i really think your work is really great though no hesitation!
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Javilop
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« Reply #53 on: December 29, 2008, 06:32:57 AM »

This is a set of graphics I made for an IndieLib tutorial that comes with the SDK. I rendered them after playing... I'm sure you know which game of Oxeye Smiley

Download the rar file with all the files (including ufo animations): http://gametuto.com/files/encounter_mockup.rar

They are 100% free. But please, put a backlink to http://gametuto.com if you use them.





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Nitro Crate
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« Reply #54 on: January 02, 2009, 12:52:55 PM »

I might as well put this here too: (It's also in the show your pixel art topic)


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Pico
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« Reply #55 on: January 03, 2009, 02:22:49 AM »



hi
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whee
mizipzor
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« Reply #56 on: February 16, 2009, 10:20:04 AM »

Nice thread! Ill see if I can dig up my old asteroids clone I wrote in python and apply some of the graphics there. Could be a fair start.  Smiley
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Yigguth
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« Reply #57 on: February 16, 2009, 10:44:29 AM »

hehe... Tongue
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godsavant
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« Reply #58 on: February 16, 2009, 10:53:34 AM »

Whoa, who is that?  Undecided
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Hideous
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3D models are the best


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« Reply #59 on: February 16, 2009, 10:57:56 AM »

That's Professor Layton.
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