CastlePixel
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« Reply #120 on: February 24, 2014, 06:49:50 AM » |
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Sorry, forgot. I'm active on so many forums I sometimes forget which I asked questions on. But thanks for the info, will definitely be preordering this.
Awesome, thanks!!
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Thomas Finch
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« Reply #121 on: February 24, 2014, 12:36:30 PM » |
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Really love the new trailer. Showed a friend who's bonkers for Mega Man and he loved it.
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CastlePixel
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« Reply #122 on: February 26, 2014, 09:15:52 AM » |
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Really love the new trailer. Showed a friend who's bonkers for Mega Man and he loved it.
Always nice to hear!
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DrunkDevs
Level 1
Drink beer and make games
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« Reply #123 on: February 26, 2014, 01:05:41 PM » |
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Congrats on being selected for the Indie Megabooth. Y'all deserve it.
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CastlePixel
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« Reply #124 on: February 27, 2014, 06:39:34 AM » |
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Congrats on being selected for the Indie Megabooth. Y'all deserve it.
Thanks, DrunkDevs!!
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CastlePixel
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« Reply #125 on: February 27, 2014, 09:25:52 PM » |
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This map focuses on using the wall jump and rocket pack together to quickly get to the top. This map also introduces avoiding the horizontal laser while ascending.
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CastlePixel
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« Reply #126 on: March 01, 2014, 01:10:16 PM » |
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This map introduces gravity inverters.
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CastlePixel
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« Reply #127 on: March 02, 2014, 12:42:03 PM » |
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An awesome map by our designer, Rosstin. Combines a moving laser that runs on a square track with gravity inverters and switches. Super tricky but fun to beat!
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CastlePixel
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« Reply #128 on: March 04, 2014, 09:41:53 PM » |
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Another day another map!
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CastlePixel
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« Reply #129 on: March 09, 2014, 08:49:28 AM » |
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This gif features the teleporting ability
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marvinhawkins
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« Reply #130 on: March 09, 2014, 09:15:33 AM » |
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This looks cool!
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CastlePixel
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« Reply #131 on: March 09, 2014, 12:10:36 PM » |
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This looks cool!
Thanks, Marvin! Here's a screen of the full room
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barneycumming
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« Reply #132 on: March 09, 2014, 03:00:45 PM » |
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looking really fun i want to play this!
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CastlePixel
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« Reply #133 on: March 09, 2014, 07:28:55 PM » |
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looking really fun i want to play this! Thanks, Barney! Here's another gif. The map is a basic shoot em up.
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Thomas Finch
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« Reply #134 on: March 09, 2014, 08:15:09 PM » |
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I have a question. This seems heavily influenced/inspired by Megaman inspired games. In mega man games you tend to get instant death from touching spikes and the like. Is that so in this game? Like if you touch those jet engine style fires will it be instant death or a health drop? Sorry if this has been asked before.
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CastlePixel
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« Reply #135 on: March 10, 2014, 05:32:51 AM » |
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I have a question. This seems heavily influenced/inspired by Megaman inspired games. In mega man games you tend to get instant death from touching spikes and the like. Is that so in this game? Like if you touch those jet engine style fires will it be instant death or a health drop? Sorry if this has been asked before.
Hi Thomas, Yes, Rex has a number of insta death objects like the flame jets and the spikes.
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CastlePixel
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« Reply #136 on: March 10, 2014, 08:29:15 PM » |
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This map focuses on the player using the teleport ability to get past a vertically moving laser.
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CastlePixel
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« Reply #137 on: March 13, 2014, 12:59:18 PM » |
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Classic long jump obj map. Requires the use of rocket jump and a gun boost to pass.
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CastlePixel
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« Reply #138 on: March 13, 2014, 08:18:47 PM » |
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Map focuses on taking the teleport / laser mechanic up a level in difficulty by combining them with the moving buckets.
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CastlePixel
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« Reply #139 on: March 15, 2014, 08:34:44 PM » |
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Another map that takes the vertically moving lasers up a notch.
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