cactus
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« on: November 13, 2008, 10:12:03 AM » |
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Let's go to war people! Strap your boots on and get ready to mame and kill. I worked on it together with Terry who designed most of the levels and wrote most of the military talk. X O L D I E R SDownload:http://64digits.com/users/cactus/xoldiers.zipHighscore table:http://distractionware.com/cactus/xoldiers/highscore.phpControls:Z - Shoot X - Dodge enemy bullets C - Throw grenades Arrows - move And no complaints about the explosions. I made this for a competition where the theme was "excessive". If anyone wants more I can make a level editor for this game pretty easily.
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« Last Edit: November 19, 2008, 05:43:54 AM by cactus »
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alexandersshen
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« Reply #1 on: November 13, 2008, 10:33:49 AM » |
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Oh Cactus, you prickly plant you! I enjoyed the game very much. The excessive explosions hurt my eyes like an old CGA monitor, and I was okay with that. I feel that the graphics choice was done with 100% intent--meaning that you didn't make lo-res graphics in one place and super pixely graphics in another. I liked the straightforward nature of the game as well. Go in, don't die, blow up purple buildings. Destroy more for more points. Classic arcade gameplay. I could definitely see this in an old arcade, eating quarters and punching nerds. I'd like a shirt with the commander's face on it. Maybe I'll go make it. Hmm...
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Cheater‽
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« Reply #2 on: November 13, 2008, 11:22:06 AM » |
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agj
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« Reply #3 on: November 13, 2008, 12:06:18 PM » |
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Hah, the explosions make it near unplayable! But aesthetically it is awesome, as usual, including the anti-warfare irony.
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alphasmart
Level 1
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« Reply #4 on: November 13, 2008, 01:02:15 PM » |
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Awesome idea and quite well executed, some great puzzles, and some interesting writing between the stages (though FYI it's wimps not whimps). I did encounter a glitch though: It appears that whatever makes the blood and explosions move is a bit glitched and starts tearing somewhat, which makes it even more unplayable than with just the crazy explosions.
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Terry
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« Reply #5 on: November 13, 2008, 06:54:30 PM » |
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This was a really fun project to work on! Cheers, cactus! I hope people like the levels!
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increpare
Guest
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« Reply #6 on: November 13, 2008, 07:09:06 PM » |
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The idea is lovely; really bloody original. I'd happily have played many many more levels. One thing is that the progressions *between* levels seems a little sluggish...I found myself hitting enter a lot and expecting things to happen which did but only after a little while.
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george
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« Reply #7 on: November 13, 2008, 07:34:43 PM » |
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along those lines I sometimes wished the music was more pumping on the bridge between levels, instead of doing that little fade when you hit enter after the cut.
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muku
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« Reply #8 on: November 15, 2008, 09:19:44 AM » |
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This game is awesome. The concept is simple, but reasonably unique, and despite the simplicity there's a certain degree of tactical thinking involved. Some of the harder levels felt almost like puzzles, which I loved. I too would have played a lot more levels. I also enjoyed the ironic writing. I worked on it together with Terry who designed most of the levels and wrote most of the military talk. I find that quite surprising since I thought the writing was trademark Cactus style Great job, the two of you.
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Akhel
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« Reply #9 on: November 15, 2008, 09:58:45 AM » |
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Quite fantastic. Very clever.
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GregWS
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« Reply #10 on: November 15, 2008, 04:33:34 PM » |
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Wow! You've done it again cactus! There's so many things I love about this game that point form seems like a good idea: - the quick flashes of instructions on the main menu (it's like they're being barked at you by that general) - gameplay that felt like a cross between shmup/rts - anti-war message- explosions that properly captured the chaos and fear of war (when the explosions were going it was hard to see what was going on) - (as usual with you games) massive polish Oh, and one little question: are you using surfaces in GM to get all the angled pixels?
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GregWS
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« Reply #11 on: November 15, 2008, 04:34:22 PM » |
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...and I just realized I forgot to say that yes, a level editor should be released.
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undertech
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« Reply #12 on: November 16, 2008, 02:34:57 AM » |
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Those briefings were golden!
Yes, the game was good too, as expected. I liked that you could only fire in one direction - a subtle message yes?
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cactus
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« Reply #13 on: November 16, 2008, 03:45:54 AM » |
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Oh, and one little question: are you using surfaces in GM to get all the angled pixels? Not really. I used surfaces to make the explosions all weird, just view porting and view angling for angling the pixels I liked that you could only fire in one direction - a subtle message yes? That message was made subconsciously, yes
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ஒழுக்கின்மை (Paul Eres)
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« Reply #14 on: November 18, 2008, 12:43:24 AM » |
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I did a Let's Play of this game:
It's probably not even worth watching though, I need to speak more loudly and learn how to record game audio that isn't desynchronized.
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« Last Edit: November 18, 2008, 01:21:25 AM by rinkuhero »
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Terry
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« Reply #15 on: November 18, 2008, 03:37:04 PM » |
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I did a Let's Play of this game:
It's probably not even worth watching though, I need to speak more loudly and learn how to record game audio that isn't desynchronized.
Thanks! But I can't believe you just ran the entire way though the game! I'm making the new levels harder, haha
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ஒழுக்கின்மை (Paul Eres)
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« Reply #16 on: November 18, 2008, 03:52:27 PM » |
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Yeah, should be much harder or at least have a hard mode or something (perhaps with no shooting, only grenades and ducking? Now that'd be a challenge!).
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increpare
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« Reply #17 on: November 18, 2008, 03:56:55 PM » |
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I don't think I ever used grenades to finish a level.
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eddietree
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« Reply #19 on: November 18, 2008, 04:27:19 PM » |
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this is the first game i've downloaded since I've created an account.
I want to say: wow.
The minimalistic artistic approach is motherfunkin' awesome. and the gameplay was fast yet tactical. I'm very impressed
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