Yep, there are some .gif glitches. I recorded it as usual, but had to crop it with GIMP because it was too big. And it got glitched
design - classesIn order to increase replay value and variety my plan is to implement class selection.
When you start the game, after choosing difficulty you are greeted with a class selection screen. Every class has its own 3 weapons, its own smartbomb, and maybe other quirks.
1. RangerThe classic
Operation Carnage guy.
Health:
medium.Speed:
medium.> Machine gun: fast, low damage, fires in a straight line, infinite ammo
> Plasma gun: slow, very high damage, piercing, fires in a straight line, low ammo
> Flamethrower: fast, high damage, piercing, fires in a cone, very low ammo, shields from incoming bullets
+ Scatter bomb: deploys a lot of small explosive spherical bombs around the player
2. CommandoThe
heavyweight guy.
Health:
high.Speed:
low.> Shotgun: slow, medium damage, fires in a cone, infinite ammo, short range
> Earthsplitter: very slow, very high damage, piercing, fires in a straight line, very low ammo, causes explosion where it hits, destroys floor
> Chaingun: fast, high damage, fires in a cone, high ammo, shields from incoming bullets, slows the player down during usage
+ Shockwave: fires a 360° shockwave that deals less damage the further it travels - it isn't blocked by walls
3. AssassinThe
fast guy with the double pistols. Fires in two directions!
Health:
low.Speed:
fast.> Hollow point bullets: fast, low damage, fires in a straight line, infinite ammo
> Pulse bullets: slow (charge and release), very high damage, piercing, fires in a straight line, very low ammo
> Acid spray: medium (first in bursts), high damage, piercing, fires in a cone, very low ammo, shields from incoming bullets
+ Gauntlet bomb: (similar to the .gif) deploys rotating blades around the player that deal high damage to enemies surrounding him
4. KnightThe
melee guy. Has a
rage meter or something that fills up with combos and stuff.
Health:
high.Speed:
medium.> Basic slash: slow (charge and release), shields from incoming bullets
> Fire slash: slow (charge and release), very high damage, piercing, fires in a straight line, medium ammo, shields from incoming bullets
> Energy boomerang: mediums speed, high damage, piercing, fires in a straight line, medium ammo - you have to wait for the boomerang to come back before being able to fire again
+ Lightning bomb: instant chain-lightning bomb that jumps between enemies