qwiboo
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« on: October 14, 2013, 12:39:06 PM » |
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Hi everyone, thanks for stopping by! So what is my new game Beyond Gravity? Simplest description would be an arcade game where you jump from one spinning planet to another while trying to collect scattered items in-between. To jazz it up I'm adding more interesting game mechanics like checkpoints, reverse planet rotation, bouncing or falling planets and topping it up with player character upgrades that will let you jump faster, increase your pickup range or even add new lives. Game will include also many quests that you will be completing along the way. The core mechanic implementation is already proving to be very addicting and gives you chance to really improve your skills by playing more and upgrading your character. What's important to me is that your skills also get rewarded when playing and therefore I'm introducing quests that will range from very simple ones like reaching specific distance to a very hard ones requiring you to achieve perfection on specific run. There is much more I want to share with you but I'll leave it for the next update. PC, Mac and Linux version available at http://store.steampowered.com/app/317510/
Android and Windows Phone available at www.qwiboo.com.
Any feedback is greatly appreciated! Platforms: Windows, Mac, Linux, OUYA, iOS, Android Latest style of the game done by Adam Foreman. Here is old style that I started with.
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« Last Edit: February 25, 2015, 09:20:28 PM by qwiboo »
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Gorman
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« Reply #1 on: October 14, 2013, 04:29:35 PM » |
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Quite enjoy the visual style. Whats the story behind the mechanic (cogs and wrenches) twist? Seems a bit incongruent?
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rundown
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« Reply #2 on: October 15, 2013, 04:03:59 AM » |
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Oh cool, I made a prototype with this mechanic one. Didn't really see how it could be a game. Does the player also get affected by the gravity? For example, could you use a planet to spin around to go to another planet?
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JLJac
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« Reply #3 on: October 15, 2013, 04:11:51 AM » |
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Looks like a lot of fun! I don't really understand why you're making it planets though, as you don't seem to simulate newtonian gravitation, rather you just have a linear gravitation going downwards. It seems like a less far fetched setting for this mechanic would be to have a character jumping between rotating cogs and gears.
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qwiboo
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« Reply #4 on: October 15, 2013, 08:48:35 AM » |
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Thanks for all the feedback! You're right that the theme is still bit messy and does not really make sense. The idea is that you're a "space mechanic" that crashed on a planet and are collecting various parts so you can fix your spaceship and leave. But I'm still working on the story and once I have better idea I'll start making the final graphics. The graphics you see currently only represent the style and everything still needs to be improved/touched up and there is much more to come The reason for the linear gravity is that I wanted the game to play this way and not really simulate gravity of each planet. I find this version more predictable and hence enjoyable by players. I can get a playable windows demo together if you guys would be interested in trying it out? Just need to clean up few things first tho.
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JLJac
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« Reply #5 on: October 15, 2013, 09:09:05 AM » |
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Ah, I see! It might just be me being a physics nerd, but it kind of bugs me to have a game named Something Gravity and put it in space, and have planets, and then use linear gravity Like, the obvious gimmick you're expecting isn't there, and it's a bit frustrating (to me). If the graphics you rendered on top of this exact same engine would be a frog jumping between logs in the water, or a robot jumping around between gears, I'd be OK, but when the setting is space(and the name contains "gravity") I find myself wanting to have spaaaaaace graaaaaavity!!!!! But I guess it's just a physics nerd thing. Like, this is obviously a much more cartoonish, little prince-like, kind of space.
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qwiboo
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« Reply #6 on: November 14, 2013, 09:19:29 PM » |
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Sorry for the lack of update. I was very busy but there is not much to show yet. The reason is that I was switching engines and will be using Unity to make the game. It was done in in-house c++ engine before. I have moved almost the whole game to Unity now and will be able to start adding new stuff soon. This will allow me to release the game on more platforms (hello Linux users! and I will also be able to focus on programing the actual gameplay rather than trying to tweak and fix proprietary engine. I added Beyond Gravity on Steam Greenlight so if you like the game please vote for it at http://steamcommunity.com/sharedfiles/filedetails/?id=180970306I have a bigger announcement for next week so stay tuned!
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« Last Edit: March 07, 2014, 01:12:50 PM by qwiboo »
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cow_trix
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« Reply #7 on: November 15, 2013, 03:43:11 AM » |
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Hey there qwiboo. I'm in love with the artistic style of this! Very unique, reminds me of Steve Swink's 'Scale' almost with that diffused look.
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qwiboo
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« Reply #8 on: December 01, 2013, 06:22:26 PM » |
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We have a great news. The graphics in Beyond Gravity is getting professional revamp from Adam Foreman! Check out his great works and unique style on http://www.a4man.com/. We are very excited about him joining the team and can't wait to show you more of the stuff he creates! As you can see in the video and screenshots we added new obstacle into the game - fireballs! It's a first of many great things to come and we have big list of stuff that will be added! There are also new animations to the character and creatures and lots of behind the scenes tweaks for the controls and camera. You can see more of the new art over on Greenlight (and support the game if you like it!) http://steamcommunity.com/sharedfiles/filedetails/updates/180970306Also thanks to everyone supporting our game and stay tuned for more!
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ephoete
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« Reply #9 on: December 02, 2013, 11:49:11 AM » |
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The hiring of Adam seems really promising already!
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qwiboo
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« Reply #10 on: December 14, 2013, 09:05:40 PM » |
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Quick update on the progress. Adam is working very hard and finished the character design and new background for the game. I was tweaking the gameplay and UI. The look of the game is almost there so I'll be able to start adding more fun stuff like pickups, upgrades and quests to the game in coming weeks. Hoping to do a playable demo at some point as well!
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qwiboo
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« Reply #11 on: December 16, 2013, 08:26:01 PM » |
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Starting to add pickups, there is quite few planned. You can see some of them on the next image. And here are new colors for some of the plantes.
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qwiboo
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« Reply #12 on: March 07, 2014, 01:11:25 PM » |
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Hey! I've been very busy working on the game since last update and haven't had much time to share the progress here. I set up tumblr for the game where I just drop screenshots as I go and you can follow it if you want to see also a lot of behind the scenes pics. It on http://beyondgravitygame.tumblr.com/. As the progress goes I finally have the background parallax working and added even some stars flying around. Currently I'm working on the menus (which I don't enjoy much) and adding the goals system to the game so players can unlock them as they go. I'm also working on the game Intro that I'm very excited about as it's kinda like animated comics. I'm using Unity and also the new 2D stuff and animations that were introduced in 4.3 and finding it really cool. If you have any questions about the process feel free to ask! I'm also going to GDC in SFO next week and will have the game with me so if you're going and want to play it talk to me! Here are few screens showing how stuff actually works in the game (I though you might find them more interesting as just screenshots from the game).
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qwiboo
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« Reply #13 on: May 13, 2014, 03:35:39 PM » |
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Hi, just a quick update. I'm working really hard on the game as I'm trying to get it released next month. Hence the lack of updates. Almost all the functionality and menus are now in the game, but everything will need second polish pass and lots of playtesting and balancing. I'm also happy to announce Bike Baron cameo in Beyond Gravity! REekless bearded hero from my previous game will reappear in Beyond Gravity as well. There will be a lot of functional upgrades in the game but also few visual costumes for fun. You can see steampunk costume on the third image.
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qwiboo
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« Reply #14 on: June 15, 2014, 04:13:09 PM » |
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dx0ne
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« Reply #15 on: June 19, 2014, 06:30:01 AM » |
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Looks really cool. Reminds me of Icycle.
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qwiboo
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« Reply #17 on: February 25, 2015, 09:19:17 PM » |
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This game is finished now (for quite a while now actually). It's available also on Steam http://store.steampowered.com/app/317510/. Possible console version coming in the future?
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flintGames
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« Reply #18 on: February 25, 2015, 11:34:32 PM » |
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This just looks so cool. Awesome art style! Kudos!
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Flint Games, makers of BlitzKeep.
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