Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411518 Posts in 69380 Topics- by 58436 Members - Latest Member: GlitchyPSI

May 01, 2024, 01:23:09 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArtWorkshopA programmer's attempt to make art
Pages: [1]
Print
Author Topic: A programmer's attempt to make art  (Read 1034 times)
Gtoknu
Level 0
***


View Profile
« on: September 15, 2013, 09:27:20 PM »

Hello friends Grin, I started to think that just making mechanics isn't enough to make my games, so I started to make some art!

Here are my attempts on drawing some stuff for a top down game:








Lastly, the attempt to put everything ingame:




All criticism is appreciated, what should I change? How can I improve my art? Is the shadowing good enough?
Logged

wut
Gtoknu
Level 0
***


View Profile
« Reply #1 on: September 18, 2013, 08:54:59 PM »

I tried to draw the machine that spits out the cookies, here's how it went:

The iterations to got something good:




The final state in game:


The gears are separated and keep turning, that goes nicely and give a good effect. Though, I think I could have done it better, just don't know how, but it's good for now.
Logged

wut
Jrap
Level 0
***


Always be the best dressed in the room.


View Profile WWW
« Reply #2 on: October 01, 2013, 06:24:12 AM »

I like the pencil sketches a lot. Not enough people write down their ideas these days. And you are a master of teasing, I WANT to play this game because of how little you've shown me
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic