Hello there

This is our first game and my first finished indie game.
It's in alpha version, and we still have a lot to iterate, especially the art. Before that, I can't wait to share it and listen to your feedback.
What is it?River of Time is a top-down move-and-dodge Zen game with randomized levels.
You are a Solitary living in the mountains. Be enlightened through the dangerous adventure in your meditation, or be obliviated by the River of Time.
Screenshots:
Features:* 4 levels with 4 unique gameplay and enemies
* randomized levels with endless challenge
* choose your upgrade strategy for the next try
* play with optimized touch and gestures (in future mobile version)
Controls:Arrow keys or WASD to move (Level 1 can only move left and right)
SHIFT to cast Slow skill.
SPACE to cast Leap/Blink/Invisibility skill.
1/2/3 to cast Laser/Photon/Tachyon Shield skill.
M to toggle music.
P to pause/resume.
Feedback Requests:* Balance: do you feel good with the randomized levels? are they are too difficult/easy? how about the skills?
* Control: does the movement feel good? or too fast/slow/whatever.
* Narration: is the story understandable to you? how do you think the connection of the levels?
* Unity: do the graphics, music and sound effects fit? or what's the unfit part?
Any other feedback are welcome too
Play it hereUpdates:09/23
Decreased the difficulty of Level 1 & 2.
Added tutorial and difficulty learning curve to Level 1.
Fixed minor bugs.
Known Issues:The music sometimes stops playing after long pause.