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TIGSource ForumsJobsCollaborationsLooking for 2D Level/Puzzle Designer (Intern)
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Author Topic: Looking for 2D Level/Puzzle Designer (Intern)  (Read 907 times)
qwurp
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« on: October 01, 2013, 07:50:11 AM »

Heya TIGForums.

I'm Micah. I'm looking for someone to work with me on churning out levels and puzzles in our 2D Puzzle/Platformer for the PC, Mac and Linux.

The game is called "Tesla Breaks the World!". You play as Nikola Tesla, battling 1800's-era undead and of course, Thomas Edison. We've got a lot of work done on the game, but have a big road in front of us when it comes to building out the levels.

In-Game:



Basic Info:

This would be an Internship position, meaning: "Get your name in the credits as a Level Designer". In the event, the game sells- of course bonuses will come into play but as-is, it's a non paid position working with me on the levels.

Our target release is around Q4 2013 - Q1 2014, so it's not a long term project.

Requirements:
-You need to be available on a part time basis (i.e. nights and weekends or whatever works for you)
-Experience in Unity 3D is required
-Provide a link or example of previous level design work
-Experience in a 2D game is preferred

Contact me at [email protected]

Thanks guys!
« Last Edit: October 07, 2013, 05:53:22 AM by qwurp » Logged
qwurp
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« Reply #1 on: October 07, 2013, 05:48:18 AM »

Update.

Here is a developer diary showing some in-game video:

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rundown
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« Reply #2 on: October 07, 2013, 10:06:09 AM »

Looks great. Although i'm not so fond of his running animation.
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qwurp
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« Reply #3 on: October 16, 2013, 05:35:05 AM »

Looks great. Although i'm not so fond of his running animation.

Thanks for the feedback sir. Yeah, some of the animations are still a WIP, but its slowly coming together.

We've chatted with a few potential candidates, but we're still looking. Don't hesitate to reach out to me with questions or comments. Thanks guys!
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