I'm having the hardest time to decide what kind of music I want in my game.
The game is an action-RPG with a very "retro" / NES / 8-bit feel to it so I think the obvious choice would be to go with chip music and sound, but now I'm wondering if an orchestral score with chip sound effects would work just as good (or better?). I'm also considering to include a couple of voice effects in the game, either in a lo-fi style as in the original Street Fighter or more hi-fi as in, let's say, Power Stone.
I know there are "rules" regarding pixel art, where mixing resolutions is frowned upon. Is there something similar when it comes to audio?
So the questions are:
1) When I have retro-pixel-art visuals, should I stick with "lo-fi" sound & music?
2) What is the general opinion on mixing chip sound effects with orchestral music, or vice versa?
3) Are there even any rules? Should I just go with what works the best and get out of here?
Thanks.