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TIGSource ForumsDeveloperPlaytestingThe Lost Crypts (Open Beta)
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Author Topic: The Lost Crypts (Open Beta)  (Read 3949 times)
xarn
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« Reply #20 on: November 18, 2013, 12:06:55 AM »

Yeah, that's level starting to collapse, encouraging the player to push on. It's the most complained about feature. I think it's necessary for a number of design reasons, but I'll probably increase the delay.

Like I said, the problem is not the smog, it's the enormous lag / performance drop it causes. Wink
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wx3labs
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« Reply #21 on: November 22, 2013, 03:46:48 PM »

There's a new version of the game up today. It includes:

  • New dungeon features like secret doors, pits, hidden journals, etc
  • Respawning with a soulstone starts you where you died with brief invulnerability
  • Improvements to client performance
  • Ricochets do less damage, they're still fun but not as overpowered as they were before.
  • Multishot is slightly less energy intensive
  • Improved the display of Rogue's freeze attack
  • Slightly extended Warrior's spin attack range
  • General increase in the mid to late level difficulties.

Give it a try and let me know what you think:
http://lostcrypts.com/
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wx3labs
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« Reply #22 on: November 29, 2013, 01:59:40 PM »

New version up today!

This update adds a few new features, plus includes some balance changes and bug fixes:
  • Options menu, accessible from join page. Can set volume sliders and graphics quality (primarily effects max # particles and shadow maps).
  • Magic items sparkle on the ground if they have a higher gold value than the version player is carrying.
  • Added fire archer monster
  • Changed depth unlocking to use soulstones for levels above half your deepest unlock. Removed gold cost.
  • Increased frequency of food & potions in store when player is low.
  • Increased vampire ability slightly.
  • Increased damage of fireball and spin attack
  • Increased mage health gains
  • Magic items with special level boosts
  • Monster generators tougher at deep levels
  • Some minor improvements to client performance
  • Removed a potential source of lag spikes from server
  • Fixed some bugs on client and server
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Check out my current game project, Starcom: Nexus, an action RPG of space exploration and fast-paced combat:
http://www.starcomnexus.com/
wx3labs
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« Reply #23 on: December 06, 2013, 09:53:24 AM »

New version up! In this release:

  • Septagram power circles provide rapid power-ups
  • Poison mushrooms release a dangerous hallucinogenic gas
  • More magic items (now 1000+)
  • Fire archers
  • Particle effects draw your attention to superior drops
  • Greater difficulty in the mid levels

Mage is surrounded by Fire Archers:


Hey what's that pink gas?


Uh oh, shouldn't have inhaled...


Rogue uses a power circle to recharge while playing with multishot + ricochet:


Game play link:

http://lostcrypts.com/
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Check out my current game project, Starcom: Nexus, an action RPG of space exploration and fast-paced combat:
http://www.starcomnexus.com/
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