migrafael
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« Reply #160 on: July 09, 2015, 11:49:39 AM » |
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So i've spent most of the day making a cover for the OST. I spread this pic around social media to get some feedback and thought it was fiting to drop by here also Let me know if you have a favorite Also Miguel Cintra just published a new track from the OST ----» HereNow getting back to work. have some sets and decorations to attend to.
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migrafael
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« Reply #161 on: July 21, 2015, 10:43:31 AM » |
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migrafael
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« Reply #162 on: July 22, 2015, 01:43:45 AM » |
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I've done this a while back but only now did we get to make some gifs. It's one of the characters influenced by a speed bubble. Now back to refurbishing the Demo levels...
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jctwood
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« Reply #163 on: July 22, 2015, 03:13:21 AM » |
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Wow the palettes in this game are marvellous! Is there a specific process you go through when selecting the colours used?
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migrafael
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« Reply #164 on: July 22, 2015, 05:12:57 AM » |
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Wow the palettes in this game are marvellous! Is there a specific process you go through when selecting the colours used?
Wow thanks! The process is a lot of trial and error. Some times things make it to the game and just look wrong against enemies and the bullets. So I tweak colors a bit in unity3d and then take those changes to photoshop. I usually color using Color Layers with masks, so it's easier to change a color. Just double click and select a new one Also recently I added some actions bound to f2 and F3 just to help me color faster ----» Vine exampleColors are the think I get the most scared about. When ppl told me they like it I was super happy. I always had a hard time choosing good colors... Guess I learned from so much trying :D
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migrafael
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« Reply #165 on: July 27, 2015, 02:39:57 PM » |
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Today i made a new crystal bunch forthe first level live on Twitch. What do you think?
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siskavard
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« Reply #166 on: July 27, 2015, 05:02:10 PM » |
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Whoa! I gotta say, I prefer the first one!
I don't know how much feedback you're looking for, but the first one's shapes feel more iconic (I'm assuming they're a pickup) & might be more readable at a smaller size.
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migrafael
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« Reply #167 on: July 27, 2015, 11:55:39 PM » |
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Whoa! I gotta say, I prefer the first one!
I don't know how much feedback you're looking for, but the first one's shapes feel more iconic (I'm assuming they're a pickup) & might be more readable at a smaller size.
Ooops... If you say so then I just lost a lot of time ... I say this because you are one heck of an artist, so you should know. But it is not a pickable, it's a barrier that keeps you from progressing until you can shatter them. Here a pic with a character for scale
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migrafael
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« Reply #168 on: February 10, 2016, 08:58:09 AM » |
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Wow. Been busy lately. Today I'm Working on this guy again. Just finishing up the art for it. Today the gifs came out a bit slow... Don't know why Also have been working in new promotional stuff in small sips. The new banners will look kinda like this What do you all think? I'll go buy some bread while you reply. I'm hungry
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migrafael
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« Reply #169 on: February 11, 2016, 03:50:03 AM » |
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So this morning i spent 45 minutes just doing color variations... Ouch. I'm really bad with colors, I like them to pop but sometimes i get things in circus-on-acid mode. Going to give it a rest and work on the mockups of a boss fight. FUN STUFF. To bad I don't want to share those. To much of a spoiler :D
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migrafael
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« Reply #170 on: February 13, 2016, 03:56:43 AM » |
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Taking a bit of Saturday, since my girlfriend is taking a stroll with her mother, to get some more work donne on the banner. The lines are guides for Facebook, twitter, etc. I want to make sure all the elements fit in the several ratios. Also gonna make them easy to shift around (smart objects) so I can easily tweak for each ratio. Now back to coloring! :D wish me luck
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migrafael
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« Reply #171 on: March 02, 2016, 06:41:33 AM » |
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Finally got time to make the header/box art thingy. I lost the psd file cause I was working on ONEDRiVE and apparently it doesnt save versions... Will never stop using dropbox now. 11 hours of work lost. Oh well, here's a final rendition of it. What do you think? Also made a square one. What do you all think? Next stop. A thousand gifs and a million level design tweaks...
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migrafael
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« Reply #172 on: March 17, 2016, 06:17:39 AM » |
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It's the first time we added some missiles to actual enemies. up until here they only shot some sort of energy shots. Turns out the old missile really looks crappy when slow moving. It's just stands there. When the player shoots it it looks alright, it's way to fast to notice. Old missile here: New thingy in motion: It might be to bright for a missile. Maybe darker? What do you think?
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migrafael
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« Reply #173 on: March 22, 2016, 03:21:48 AM » |
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Well, I had one of those nights where you just have to make something cool in your game. No more spreadsheets, tweaks and other crap. Just something super cool. So I made a flamethrower. Not that I need more weapons to mess up the balance, but hey, flames. It still needs some work. I'm using some placeholder "bullets" that need a proper fire animation. But this is good for a laugh now Also nee to fix the walk in those big enemies. They need more rythm
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bclikesyou
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« Reply #174 on: March 22, 2016, 05:52:36 AM » |
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Yo that flamethrower is great! It's the kinda flamethrower that would make me want to yell when I use it. RRRAAAHHHHHHHHHHHHH.
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migrafael
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« Reply #175 on: March 22, 2016, 06:54:34 AM » |
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Yo that flamethrower is great! It's the kinda flamethrower that would make me want to yell when I use it. RRRAAAHHHHHHHHHHHHH.
You can yell all you want. I know I do, and my neighbors hate me for it
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Eendhoorn
Level 6
Quak
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« Reply #176 on: May 25, 2016, 11:47:28 AM » |
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Well, I had one of those nights where you just have to make something cool in your game. No more spreadsheets, tweaks and other crap.
It are moments like these that some great ideas are born, I'm glad you went with it
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migrafael
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« Reply #177 on: May 26, 2016, 11:12:52 AM » |
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Well, I had one of those nights where you just have to make something cool in your game. No more spreadsheets, tweaks and other crap.
It are moments like these that some great ideas are born, I'm glad you went with it Thanks! But I'm back to spreadsheets now Working really hard for a Kickstarter on the 31st!
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migrafael
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« Reply #178 on: June 01, 2016, 07:07:02 AM » |
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So, crazy last few days. We just wen't up on Kickstarter and are nearing 50% in little over a day! What? I had to plug it!! :D We lined up a ton of reveals of new content - that's why the silence here on the forum.A lot of emails a lot of stuff to make it look pretty. If you go up on the kickstarter page you'll be able to download a DEMO for PC/MAC/LINUX - already squashed a Linux bug, so that's also good. I'll let you guess what will be the next enemy we're going to reveal We've also been pushing out some cool gifs ofthe game. Unfortunalty most of the game is just placeholder art.. My bad I guess At least we got to give the old Flamethrower a test spin.
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migrafael
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« Reply #179 on: June 15, 2016, 02:41:37 AM » |
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We are at E3! Sort of Wow, kickstarter is going great and we lucked out and got the change to be at E3 thanks to Itch.io!Well, not us but the game. It's going to be played at the Devolver + Xsplit stage! More about that here! First Reveal of the CampaignWe've also revealed 2 secret bosses, who are actually made in a couple of great youtuber friends liking. They are secret and hidden in secret areas We are running a fan art contest for the game to reveal the next enemy. Already got some stellar entries. Will be sharing those soon! :D
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