Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411512 Posts in 69376 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

April 27, 2024, 09:25:04 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsRex Rocket [Released on Steam!]
Pages: 1 ... 5 6 [7] 8 9 ... 11
Print
Author Topic: Rex Rocket [Released on Steam!]  (Read 35381 times)
CastlePixel
Level 1
*



View Profile WWW
« Reply #120 on: February 24, 2014, 06:49:50 AM »

Sorry, forgot. I'm active on so many forums I sometimes forget which I asked questions on. But thanks for the info, will definitely be preordering this.


Awesome, thanks!!
Logged

Thomas Finch
Level 8
***


@slowcircuit


View Profile WWW
« Reply #121 on: February 24, 2014, 12:36:30 PM »

Really love the new trailer. Showed a friend who's bonkers for Mega Man and he loved it.
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #122 on: February 26, 2014, 09:15:52 AM »

Really love the new trailer. Showed a friend who's bonkers for Mega Man and he loved it.

Always nice to hear!
Logged

DrunkDevs
Level 1
*


Drink beer and make games


View Profile WWW
« Reply #123 on: February 26, 2014, 01:05:41 PM »

Congrats on being selected for the Indie Megabooth. Y'all deserve it.
Logged

Want more Drunk Devs?
DrunkDevs.com / Facebook / Twitter

Current Devlog:
Kegbot
CastlePixel
Level 1
*



View Profile WWW
« Reply #124 on: February 27, 2014, 06:39:34 AM »

Congrats on being selected for the Indie Megabooth. Y'all deserve it.
Thanks, DrunkDevs!! 
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #125 on: February 27, 2014, 09:25:52 PM »

This map focuses on using the wall jump and rocket pack together to quickly get to the top.  This map also introduces avoiding the horizontal laser while ascending.
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #126 on: March 01, 2014, 01:10:16 PM »

This map introduces gravity inverters.  
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #127 on: March 02, 2014, 12:42:03 PM »

An awesome map by our designer, Rosstin.   Combines a moving laser that runs on a square track with gravity inverters and switches.  Super tricky but fun to beat!

Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #128 on: March 04, 2014, 09:41:53 PM »

Another day another map!
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #129 on: March 09, 2014, 08:49:28 AM »

This gif features the teleporting ability
Logged

marvinhawkins
Level 1
*


I love lamp


View Profile WWW
« Reply #130 on: March 09, 2014, 09:15:33 AM »

This looks cool!
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #131 on: March 09, 2014, 12:10:36 PM »

This looks cool!

Thanks, Marvin!

Here's a screen of the full room
Logged

barneycumming
Level 2
**



View Profile WWW
« Reply #132 on: March 09, 2014, 03:00:45 PM »

looking really fun Smiley i want to play this!
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #133 on: March 09, 2014, 07:28:55 PM »

looking really fun Smiley i want to play this!

Thanks, Barney!

Here's another gif.  The map is a basic shoot em up.

Logged

Thomas Finch
Level 8
***


@slowcircuit


View Profile WWW
« Reply #134 on: March 09, 2014, 08:15:09 PM »

I have a question. This seems heavily influenced/inspired by Megaman inspired games. In mega man games you tend to get instant death from touching spikes and the like. Is that so in this game? Like if you touch those jet engine style fires will it be instant death or a health drop? Sorry if this has been asked before.
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #135 on: March 10, 2014, 05:32:51 AM »

I have a question. This seems heavily influenced/inspired by Megaman inspired games. In mega man games you tend to get instant death from touching spikes and the like. Is that so in this game? Like if you touch those jet engine style fires will it be instant death or a health drop? Sorry if this has been asked before.

Hi Thomas,
Yes, Rex has a number of insta death objects like the flame jets and the spikes.
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #136 on: March 10, 2014, 08:29:15 PM »

This map focuses on the player using the teleport ability to get past a vertically moving laser.
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #137 on: March 13, 2014, 12:59:18 PM »




Classic long jump obj map.  Requires the use of rocket jump and a gun boost to pass.
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #138 on: March 13, 2014, 08:18:47 PM »

Map focuses on taking the teleport / laser mechanic up a level in difficulty by combining them with the moving buckets.
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #139 on: March 15, 2014, 08:34:44 PM »

Another map that takes the vertically moving lasers up a notch.

Logged

Pages: 1 ... 5 6 [7] 8 9 ... 11
Print
Jump to:  

Theme orange-lt created by panic