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TIGSource ForumsDeveloperPlaytestingNanovoid
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rgcd.co.uk
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« Reply #100 on: September 17, 2012, 03:31:54 PM »

I played through the windows version tonight and am really impressed so far.  Gentleman Sure, the voice acting could have used some more emotion, but it's still better than the standard 'babblebabble' sound effect for speech most games use Smiley

Joypad controls work a treat, but mouse feels really odd.  Well, it feels like touchscreen in fact, but with a cursor instead of a finger.

I'd suggest using a different method for mouse control - perhaps assign one mouse button to thrust and another to fire?

Oh, and I'm not sure how the capturing craft thing works.  I seem to do it by accident sometimes.  That could do with a bit of work I think.

Anyway, thanks for the PC port - I can see this game getting a lot of play here Smiley

James/HS
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Lazycow
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« Reply #101 on: March 08, 2013, 04:24:36 AM »

Finally, the Linux beta is finished

It has been tested with Xubuntu 12.04 LTS and it's linked dynamicly. I don't know, is it better to use static linking for other distros? Any feedback is welcomed here.

Oh, and I'm not sure how the capturing craft thing works.  I seem to do it by accident sometimes.  That could do with a bit of work I think.

You have to collide with an enemy vessel and then press the "docking-button". (or guide your ship to the docking-marker, if you are using mouse control)

New Windows beta with tons of fixes coming soon...
« Last Edit: May 21, 2016, 05:16:47 AM by Lazycow » Logged

<Nanovoid><Treasureline><Pharaohs Return>
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Lazycow
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« Reply #102 on: March 19, 2013, 04:21:00 AM »

The final BETA for Windows (and Linux) is available for download now

Any feedback is welcome!

Next up: Mac OS beta.
« Last Edit: May 21, 2016, 05:16:25 AM by Lazycow » Logged

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« Reply #103 on: March 20, 2013, 01:08:40 PM »

only getting a black screen with a white dot in the bottom right corner
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Lazycow
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« Reply #104 on: March 24, 2013, 12:39:51 AM »

only getting a black screen with a white dot in the bottom right corner
Ok, seems like Nanovoid still has problems with 64bit Windows. I will try to locate the problem.
(Yes, it should start FULLSCREEN) Has anyone succeeded to run it correctly with 64bit windows?
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Lazycow
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« Reply #105 on: April 18, 2013, 02:43:34 AM »

Ok, here's the new BETA version of Nanovoid. I am using GLFW now, which should fix all the openGL problems.
(Just in case anyone wants to test it)
« Last Edit: May 21, 2016, 05:15:38 AM by Lazycow » Logged

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« Reply #106 on: April 18, 2013, 06:06:10 AM »

I tried it out ..

The gamepad controls work a lot better than the keyboard ones.

I found the ship difficult to control even with the gamepad, I figure this is part of the game's challenge ..

I figured the best strategy is try to circle around the enemy and attack from the side or behind.

The enemy and player shots being the same color, and also the shots being the same color as the explosions, need to change.

There's also some depth sorting issues where explosions would appear on top of stuff, they should always be drawn to the back so the player can see what's going on.

I think giving the player +1 shield at the end of each level would help survivability a lot.

Non-gameplay stuff :

You might want to add some different music for level 2, as the first music track just plays too much.

There was some ditering in the background space graphics, not sure why as you should always be using 32-bit color.
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« Reply #107 on: April 18, 2013, 04:49:02 PM »

I tried beta4 on linux. Went full-screen with a black background in one of my monitors then exited immediately without showing anything. Got the following output when it crashed:

Code:
$ ./nanovoid.linux
setwh:f=1:3840 1080 :3360 760 c:1 d:1
setwh:f=2:1920 540 :1440 220 c:1 d:2
setwh:f=3:1280 360 :800 40 c:1 d:3
done-xyo:1200 60 z:3
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side
ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream
GetPIBufLen error (0)

System details:
Code:
AMD Phenom(tm) II X6 1090T Processor × 6
16GB RAM
Ubuntu 12.04 (precise) 64-bit, with the 3.2.0-39-generic kernel
NVIDIA GTX 460 with the nvidia driver version current-updates
Dual monitors at 1920x1080 using TwinView
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« Reply #108 on: April 18, 2013, 11:31:20 PM »

@mr_gant: Oops, big display! Feel free to test the BETA5, I think I have fixed the bug. Thanks for testing!

@udderdude: Moo for the feedback. It's an interesting idea to put the explosions behind all other game objects. I will think about it, but I don't think it is really a problem. The colors: Each fleet has its own shots and explosions. So the ships of your own fleet have the same shot-colors, yup  Grin

For the difficulty: It's really hard to make the game easy without making it boring. I could include a support ship that drops some shield after 3 levels, but I don't know. Once you get the trick that you have attack from the side, it is not really that difficult. Hopefully.

Ok, seems like I tamed openGL on Windows now.
next up: Mac
« Last Edit: May 21, 2016, 05:16:00 AM by Lazycow » Logged

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« Reply #109 on: April 19, 2013, 03:35:36 AM »

i think you do did a good job on the overall presentation, but i am no fan of the controls.

its a little hard to handle, as you dont quite know how the ship is going to respond (e.g changing <- to -> will it rotate clock/counterclock). I noticed that it seems to depend on the last direction you were going vertically. in games like this i am pretty used to being able to move in any direction, while using the left/right for rotation. i didnt play for that long, so maybe its just about getting used to it.

The alt-function to capture ships also handles a little weird, although i do like the idea. i had the feeling if i stopped holding alt they were released again? why not just capture and then keep?
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« Reply #110 on: April 19, 2013, 10:25:52 PM »

Still not quite right for me. Game starts, but displays half off the screen: http://i.imgur.com/13g9woX.png
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Lazycow
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« Reply #111 on: April 27, 2013, 02:15:47 AM »

but i am no fan of the controls.

Well... ok... I could include another optional control scheme. Hm, maybe... What kind of controls do you suggest? luftrausers-like?

i had the feeling if i stopped holding alt they were released again? why not just capture and then keep?
Oops, ok. That's a bug.

mr_gant: any chance to test the new version, yet?
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« Reply #112 on: March 23, 2015, 09:24:46 AM »

Finally, it's available for (free) download...



trailer video:


free download: http://lazycow.itch.io/nanovoid
(Windows, Mac, Linux)

Have fun!
« Last Edit: March 23, 2015, 10:57:19 AM by Lazycow » Logged

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« Reply #113 on: March 27, 2015, 11:04:10 AM »

you don't like itch.io?

Nanovoid got featured at gamejolt.com  Durr...?
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