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TIGSource ForumsCommunityDevLogsSlain! Metal inspired puzzle-combat with gore galore. Out January 27th on PC!
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Author Topic: Slain! Metal inspired puzzle-combat with gore galore. Out January 27th on PC!  (Read 55962 times)
MrAwolf
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« Reply #200 on: February 25, 2015, 07:18:50 PM »

So the time for our KS is finally here. Check outt he page here and please help spread the word! Prepare to be Slain! https://bitly.com/SlainGameKS
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rogberth
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« Reply #201 on: February 26, 2015, 06:26:31 AM »

I've been hyped for this since the first screen!

Can't wait for May (because you are going to get kickstarted for sure!!!)

 Gentleman
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Low_Chance
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« Reply #202 on: February 26, 2015, 08:16:55 AM »

Backed! Good luck. Art looks extremely beautiful, pumped to receive my copy!
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tfmcmahon
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« Reply #203 on: February 26, 2015, 09:14:01 AM »

Looking great! Best of luck to you. Hopefully your path to your goal is a quick and smooth as possible.

Looks like we're Greenlight bros Smiley
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MrAwolf
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« Reply #204 on: February 28, 2015, 03:57:34 PM »

Thx!

blackfaun is looking great  best of luck too!

new screenshot.


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Christian
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« Reply #205 on: March 01, 2015, 08:36:15 AM »

Thx!

blackfaun is looking great  best of luck too!

new screenshot.



Kiss

I love the details like the embers in the wake of your sword and the way the flames from the sword subtly illuminates your clothing. Little details like that really make the visuals stand out.

I had asked this in the Kickstarter comments, but this is probably a better place: How gory will combat be? The deaths are awesome, but it would be cool if you could inflict gory damage on your enemies. More effects in the vein of the decap move sending heads flying. An example I gave was the downward strike slicing enemies in half
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MrAwolf
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« Reply #206 on: March 01, 2015, 10:30:42 AM »

Copying from Kickstarter Update


Hey everyone Andrew here, aka Mrawolf....

I just wanted to talk a little about how Slain! and I came to be.I have been making games for years. I made my first game, which was just a bunch of text strings, on a ZX81 when I was eleven years old. Even though we had no internet connection, as there was no internet, I managed to fool my parents into thinking I had hacked into their bank account and was transferring thousands of pounds into the account. Then, a message came up saying I was being traced and the police were on their way. My parents flipped, and I thought it was great fun! From that point, I knew I wanted to make games.

At that time, computer magazines contained pages of code that you could type in to make your own games. I would buy the magazine, spend my time typing thousands of lines of code into my Spectrum, and give them to my friends to play. Once again, great fun!

I left school when I was fifteen, and had several jobs before I managed to get my first job in the industry at Imagitek Design at the age of nineteen. We worked in an old mill house in the North of England. I became a sprite animator there putting my training in martial arts to good use and learning all I could about games, art, and life. It was an invaluable experience.

I quit working in the mainstream games industry about four years ago. The industry, to me, had become stale. At that point, I was making assets from other peoples’ concepts for other peoples’ games. I was essentially, a 3D printer producing game-ready art. I missed small, effective teams, where I got to design, build, and animate my own creations. And I was tired of being told, “Andrew, I think this is a little bit dark, can you make it more...um cute?” About two years ago, I started designing Slain! which was then called The Seven Towers. I wanted to make a dark, Gothic, side-scroller using pixel art influenced by the music of Metal. I had made many games back in the day using pixel art and I wanted to do all the things I could not do back then using today’s tools and Fxs in an old-school looking game.

So, I set off on my adventure into indie game development. I spent many days alone in my room cranking out art to the sounds of Candlemass, My Dying Bride, Katatonia, Anathema, Iced Earth, Entombed, Bathory, and Satyricon, to mention a few. After about a year of work, Slain! was starting to gain some interest from the right people. It seemed others were also in to dark games, Metal and pixels. So my direction changed a bit, to not only make the game for me but for others who shared my love for these things.

Of course, I could not do this alone and finding people willing to leave their cushy industry jobs to work with a wild-card developer was difficult. I would show all my friends my work on Slain!, and ask for help with the code side of things, or the business side of things, so I could focus on the art and game. Then one day my good friend, Asa Dang, gets back to me and offers to help! Shortly after, he left his awesome job at Rockstar to work full-time at Wolfbrew, bringing with him years of coding experience and an unusual tolerance for my personality. Around the same time, I was approached by Nick Alfieri from Digerati with an E-mail that said something like, “I want to have sex with your game.” This was the final piece, Nick bought his business development and marketing skills to Wolfbrew, allowing us to focus on making the game.

We are now running a Kickstarter campaign to fund Slain! for a few more months and test out the market to see what the gamers think of Slain! I hope you that gave you a little insight to the origins of Slain! and we hope to see you all in the Slain! community soon. Thx

Nick here now! I also posted this on our blog last night, please have a look through it...it should give a little bit of an explanation on why our tiers are as they are! http://www.wolfbrewgames.com/slain/kickstarter-update/
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alvarop
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« Reply #207 on: March 01, 2015, 10:48:37 AM »

You should edit the OP and your blog posts to include the kickstarter link in an obvious manner. I had to google it to find it.
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MrAwolf
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« Reply #208 on: March 01, 2015, 11:03:27 AM »

Heys.

As far as combat gore goes  there will be plenty, each monster will have different deaths for decaps so some wont be decaps, like for bigger monsters you will split there guts open and stuff, the different weapon elements will cause different deaths like the flame sword burning things to ash and so on. but as i have mentioned before, i think the way you kill things and get killed in these types of games is paramount.

Which bring me to todays .GIF   defense! There is a blocking system in the game that we ahve not really talked about much  but it plays a big part in combat. It kinda works as a mana shield so Damage is removed from mana first instead of HP.  here is a little demo of it.

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MrAwolf
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« Reply #209 on: March 01, 2015, 11:09:52 AM »

good call alvarop  thx  and done!
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wizardfu
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« Reply #210 on: March 01, 2015, 12:11:19 PM »

Love the aesthetic! Just backed your KS and voted yes on greenlight. Keep up the awesome work.
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wizardfu
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« Reply #211 on: March 01, 2015, 12:11:51 PM »

PS. You guys are gonna smash through and go beyond your KS goal!
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MrAwolf
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« Reply #212 on: March 01, 2015, 01:29:59 PM »

Thx! Smiley
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MrAwolf
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« Reply #213 on: March 14, 2015, 10:39:32 AM »

Heys!

Well we met our goal on https://www.kickstarter.com/projects/1348640000/slain  !  and have announced our stretch goals! SO get some Bloodsword on!
here are some new screens and some weapon gifs.









« Last Edit: March 14, 2015, 10:53:50 AM by MrAwolf » Logged
eigenbom
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« Reply #214 on: March 14, 2015, 04:57:56 PM »

Haha, oh I only just realised that Slain==The 7 Towers! XD Also congrats on meeting your goal.
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MrAwolf
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« Reply #215 on: March 14, 2015, 09:41:27 PM »

Ha  yes it is!
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MrAwolf
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« Reply #216 on: March 19, 2015, 01:03:26 PM »

update from the kickstarter Meet the monster series for Slain!

https://www.kickstarter.com/projects/1348640000/slain

The Banshee Queen. 

Lurking somewhere deep within the Highlands' tower resides the Banshee Queen, a once peaceful and kind Queen, turned butchering enchantress by Lord Vroll. Vroll mercilessly slaughtered her entire family, forcing the then Queen to watch, as each gasped their final dying breath, before turning the bloodied twin blades on her . She now uses powerful magic to destroy any living thing that dares to step foot inside her tower.




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BusyRobot
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« Reply #217 on: March 25, 2015, 01:51:07 AM »

Congratulations on reaching your KS target, this has looked great from the first time I saw it, looking forward to the game!
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MrAwolf
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« Reply #218 on: April 10, 2015, 09:10:34 AM »

Hi

We will be streaming some gameplay tonight. www.twitch.tv/mrawolf 22:00 EST. Drop by and ask a question or just watch us kill shit!

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MereMonkey
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« Reply #219 on: April 10, 2015, 01:04:26 PM »

That sword drip  Addicted

You guys continue to amaze me!
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