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TIGSource ForumsJobsCollaborationsArtist collaborator sought for serene story-game
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Author Topic: Artist collaborator sought for serene story-game  (Read 918 times)
Evan Balster
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« on: October 28, 2013, 02:32:59 AM »

What we can name, we meet with thoughts.
What we cannot name, we meet with intuition.
In the valley of the nameless, our mind is clear.



My name is Evan Balster.  I am known for my work on SoundSelf, Cave Story+, and Infinite Blank, and as a specialist in audio programming.

I'm making a game called Wreath.  It is personal, ambitious and has been an obsession of mine for some years.  After much preparation, I'm promoting it to a main project.

It is a slow-paced, serene game set on an invented world.  Central to its plot is the death of a loved one and a journey to restore that person to life.  Each step of that journey involves a place, its people, and their stories.  Core themes are motherhood, bereavement and compassion.

Gameplay and story are explorative, at two levels.  First, the protagonist may walk, climb, and interact with other characters and the world.  Second, the protagonist's thoughts may be traversed.  Memories, daydreams and stories told by others may be manifested as places, in which still other ideas or stories may be found.

Its guiding principle is speak little, tell much.  It will use few words and understated aesthetics.  The story will be told through

, spirit of place, and the core mechanic of imagination.

I could say much more, but this should entice the interested.  I'm looking for a professional collaborator with a deep interest in world-building, storytelling and subtlety.  PM or E-mail me if curious.


On practicalities:

This will be a paid collaboration.  Not freelance or salary level pay, necessarily, but enough at least to cover the bills.  I have a strong prospect for self-funding the project by early 2014.

Its current state is a good deal of design, an interaction/aesthetics prototype for thought-spaces and several in-progress technical systems, predominantly related to body motion.  I intend to have a complete tech prototype by the end of 2013.
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Creativity births expression.  Curiosity births exploration.
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Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
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« Reply #1 on: October 28, 2013, 03:03:30 AM »

That sounds like a very interesting project... did you already defined if you go for 2d/3d/pixel art/video, all of the above?
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« Reply #2 on: October 28, 2013, 03:12:39 AM »

Oh man, Sound Self looked really interesting. Gonna follow this thread just to see what you come up with.
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Evan Balster
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« Reply #3 on: October 28, 2013, 11:34:01 AM »

Visual style could go in a few directions but right now I'm interested in 2D.  I plan on making systems for dynamic rendering of characters' bodies (postured in 3D) and plant life (reacting to wind/rain) and my current direction for those is vector-based.  That got me looking into art styles with strong silhouettes, diffuse lighting and minimal details.  Like a few of the things here:  http://colorrred.com/environments/  

I had a really amazing art prospect who ended up deciding a big project wasn't a good fit for her.  We talked a lot of about Tartakovsky's backdrops:  http://madaboutcartoons.blogspot.com/2007/07/samurai-jack.html

I keep an open mind, though.  If the style can say a lot with a little, convey a spirit of place, and I can dynamically animate elements that don't disrupt the look, then it's what I'm looking for.  A "secretly" 3D style like Kentucky Route Zero's isn't out of the question either, though it'd take some engine work to support.
« Last Edit: October 29, 2013, 09:33:36 PM by Evan Balster » Logged

Creativity births expression.  Curiosity births exploration.
Our work is as soil to these seeds; our art is what grows from them...


Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
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« Reply #4 on: October 29, 2013, 12:40:02 AM »

I see what you mean and great choice of references! I don't think I have the time or skills to apply, but i'll follow your project closely.
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... but that is mostly psychological. Check my devlog!
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