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TIGSource ForumsCommunityDevLogsBetelgeuse
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Author Topic: Betelgeuse  (Read 76956 times)
lobstersteve
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« Reply #140 on: September 23, 2014, 07:14:33 AM »

Quote
I was against of release that prototype, but the previous programmer (Naram) said that he needed to leave city, so he can't continue develop this game. I think we shouldn't release the game in a such form and don't like it.
We were arguing, I have insisted that we must work on balance and finish game, but couldn't prevent him because he need the money and for this reason we sold that prototype to Armor Games.
Again - I was against of release that prototype and I don't like it too. That's why I not talk about this here and still hope that we will do something interesting with new programmer, Otsego.
Oh, i see, we think the same.
Then best of luck with the project, raising up the difficulty will do the game definitevly good Smiley
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absolute8
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« Reply #141 on: October 08, 2014, 01:53:05 PM »

Testing game on Vita:



 Oops, only 29 FPS.
That is amazeballs!
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08--n7.r6-79.84
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« Reply #142 on: November 10, 2014, 02:07:53 AM »

FTL mode on:



Also, scaled version of inside ship view and ship view.
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superflyninja
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« Reply #143 on: November 10, 2014, 03:45:33 AM »

Wow looks sweet!!!! Great art too
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08--n7.r6-79.84
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« Reply #144 on: November 10, 2014, 03:28:10 PM »

Wow looks sweet!!!! Great art too

Glad you like it  Smiley
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Bombini
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« Reply #145 on: November 12, 2014, 12:58:28 AM »

FTL mode on:

These screens looks so lovely!!!
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08--n7.r6-79.84
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« Reply #146 on: November 12, 2014, 09:16:52 AM »

FTL mode on:

These screens looks so lovely!!!

Thanks! What can I say else? Hope that another guys who looked inside this thread, but didn't comment anything, enjoy this direction of development too. And if somebody wants to make a point, I'll be really glad to know it.
« Last Edit: November 12, 2014, 09:25:21 AM by 08--n7.r6-79.84 » Logged

unsilentwill
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« Reply #147 on: November 12, 2014, 03:02:30 PM »

Don't know why, but those shots pushed me over the edge. It was already so good looking but now I'm so excited! So glad it's a game and not another pixel masterpiece mockup.
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ENDESGA
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« Reply #148 on: February 12, 2015, 07:28:23 PM »

I absolutely LOVE this game's art! The palette is perfection, and I need to play it now! :D
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« Reply #149 on: February 13, 2015, 12:10:25 AM »

I really do love pixel art like this :D
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jmakegames
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« Reply #150 on: February 13, 2015, 12:27:44 AM »

Like everyone else, I'm also digging your art! Looks so good!
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« Reply #151 on: February 21, 2015, 05:35:40 PM »

gonna keep following each one of your projects in turn until you release one.
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godDLL
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« Reply #152 on: August 17, 2015, 05:17:38 PM »

Hey, 08 can you possibly post an "UPDATE: project status, and future direction"
so that people like me can know where you're taking this, and if it's happening at all?

Thanks,
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Seaport
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« Reply #153 on: October 22, 2015, 02:45:33 PM »

Wow this is looking sweet, any chance of an update?
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08--n7.r6-79.84
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« Reply #154 on: October 23, 2015, 04:03:55 AM »

Hey, 08 can you possibly post an "UPDATE: project status, and future direction"
so that people like me can know where you're taking this, and if it's happening at all?

Wow this is looking sweet, any chance of an update?

Currently we are not doing this, because it's too complicated for 2 guys without any budjet on development. So now we are make more easier to realisation projects.
And after their release, we definitely will come back to this project. Because I like it and we have some cool ideas and gameplay prototype.

And I think it's good way for indie developers, because on small projects (like "Serious Dave" that we are released recently) we gain required experience - to make after that a bit more larger projects.

Anyway, I so like Betelgeuse, that sometimes still draw some stuff for it. Like this tileset in "Quake 1" style for secret levels:


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diegzumillo
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« Reply #155 on: January 24, 2016, 10:33:50 AM »

Why didn't I know about this before? this is so cool! I really hope you get back to this eventually.
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hyperduck
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« Reply #156 on: July 20, 2016, 05:56:51 AM »

Sorry (not sorry) for the necro - just wanted to say that Quake 1 influenced tileset is the BEST! Loving pocket kingdom but really hope you come back to this one day, would play the bejesus out of it.
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maruki
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« Reply #157 on: July 20, 2016, 09:10:41 AM »

ugh, I arrived late for the party and found this project stopped D:
But the art is great!! as many others said here :D
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Bahototh
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« Reply #158 on: December 12, 2016, 05:54:39 AM »

Oh my this is sweet looking! Really hope this gets amde and the sooner the better.  Shocked
Looks like a game I've been wanting, I just don't find many games to play (not that I have time...)
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