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December 13, 2017, 06:14:16 pm

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TIGSource ForumsCommunityDevLogsTIE - A game about depression (When It Rains It Pours)
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Author Topic: TIE - A game about depression (When It Rains It Pours)  (Read 18603 times)
oleomingus
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« Reply #40 on: December 21, 2013, 03:49:13 am »


wow ! the screens from your game "Far" look breathtaking ! beautiful work. "Tie" looks wonderful as well.( downloading the build now )


I look at games as art. I put more of myself and my insecurities into it more than everything else. I think it is visible in most of my work and past projects. From the colors or the over-all mood.

FAR

This is a project I have on the side that I want to eventually finish, it's my biggest and most ambitious project.





It was two-dimensional when I started it over a year ago.



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FraktalZero
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« Reply #41 on: December 21, 2013, 05:35:50 am »

Very beautiful minimalist art style, and the concept is great. Good luck with this project!
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TonyNowak
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« Reply #42 on: December 27, 2013, 11:42:07 am »


I did an atmosphere test for the morning when you first go outside. Let me know what you guys think. You can see his breath in Unity! I also tweaked the additive lights for the last time and am very happy with how they turned out.

« Last Edit: December 28, 2013, 05:47:11 pm by TonyNowak » Logged
ink.inc
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« Reply #43 on: December 27, 2013, 11:57:06 am »

hey, just to let you know, you can resize your images with the [img width=700] tags so folks don't have to scroll right every post to see your work.

great colors btw!
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TonyNowak
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« Reply #44 on: December 27, 2013, 07:38:54 pm »

Small update, made all the images in the thread easier to view thanks to John!
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TonyNowak
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« Reply #45 on: January 02, 2014, 11:06:49 pm »

Firstly, happy late new year! Let's hope it turns out to be a better year. Secondly, I wrote a new blog post about TIE and the various outdoor environments you'll find yourself in, as well as how I go about creating them. You can take a look here.

http://agameaboutdepression.blogspot.com/

And for you guys.



« Last Edit: February 05, 2014, 12:20:52 am by TonyNowak » Logged
railslavegames
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« Reply #46 on: January 04, 2014, 11:29:44 pm »

Good start to the year,this is looking very "falling down " (Michael Douglas) lately Tongue
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NeomerArcana
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« Reply #47 on: January 05, 2014, 02:00:47 am »

Good start to the year,this is looking very "falling down " (Michael Douglas) lately Tongue

Oh my god yes. Even that orange colour is there.
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TonyNowak
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« Reply #48 on: January 17, 2014, 04:14:12 pm »

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cubit
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« Reply #49 on: January 17, 2014, 04:51:48 pm »

I really like the look of this. Also played around with the build in an earlier link and enjoyed the soundtrack too.
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TonyNowak
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« Reply #50 on: January 20, 2014, 03:46:04 pm »

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Prinsessa
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« Reply #51 on: January 20, 2014, 05:14:46 pm »

Oh, this is the thing Railslave told me about! Haha, its basic premise is pretty similar to his game. I can see why he'd appreciate this – and this likely means that I will too! That's fantastic.

Really cool art style.
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Prinsessa
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« Reply #52 on: January 21, 2014, 10:24:27 am »

Except mine came first. Wink Thanks bud.
Your games are dissimilar enough beyond that initial premise for it to count merely as inspiration, though (and frankly, neither of you were really first Durr...?). Haha. Either way, this is bringing my way more than one game~experience of the sort that is appealing to me. The more, the merrier!
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TonyNowak
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« Reply #53 on: January 30, 2014, 11:20:01 pm »

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FraktalZero
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« Reply #54 on: January 31, 2014, 09:32:13 am »

This is looking quite amazing Smiley
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TonyNowak
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« Reply #55 on: February 01, 2014, 03:29:29 pm »

Thank you, did a write-up for screenshot saturday over on reddit, also showcasing the new song, as well as the start to finish process for the morning levels. You can see my first pitiful cloud attempts!

http://www.reddit.com/r/gamedev/comments/1wpjf1/screenshot_saturday_156_back_to_basics/cf4a2pj?context=3
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Prinsessa
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« Reply #56 on: February 02, 2014, 03:57:08 am »

That sunlight is gorgeous.
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FraktalZero
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« Reply #57 on: February 02, 2014, 06:45:36 am »

I think you are really nailing it with the color palette to express the mood of the game.
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TonyNowak
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« Reply #58 on: February 04, 2014, 11:31:38 pm »

TIE v1.04

https://dl.dropboxusercontent.com/u/13822695/TIE%20v1.04/TIE%20v1.04.html



Controls:

A, D: Left, Right

W: Look Up

E, LMB: Interact

Mouse: Cursor movement

So this is a build starting from your home to the outside scene. You must be dressed for work in order to use the door interaction at the end of the house. It's a little rough around the edges (there being no wall collision the glaring issue due too my code and some of Unity's physics settings), but there is plenty to look at...

I've made quite a few changes to the morning environment since I've last shown the game as well.

Enjoy, feedback welcome, for a more in-depth look at this build and what Jeremy and I have put into it thus far, see the new blog post on our website!

http://agameaboutdepression.blogspot.com/

You'll need Unity Web-player to run TIE which you can get here:

http://unity3d.com/webplayer

***Note the box at the upper right hand corner of the screenshot, that button takes web-player in and out of full-screen (but an appropriate full-screen without artifacts and crumby resolution). Spam clicking it makes it disappear so take your time with it, and use only that button to navigate in and out of full-screen mode, as pressing the default ESC make's the button vanish as well. This is only for web-player.
« Last Edit: February 04, 2014, 11:51:05 pm by TonyNowak » Logged
oodavid
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« Reply #59 on: February 04, 2014, 11:58:56 pm »

Those sunset / platform screenshots remind he of the Disney short paperman... Shall try the demo asap
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