Hello, everyone!
My name’s Victor and as stated above I'm looking for a programmer to collaborate with. Your role would be to do general programming in C# or JavaScript, as well as some simple server-side, matchmaking-based networking - preferably using tools like Photon to ease everything up. My skills aren't focused on a single aspect of game development. I can do 3d and 2d graphics as well as the game design. I can also do some programming in C#/C++. I can't be called a professional developer for sure, since I never worked in the game industry itself, but I've been highly interested in game-dev for years and did it as a hobby. I recently started working on my 3rd project. None of the previous two has ever seen the daylight. I just happened to gather wrong people (who turned out not being interested in gamedev that much and eventually getting bored with working on it) and all in all I was the only one truly engaged. So after two unfinished projects I started something smaller alone. First thing worth mentioning is that it’s my best design idea so far and more importantly having just one collaborator with me would be enough to bring it to live, as it isn't anything complex. Another thing is I've already got a small working prototype of the core mechanics. The environment I’m working in is
Unity engine and I’m using C# for programming (Unity also accepts JavaScript if you prefer it).
These are the two
previous projects I worked on:
The
first one was (at least supposed to be) a sci-fi multiplayer (matchmaking-style) space shooter. Something like a combination of Third Person Shooter, Real Time Strategy and a Racing Game. Huge part of the design process has been done there. I also did some coding. The only thing that was not created by me was some graphic elements (there are also some placeholders on the screenshot below). The project was quite big and only one person (out of 6) in team beside me was eager to work, which was not enough, so the project died.
http://img706.imageshack.us/img706/2361/w04k.pngThe
second project was supposed to be a rogue-like dungeon crawl with randomly generated dungeons. I started it with just one guy (a programmer), who claimed that he's eager to work, but he eventually gave up before he even wrote a single line of code, declaring that gamedev doesn’t seem to be his kind of thing. So practically this was already my personal project. I had some unique ideas in mind but I didn't expect to be left alone again, so after all I couldn't continue the development process, since there was too much content to make (at least for a one guy). Nothing's impossible, but that was no longer worth effort. Also, nothing was coded here yet, I just managed to do some 3d and 2d graphics before the programmer left.
http://img24.imageshack.us/img24/5681/ptve.pngGoing to my
current project, as I told it's clearly the most ambitious one so far, yet simple and easily doable, since there is not much content needed to to be able to release it in some kind of alpha stage (it’s meant to be a free-to-play game anyway). It's a kind of a First Person, 1v1 (PvP)
arena. Just like the Roman arenas back in antiquity, when gladiators fought for their lives. However, the players don't play as gladiators, but as mages. It's all about casting spells, and it happens in a very special manner (it's
not any kind of MMO'ish skill based system about pressing hotkeys bound to particular spells; it's something more complex and very original, since it's the core mechanics of the game). The design here is much deeper than I briefly described of course, but well - just message me if you’re interested. Here is a little screenshot:
http://img31.imageshack.us/img31/677/j91x.png