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TIGSource ForumsCommunityTownhallValdis Story Abyssal City
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mankoon
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And that is how you get to Llama School.


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« on: September 16, 2013, 04:44:47 PM »

Hey guys, I made a game with my boyfriend ( our works go under the name Endlessfluff): Valdis Story. You might remember the name from GamingW forum days. It's been a while! Same universe but different point in time.

You can play it on Desura and GamersGate Humble Store coming soon.

We had some pretty amazing help on this. Calum Bowen did a fantastic job on SFX and Zack Parrish's music is deep, melodic and I think they are both perfect matches for what we were trying to do. Thank you guys.

 Apparently it's like castlevania and devil may cry  because it's an exploration slash brawler. I've also saw someone call it a Castle-Mana game because it has some RPG elements.  That's what people say but we just wanted to make a game we that we felt was rich in story and gameplay.

Here, have some gifs.

Here's some art of the two playable characters so far. Wyatt,Reina.


Also please support us on Greenlight so we can get on steam Smiley

I would have posted this news sooner but had a difficult time this week. Thanks for checking out this post.
« Last Edit: September 16, 2013, 04:50:37 PM by mankoon » Logged

mankoon
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« Reply #1 on: September 17, 2013, 04:56:13 PM »

Ok  update:
We have a Humble Store now :

http://www.valdisstory.com/download


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Whiteclaws
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« Reply #2 on: September 17, 2013, 05:22:13 PM »

   #RAD-ITZ
    #YOLO
    #SWAG_THAT_BURNS_THE_EYES
    #NO MERCY
 Hand Fork Left  Hand Money Left Hand Point Left Hand Metal Left Bro Fist Left Hand Thumbs Up Left  Hand Any Key Outraged  Hand Joystick Hand Thumbs Up Right Bro Fist Right Hand Metal Right Hand Point Right Hand Money Right Hand Knife Right
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Y.u.a.n
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« Reply #3 on: September 17, 2013, 05:23:17 PM »

Very pretty!
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Udderdude
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« Reply #4 on: September 17, 2013, 05:45:47 PM »

Looks cool, gonna give the demo a try.
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MagicInkGames
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« Reply #5 on: September 17, 2013, 07:59:15 PM »

Looks really nice great art and Game Maker too!(My preferred tool) Hope it does well.
Minor crit, the FX look a bit overpowered visually for my taste, I think they tend to hide the action a bit too much. But yeah overall great job! :D
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mankoon
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« Reply #6 on: September 17, 2013, 08:11:03 PM »

Yes it's all Gamemaker. Which fx do you mean?  There's a lot of different types of magic/abilites so it's important to differentiate them. That could be what you're responding to? oh carp. Didn't put a gameplay trailer up there...
Here it is if you didn't see it on the Greenlight page:


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MagicInkGames
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« Reply #7 on: September 17, 2013, 09:26:05 PM »

Hey Mankoon, Yeah I went to your site and saw the video, Looks Great, I just mean all the FX, it is just a personal preference, But I feel like all the FX could be halved in terms of their opacity, and you would still get the nice effect and be able to see the action a little less obscured.  Shrug like I said minor crit and personal pref.  Toast Left
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Xander
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« Reply #8 on: November 19, 2013, 10:23:52 AM »

Jesus I love this game so much. Remarkable I have another three characters to play afterwards. Got in a bit of a rutt as I managed to summon something called 'The Raven' way earlier than I was maybe intended to (Level 8 )?

Taught me so much about how the skill cancel works though, particularly regarding invincibility.

Man, congratulations. It's great!
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mankoon
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« Reply #9 on: November 19, 2013, 11:36:08 AM »

Hey MagicInkGames- Hey thanks for the input. I'll consider toning it down next time but for now not a top priority.  Sorry I didn't get back to you until now.
Hey Xander-
Glad you like the game! The raven has been popping up for some. It's kind of funny but I guess randomly getting your ass kicked is a bad thing  Gentleman.    We justed pushed out a beta update on steam which fixes somethings and there are a lot of new things that were added in. Can't wait to add in Gilda and Vladyn but first we are working on a Mac build.


Here's the Change log:

Quote
Update v1.0.0.21 is now being tested in the Beta branches. To opt into the Beta test, right click the game in your library, go to properties, and select d_input_test from the drop down menu. Changes in this version are as follows

Fixed
Axen lore displaying wrong sprite
Skill text that still said "sheath charge" instead of "skill cancel"
Some instances where heavy enemies could push you through walls
Getting stuck in the wall during Jahzracht battle.
Reina retains souls on respec bug
Various steam achievment bugs
Some weapons display incorrect affinity until equipped
Fixed Gradual slowdown during Eye of Alagath Fight

Changed
Direct input is disabled until a solution is found for the slowdown issue
Double warlock room in Ziggurat is now Crystal locked instead of Barrier
Various adjustments to [Aegis] spell
Skill cancel can now be used to escape air juggles
Slightly increased snap radius for ledge grabbing
You can now ledge grab moving platforms
Golden Raid spell now has a passive increased chance to cause reckoning
Gernot's special move is now evadable, but he can cast it more frequently
Treu's special move is now evadable, but he can cast it more frequently
Layout of Treu's room
All time based events have been converted to be event triggered.
Lowered magic power gained from Int
Gernot/Treu/Magus [Ruin] rewards reduced from 10 to 5
Affliction chance now applies to magic weapon enchants by default
Heratic Blade special changed from [blade affliction] to [5% Life/Spell Leech]
Great Justice special changed from [Silence] to [+15% Healing]
Angel Shepherd rework for ability clarification (new animations)
Aerial Bow attack changed to spread shot
5th Heavy attack with sword changed

Added
Retry refills potions on [Normal] difficulty
Enemy xp values slightly increased on [Normal] difficulty
Seraphic blade Attack Power reduction changed from 50% to 35%
Aerial Bow attack changed to spread shot
Moved location of Skeleton doors in the Sewer
Quick Spell menu now pauses game
Retry from Main Menu
Music and SFX volume control added
Zone Exit Arrows added to Maps
Restore Default Controls added to control config
Skill cancel key bind added
Events in place to repair the mana heater in Ishk
New background in Engineers Palace
New treasure Item added to mausoleum

Here's something for a lucky forum lurker: V65CG-PXXK2-ZG9V4
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Xander
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« Reply #10 on: November 20, 2013, 07:22:14 AM »

Yeah. I needed to use the beta update to get my very professional 'Street Fighter IV FightPad!' to work thanks to Game Maker and its messy relationship with Direct Input.

I just beat Wyatt's play-through today. The fight with Raven really informed me well for future battles. The reward for beating him was ridiculously worthwhile also.

The end kinda jumped out on me, but mostly because all the other bosses trained me up so that the final one was a breeze. Knocked the difficulty up for Reina but wasn't quite expecting it to be so different. Having an assist character straight away and in-fighting from the get go is exciting.
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