I thought I would start off by introducing myself.
I would consider myself a semi-regular to these forums, if you don’t recognise my name you might have seen some of my pixel art floating about in the Art Sub-Forum. I have participated in a fairly large selection of game making projects, many of which started here on TIGSource, you can find a few ideas that I have started myself here…
http://forums.tigsource.com/index.php?topic=32130.0http://forums.tigsource.com/index.php?topic=34535.0http://i.minus.com/i7zpdyMoRydEr.gifAt this moment in time a lot of my free time is used up working on a game called Freedom Planet, it ran a very successful Kickstarter campaign and has recently been greenlite for steam. I have been helping by improving the pixel art from what they initially started with…
Hopefully in the first half of next year that project will be coming to an end, so now I’m looking to get another project up and running to take up when the time comes, and to also work on in my down time.
I’ll keep the description very simple at first because I don’t want to write out a massive wall of text but if people are interested to know more I’ll happily fill you in on the details. I don’t really go in for the whole “please sign a NDA so you can’t steal my ideas”, in fact I would love it if someone stole my idea, that way I could play the game I want to play without having to make it myself.
The basic premise is that I want to take my pixel art (still work in progress, I think the grass needs a texture)…
And turn it into a simple fps block based shooter like this…
And then build quest based gameplay for the story like this…
http://www.youtube.com/watch?v=qh-3jz7I_UcWith themes and locations similar to this (pixel art will be changed to match the derelict style)…
http://www.youtube.com/watch?v=XmIIgE7eSakThe idea is to have something that’s quick, energetic and fun to dip in and out of but to also reward players for exploring a bit. So no crafting, no building and no RPG elements, just a lot of gun play and exploring. Think more Halo than Fallout 3 or Minecraft
This would be the first major project of my own that I’ve started from scratch. I’ve worked on smaller games as I’ve mentioned before but this time I would quite like to take things seriously. So obviously I’m looking for a programmer with similar ideals. In the past I’ve been happy to work with beginners as we could build our skills together but for this project I would prefer to work with someone with a bit more experience.
• I don’t expect someone to use up all their free time working on the game but it would be nice if you were active within the indie scene and easily contactable.
• If you’ve worked on other voxel based engines then that would be great.
• And extra bonus points if you live in the UK, specifically the South East.
Well that’s all. I’ll mention again that there is more to the design than what I’ve just posted; I just don’t like to bore people with my ideas unless they ask. The game isn’t overly complex so don’t think that we’ll be spending a mass of time on game balancing and stats organising but it is likely to be more involved than a simple game project.
Questions? Advice? Comments? Criticism?