Woooo, you're back! This next version looks much more user friendly.
Kinda got stuck on a direction before development stopped, so I figured I'd come back and get back to the basics. We'll see how long I last until I get bored working on editor stuff
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Exploring the idea of internal components, in this case a cockpit. This could lead to some cool things, such as various sized cockpits for different types of planes. Cargo sections vs passenger sections - both potentially with variable load distributions. Notice the center of gravity changing with the location of the cockpit. Maybe like in the real world you'll need to figure out optimal placement for cargo and passengers to keep the center of gravity in the right spot.