His head bobbing seems a little stiff for some reason, probably because his eyes only move on certian frames.
I tried fixing it a little bit, the intention was to make his head move around, not only his eyes, i've added 2 more frames to the animation and tried moving his head a little bit more:
Do you think there is an specific part of him that i should change or maybe move around more ?
Frame rate is definitely important. Most animations a specific number of frames and then usually they'll triple the frames for special movies to look better.
Yeah, that's what i thought, i was thinking like: it's better if i maintain the frame ratio for every animation in a game, right ?
I mean, if i make one animation with 10 frames for a character and another character has 8 frames and both animations are played in the same amount of time, it would make people think the game is lagging, i think
but i'm not sure about all that