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TIGSource ForumsCommunityDevLogsLift - flight sandbox - v0.2.0
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forsy
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« Reply #320 on: November 11, 2014, 03:41:19 PM »

Woooo, you're back! This next version looks much more user friendly. Smiley

Kinda got stuck on a direction before development stopped, so I figured I'd come back and get back to the basics. We'll see how long I last until I get bored working on editor stuff Smiley

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Exploring the idea of internal components, in this case a cockpit. This could lead to some cool things, such as various sized cockpits for different types of planes. Cargo sections vs passenger sections - both potentially with variable load distributions. Notice the center of gravity changing with the location of the cockpit. Maybe like in the real world you'll need to figure out optimal placement for cargo and passengers to keep the center of gravity in the right spot.
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forsy
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« Reply #321 on: November 25, 2015, 07:16:27 PM »

Not to be a doomsayer, but when my boy was born, I had to go on hiatus for two years.

I think about this comment a lot, and I keep telling myself I'll start to work on this again soon. It's been a year now, and I haven't done anything. Maybe tomorrow? Smiley
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failrate
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« Reply #322 on: November 25, 2015, 09:03:27 PM »

Well, you're already on the computer, so you should probably go ahead and load up Lift in the latest version of Unity.  You know, just to make sure it still works Smiley
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locknic
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« Reply #323 on: December 28, 2015, 09:42:49 PM »

Long time no chat! Something popped up on steam this month, just thought you might want to have a look at it.

http://store.steampowered.com/app/397340/

I much prefer your style and all though, looking forward to updates!
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