Rosstin
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« Reply #80 on: December 18, 2013, 08:09:59 PM » |
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Walljumping was definitely my first love in this game, followed closely by laser-walljumping.
That is one sadistic map, Rob! I love it! Looks almost like the kind of thing I would make, but more intricate and with a larger variety of playstyles.
I'm assuming you have the jetpack for this one?
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« Last Edit: December 18, 2013, 08:21:36 PM by Rosstin »
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CastlePixel
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« Reply #81 on: December 18, 2013, 09:31:36 PM » |
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Walljumping was definitely my first love in this game, followed closely by laser-walljumping.
That is one sadistic map, Rob! I love it! Looks almost like the kind of thing I would make, but more intricate and with a larger variety of playstyles.
I'm assuming you have the jetpack for this one?
Haha thanks Rosstin :D Yeah, last one is after you get jetpack. This is the new one I finished up tonight.
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CastlePixel
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« Reply #82 on: December 19, 2013, 10:12:55 PM » |
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Did some upgrades to the lower-deck tileset
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Rosstin
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« Reply #83 on: December 20, 2013, 09:07:10 AM » |
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How do you get the "hanging goo" tiles to reverse properly like that? For me Tiled always seems to not be able to handle the "mirroring" effect (the X button, right?) and the tiles always seem to default back to their unmirrored state when I reload. So I usually try to only use rotation.
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CastlePixel
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« Reply #84 on: December 22, 2013, 03:06:33 PM » |
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@rosstin bunk version of tiled i guess. Finished off a new challenge room designed by Rosstin
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CastlePixel
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« Reply #85 on: December 23, 2013, 12:32:29 PM » |
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Did a refresh to my old Rex Cartoon
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Connor
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« Reply #86 on: December 24, 2013, 12:09:59 PM » |
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when do you think a demo or download link will become available?
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CastlePixel
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« Reply #87 on: December 26, 2013, 06:29:21 AM » |
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when do you think a demo or download link will become available?
Hey Connor, We're working on getting a demo completed, should be out early next month :D
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CastlePixel
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« Reply #88 on: January 02, 2014, 07:06:26 PM » |
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A long hallway which leads to the final boss of the second zone.
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CastlePixel
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« Reply #89 on: January 05, 2014, 09:29:04 AM » |
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I've been working on tiles for the final zone of Rex.
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Rosstin
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« Reply #90 on: January 05, 2014, 01:08:30 PM » |
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A puzzle involving shoot2move blocks. Video solution: Acid wasn't enough. Spikes weren't enough. So I created spiky acid. How do you even cross this gap? Hmmm? A hint-- it involves a gun.
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« Last Edit: January 05, 2014, 03:10:33 PM by Rosstin »
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CastlePixel
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« Reply #91 on: January 08, 2014, 09:49:21 PM » |
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Still fleshing out the new tileset for the final zone -
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CastlePixel
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« Reply #92 on: January 09, 2014, 11:28:28 PM » |
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More new tiles! Tyler has been working on adding in cutscenes for our demo.
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CastlePixel
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« Reply #93 on: January 11, 2014, 02:32:48 PM » |
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Working on new enemy concept. In the mock below he's shooting bolts but we'll probably have him shoot sine wave bullets at you.
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CastlePixel
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« Reply #94 on: January 13, 2014, 06:29:47 AM » |
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Still cracking on tiles for the final zone!
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CastlePixel
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« Reply #95 on: January 16, 2014, 09:37:56 PM » |
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Getting ready to release our first public demo. It takes the average player about 23-30min to complete and will feature the starting portion of the second zone.
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CastlePixel
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« Reply #96 on: January 21, 2014, 08:12:47 PM » |
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A shot from one of the cutscenes that we are adding to the demo.
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CastlePixel
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« Reply #97 on: January 25, 2014, 02:22:17 PM » |
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Been throwing lots of polish on the 15min long demo while we prepare to launch the first public of demo of Rex. Hopefully we will launch this week if all goes as planned.
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Christian
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« Reply #98 on: January 26, 2014, 06:23:56 PM » |
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Can't wait for the demo. Is it still planned for this week and will preorders be available around the same time?
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CastlePixel
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« Reply #99 on: January 27, 2014, 09:41:12 AM » |
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Can't wait for the demo. Is it still planned for this week and will preorders be available around the same time?
Hey! Yes, preorders and the demo should be up by this friday!
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