Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411497 Posts in 69373 Topics- by 58428 Members - Latest Member: shelton786

April 25, 2024, 07:33:58 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsRex Rocket [Released on Steam!]
Pages: 1 2 3 [4] 5 6 ... 11
Print
Author Topic: Rex Rocket [Released on Steam!]  (Read 35373 times)
goob256
Level 2
**



View Profile WWW
« Reply #60 on: November 22, 2013, 10:44:06 PM »

Two questions, only one needs answering: will you have difficulty levels or how difficult will this game be? Megaman difficult? I really suck at games (shame on me) but this looks like a lot of fun.
Logged
CastlePixel
Level 1
*



View Profile WWW
« Reply #61 on: November 23, 2013, 08:46:50 AM »

Two questions, only one needs answering: will you have difficulty levels or how difficult will this game be? Megaman difficult? I really suck at games (shame on me) but this looks like a lot of fun.

We are planning on having difficulty levels. 

Easy: You respawn in the room you die in until you run out of lives.  After you're out of lives, you respawn at the last save point.

Medium: You respawn at check points on death.  0 lives = a trip to the save point.

Hard: Is still up in the air right now.  Most likely it will come down to 0 lives = game over, restart the game.
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #62 on: December 02, 2013, 06:30:00 PM »



A short clip of the rotating platforms.   We can set number of platforms (up to 7) the length of the arms and the rotation speed.
Logged

SolarLune
Level 10
*****


It's been eons


View Profile WWW
« Reply #63 on: December 02, 2013, 11:53:49 PM »

Hah, game looks pretty cool. The only thing I have CC for is the main character's hair - it's a bit too realistic, I guess? It's kind of odd. Perhaps more of a "Batman-esque" black + blue scheme would be interesting?

Anyway, good work!
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #64 on: December 03, 2013, 06:33:16 AM »

Hah, game looks pretty cool. The only thing I have CC for is the main character's hair - it's a bit too realistic, I guess? It's kind of odd. Perhaps more of a "Batman-esque" black + blue scheme would be interesting?

Anyway, good work!


Thanks for the feedback!
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #65 on: December 03, 2013, 07:42:58 PM »

Got the basics of the commando bot in place.  Attack patterns still need to be set as well as some additional effects.
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #66 on: December 07, 2013, 12:46:14 PM »

« Last Edit: December 08, 2013, 07:50:59 PM by CastlePixel » Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #67 on: December 08, 2013, 07:51:48 PM »

Screengrab of one of the rooms from the barracks zone.

Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #68 on: December 09, 2013, 09:12:42 PM »

Barracks map I did tonight
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #69 on: December 10, 2013, 06:09:47 PM »

Posted a new kickstarter update tonight!

http://www.kickstarter.com/projects/1441844041/rex-rocket/posts
Logged

Connor
Level 8
***


Smooth talker, musician. Loves all things 70s.


View Profile WWW
« Reply #70 on: December 10, 2013, 08:58:51 PM »

looks awesome
Logged

Firearrow games
www.firearrowgames.net

blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
CastlePixel
Level 1
*



View Profile WWW
« Reply #71 on: December 11, 2013, 06:17:38 AM »

looks awesome


Thanks!

New map I finished up - http://castlepixel.com/screenshots/barracks-12.png
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #72 on: December 14, 2013, 08:05:16 AM »

http://castlepixel.com/screenshots/screenshotsaturday-10.png
Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #73 on: December 15, 2013, 11:51:24 AM »

Live stream of map creation

Logged

Rosstin
Level 1
*



View Profile WWW
« Reply #74 on: December 15, 2013, 04:00:47 PM »

The level design stream was awesome! Rob, I adore the thwomp elevator. I've been waiting to see one of those.

Hey, guys, I'm Rosstin. I'm the other level designer for Rex. I spent today working on deviously hidden secret rooms for the Barracks zone.

This was my favorite secret room today:


Basically, you have to use a combination of charge shots and wall-jumping to get to the upgrade. It's... not easy.
« Last Edit: December 15, 2013, 04:12:38 PM by Rosstin » Logged

DrunkDevs
Level 1
*


Drink beer and make games


View Profile WWW
« Reply #75 on: December 15, 2013, 04:41:03 PM »

Good golly. Everything I see for this game just screams instant classic.
Logged

Want more Drunk Devs?
DrunkDevs.com / Facebook / Twitter

Current Devlog:
Kegbot
Christian
Level 10
*****



View Profile WWW
« Reply #76 on: December 15, 2013, 07:03:33 PM »

Is there really nowhere to preorder this yet? Every new GIF/screenshot looks so good
Logged

Visit Indie Game Enthusiast or follow me @IG_Enthusiast to learn about the best new and upcoming indie games!
CastlePixel
Level 1
*



View Profile WWW
« Reply #77 on: December 16, 2013, 06:20:33 AM »

Good golly. Everything I see for this game just screams instant classic.

You're making us blush!



Is there really nowhere to preorder this yet? Every new GIF/screenshot looks so good


We're shooting for the end of this month to have a new demo, trailer and pre-orders!
« Last Edit: January 02, 2014, 08:17:49 PM by CastlePixel » Logged

Rosstin
Level 1
*



View Profile WWW
« Reply #78 on: December 16, 2013, 06:48:23 PM »

This is the presentation I gave on Rex for IGDA Baton Rouge. It's about good and bad design elements from the NES era. I'm considering polishing up one of the topics and turning it into a more detailed Gamasutra article analyzing death models or conveyance.

Logged

CastlePixel
Level 1
*



View Profile WWW
« Reply #79 on: December 16, 2013, 09:11:23 PM »

New map finished up today.  Focuses mostly on wall jumping / sliding.
Logged

Pages: 1 2 3 [4] 5 6 ... 11
Print
Jump to:  

Theme orange-lt created by panic