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TIGSource ForumsPlayerGamesDid Chillingo just rip off my game?
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Author Topic: Did Chillingo just rip off my game?  (Read 6114 times)
The Monster King
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« Reply #20 on: November 02, 2013, 01:11:26 AM »

fright rights looks a lot cooler than the other game
also i dont see popcam games gettin' mad that people are making match 3
or shiggy miyamoto that people are making platformers

either a coincidence, either they really liked your game and made a similar one with a FUN THEME pwned

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starsrift
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« Reply #21 on: November 02, 2013, 04:52:57 AM »

Your game mechanic IS pretty unique though, so maybe talk to spry fox about it.  afaik that was the argument they used in their case.

That was not Spry Fox's argument. Spry Fox had the essential elements of their GUI stolen and the game was fairly blunt reskin.

You cannot copyright a game mechanic.
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« Reply #22 on: November 02, 2013, 03:42:50 PM »

You cannot copyright a game mechanic.
You can patent one, though. Just like how Sega patented corkscrew loops in Sonic games, and Namco patented loading screen mini-games.
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Radix
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« Reply #23 on: November 03, 2013, 12:19:21 AM »

cool advice for indies: travel back in time, hire a large legal team to put scare power behind a specious patent application
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ametis
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« Reply #24 on: November 03, 2013, 05:50:00 PM »

You cannot copyright a game mechanic.
You can patent one, though. Just like how Sega patented corkscrew loops in Sonic games, and Namco patented loading screen mini-games.

In addition to Magic: The Gathering. Not that I agree with the idea...
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WildFactor
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« Reply #25 on: November 05, 2013, 10:53:29 PM »

You can also write a Press release and try to make a buzz out of it.
That's what most indie dev do.
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ColePowered
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« Reply #26 on: November 06, 2013, 02:04:21 PM »

Just an update on this-

As I said before, I'm not seeking any action. Just felt like venting and getting a bit of awareness out there. If you get your (relatively unknown) game copied by a studio with large publisher, the first reaction is to shout about it and get the word out.

I'm moving on from this, my game is 2 years old now and I've been working on a follow up for most of the year.

I would of been absolutely fine if they'd added some more of their own gameplay ideas. I'm a big believer in developing something new out of existing mechanics, that's a good way to innovate. So I would encourage your MegaCity/Triple Town inspired game Ryan! MegaCity is a cross between Tetris, Pipedream and Simcity itself.

The thing that bothered me is that this felt too much like a re-skinned Megacity, with precious little other influences. That and the fact it was being published by a big publisher who would probably never work with a small time one-person indie dev like myself.

But yeah, to the future. I'm working on a new game which started off as MegaCity 2 but is now completely different and mixing more genres/mechanics. I'll start a dev blog when I have something decent to show.
« Last Edit: November 06, 2013, 02:16:53 PM by Colej_uk » Logged


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« Reply #27 on: November 07, 2013, 02:07:27 AM »

Just an update on this-

As I said before, I'm not seeking any action. Just felt like venting and getting a bit of awareness out there. If you get your (relatively unknown) game copied by a studio with large publisher, the first reaction is to shout about it and get the word out.
Looks like it work.
IndieGames.com just did an article about it despite it's two years old.
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Vanin
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« Reply #28 on: November 08, 2013, 03:04:21 PM »

You could always call it- "MegaCity 2- Fright Heights" =p.

[I don't actually advise that.]
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« Reply #29 on: November 12, 2013, 10:22:39 AM »

Just an update on this-

As I said before, I'm not seeking any action. Just felt like venting and getting a bit of awareness out there. If you get your (relatively unknown) game copied by a studio with large publisher, the first reaction is to shout about it and get the word out.
Looks like it work.
IndieGames.com just did an article about it despite it's two years old.

Just curious, did you ask him to write that article or did he see this thread?
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ryansumo
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« Reply #30 on: November 16, 2013, 05:52:54 AM »

Glad I have your blessing Cole!  Now if only I had the time...  Looking forward to your next project!
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