rocket5tim
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« Reply #20 on: January 14, 2014, 11:56:39 AM » |
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Great concept and I love the character design!
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peterc_nz
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« Reply #21 on: January 16, 2014, 06:42:29 PM » |
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I'll second everyone else's praise - love the concept and the art style. I've had a thing for simultaneous turns ever since playing hotseat Combat Mission with my brother. The drama! The suspense! Really keen on getting my hands on a playable build. And congrats on the press you guys have been getting recently.
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chossenger
Level 0
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« Reply #22 on: January 16, 2014, 08:31:30 PM » |
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They are such cute machines of tavern brawlery! I can't wait for more pictures/a gameplay video!
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HughSJ
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« Reply #23 on: January 16, 2014, 08:52:15 PM » |
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this is a clever, tight little project. Could be a lot of fun, I'll definitely keep an eye out.
Did you guys send something out to RPS or did they just sniff this project out?
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Gorman
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« Reply #24 on: January 16, 2014, 11:28:57 PM » |
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Shitballs, thanks everyone. Super nice to get positive feedback. Did you guys send something out to RPS or did they just sniff this project out? It was sniffed out via a retweet of a twitter tweet from what I can tell. After that it popped up on USGamer, PocketTactics and PocketGamer. Its been pretty cool to get some marketing traction as its the thing that terrifies me most - being a game that kind of ghosts it. We still have some serious work to get the gameplay and player feedback up to snuff... thats our main focus at the moment.
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« Last Edit: January 16, 2014, 11:47:34 PM by Gorman »
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Stitch Games
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« Reply #25 on: January 17, 2014, 05:28:42 AM » |
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Everything about this game is just a perfect fit. I would play this so much. Keep up the awesome work.
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DrunkDevs
Level 1
Drink beer and make games
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« Reply #26 on: January 17, 2014, 06:57:46 AM » |
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This looks hilarious. I will definitely be playing this when it comes out.
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Calined
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« Reply #27 on: February 10, 2014, 01:02:25 AM » |
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Reminds me of Disgaea or FF Tactics!^^ But i assume it won't be as hellish complex, right...? I dig the art style!
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Gorman
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« Reply #29 on: February 10, 2014, 03:18:22 PM » |
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Reminds me of Disgaea or FF Tactics!^^ But i assume it won't be as hellish complex, right...? I dig the art style! To be honest... I've never played any FF games or Disgaea BUT, the game is pretty simple in what you can do, but the synchronous turns add a lot of doubt to your decision making. Lloyd recently added in the ability to throw objects to ANY square, so you can now hedge your bets and throw objects either side of a character if you are not sure which way they will move. This definitely opens up the door to some more amusing scenarios. We've also added in grab/block/punch. Grab beats block, block beats punch, punch beats grab. All of the above beat move (so running away isn't a viable strategy anymore... leads to boring gameplay and throwing objects being dominant). This means one on one encounters turn into a nervous situation full of doubt. In terms of pure hardcore strategy gaming a RPS system probably isn't considered 'cool'. But it feels quite fun at the moment and its a huge improvement overall to the game. Other than that I've been chipping away at animations. Still having a bit of trouble with how to handle effects (splashes, broken glass, broken chairs etc): Also put up a new blog post about doing pixel art animation with photoshop video layers
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rundown
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« Reply #30 on: February 10, 2014, 03:27:29 PM » |
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So mutch violence yet funny. I like it xD!
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ephoete
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« Reply #31 on: February 12, 2014, 03:21:57 PM » |
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Keep fighting! I mean... developing!
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Beaulamb1992
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« Reply #32 on: February 12, 2014, 03:32:59 PM » |
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This is incredible! awesome work
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Gorman
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« Reply #33 on: March 08, 2014, 03:37:17 PM » |
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Slow progress lately. Lots of things going on - trying to earn a crust, babies popping out, home repairs etc. Previously we had implemented the grab, now the throw has been added too. After successfully grabbing an enemy you can throw stuff at him and generally lock him down, then you have the choice of picking him up like any prop and throwing him to the ground, or on to a table or chair. This will deal extra damage and destroy whatever he lands on. We wanted the ability to throw a body on to other units, but this adds a bit much complexity trying to work out who ends up in which tile. Next up we are adding molotov cocktails. We are playing around with the idea that if you pick up some 80-proof whiskey or homebrew you can then jam some fur in the top and light it up (on candles?). We'll be gameplay testing this as an AOE damage attack but needs to be commensurate with the number of action points it requires to execute. Other bits and bobs - working on some full motion previs to determine how turn/resolve UI flow works. New hand/prop attachment system. So ummm we animate a hand node in unity to go along with the sprite animation and drop any prop on to it. Also a couple of spittoons added (for the person who suggested that). Not sure if we'll make them like a regular thrown prop or add some additional effect to them like disorientation/blindness?
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« Last Edit: March 08, 2014, 03:55:51 PM by Gorman »
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Gorman
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« Reply #34 on: May 17, 2014, 01:40:48 AM » |
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put together a little animation of some ingame UI for screenshotsaturday. originally we were after a seamless context sensitive in-world design, but the number of options and density of information is pushing more this route
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lionfish
Guest
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« Reply #35 on: May 17, 2014, 04:21:09 AM » |
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This is so comical, that I'm following it. Great job!
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wurthers
Level 0
wurthers original (not a candy)
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« Reply #36 on: June 06, 2014, 05:08:03 AM » |
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This is hillarious, I love this game concept a lot. It looks great, and I love that you're keeping the interface simplistic. Posting to follow, good work!
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dirak
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« Reply #37 on: July 24, 2014, 02:56:37 AM » |
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Any updates on this? It looks wonderful
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lionfish
Guest
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« Reply #38 on: July 24, 2014, 07:48:10 AM » |
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Any updates on this? It looks wonderful I second that
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agersant
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« Reply #39 on: July 24, 2014, 10:17:10 AM » |
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Posting to subscribe. Great looking game!
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