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TIGSource ForumsDeveloperPlaytestingMAVERICK BUS: Stay the course [TIGJam:UK]
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Author Topic: MAVERICK BUS: Stay the course [TIGJam:UK]  (Read 8123 times)
Terry
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« on: November 10, 2008, 05:14:34 PM »

MAVERICK BUS has his own rules

MAVERICK BUS follows his own path

MAVERICK BUS doesn't flip flop on one-way streets

MAVERICK BUS was created on a bus





MAVERICK BUS
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Tanner
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MMPHM *GULP*


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« Reply #1 on: November 10, 2008, 05:54:23 PM »

I like this theme of KNP games made in odd places you've got going on.
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agj
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« Reply #2 on: November 10, 2008, 06:23:42 PM »

So hard! The music is really appropriate.
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Farbs
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« Reply #3 on: November 10, 2008, 06:29:28 PM »

I really like the mix of seeded and unseeded random patterns going on here.
Do you have a highscore we can compete with?
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Terry
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« Reply #4 on: November 10, 2008, 06:33:22 PM »

Cheers all! MAVERICK

I think I managed about 16,000 once while trying to get the music to repeat... Smiley
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moi
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« Reply #5 on: November 10, 2008, 06:41:38 PM »

What newspapers does maverick bus read?  ALL OF THEM.

Also, terry you're operating on a higher indie plane than most of us dude  Beer!
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subsystems   subsystems   subsystems
Terry
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« Reply #6 on: November 10, 2008, 08:10:11 PM »

Thanks Smiley Embarrassed
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Neo1493
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« Reply #7 on: November 10, 2008, 11:42:47 PM »

All I have to say is this is a nother great KnP game
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Synnah
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La la la la - oh, what fun!


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« Reply #8 on: November 12, 2008, 12:48:22 PM »

Hmm, I can't get it to work in 64-bit XP. I guess KnP has compatibility issues?
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

My music. Will compose for free!
Hayden Scott-Baron
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« Reply #9 on: November 13, 2008, 02:28:04 AM »

This game made me laugh so much! XD
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Renton
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« Reply #10 on: November 13, 2008, 03:10:57 AM »

A true masterpiece.
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mjau
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« Reply #11 on: November 13, 2008, 08:17:45 AM »

This is awesome :D
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Terry
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« Reply #12 on: November 13, 2008, 06:50:42 PM »

Heh, thanks again all! Beer!

Hmm, I can't get it to work in 64-bit XP. I guess KnP has compatibility issues?

Wouldn't surprise me... I guess given the game's simplicity I could make a quick C++ port, but honestly you're not missing out on much Tongue You could try installing the main KnP program itself and opening the .gam file, but I can't guarantee that'll work...
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Tanner
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« Reply #13 on: November 13, 2008, 06:53:09 PM »

aww, terry, you're so humble.
this is better than cave story
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Rory
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« Reply #14 on: November 13, 2008, 08:12:10 PM »

aww, terry, you're so humble.
this is better than cave story

TAKE THAT BACK! No offense, Terry.
Cave Story = Cry Quote is crying now.
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eeenmachine
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« Reply #15 on: November 14, 2008, 12:30:15 PM »

Awesome.  Love the graphics!
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