rnlf
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« Reply #40 on: December 04, 2013, 07:34:53 AM » |
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MrAwolf
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« Reply #41 on: December 05, 2013, 03:32:48 PM » |
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Hey thx guys.! Exception- You just have to keep practicing. I have been making games for 25 years and i still produce a lot of crap. That is all part of learning which you should always be doing. 
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MrAwolf
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« Reply #42 on: December 05, 2013, 07:32:50 PM » |
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oops
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« Last Edit: December 06, 2013, 05:48:10 AM by MrAwolf »
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MrAwolf
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« Reply #43 on: December 07, 2013, 11:52:01 PM » |
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some temp title screen idea. 
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« Last Edit: December 10, 2013, 09:53:11 PM by MrAwolf »
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deWiTTERS
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« Reply #44 on: December 08, 2013, 12:33:48 AM » |
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Made me do a double take. Remember the old game
...?
"Barbarian" was the first word that I heard through my PC speakers... awesome! None of the other games ever had speech in them.
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aberrantmind
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« Reply #45 on: December 08, 2013, 02:57:42 AM » |
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cooooooooooooooooooooooool. I like the overall vibe of the art style.
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nokturnal
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« Reply #46 on: December 08, 2013, 04:47:51 AM » |
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Hey thx guys.
Prads -the house took about 5 hours more or less it i think i looked it it for about 2 hours as well, could still use some clean up. ..
absolutely *love* your art style. you seem to have a frantic work pace, would you be willing to share some info on how you go about your work?
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Ito
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« Reply #47 on: December 08, 2013, 05:00:47 AM » |
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This is looking great, congrats!
I love how you handle light & shadows with that pixelated art style.
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MrAwolf
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« Reply #48 on: December 09, 2013, 12:48:49 PM » |
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Hey Thx. I will look into putting a little work flow example together,even though it's really nothing that special. 
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MrAwolf
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« Reply #49 on: December 16, 2013, 08:42:26 PM » |
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So here is bathoryn at the end of the petrified forest, A forest that was burnt then turned to stone through a heart broken alchemists rage. Bathoryn has slain the stone tree elemental that guards the key to the Petriforest tower. Now he must face the tricks and puzzles that the love torn alchemist now lays before him.  and here is a gif time lapse of the creation of the screen, sorry it snowballs. but as that art goes on it just gets faster and more involved so i forget to capture. i will give more of a break down of the process as a lot is skipped in the gif. all these elements have been set up to be sprites in the game. just a way i like to build them. 
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nokturnal
Level 0
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« Reply #52 on: December 18, 2013, 09:36:20 AM » |
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TY.! here is the sprite sheet i made the .gif out of if you want to see . maybe save you some time.  *awesome piece of art* wow, thanks, very insightful. love the way you let the light bleed. on the topic of light, the tree and trunks in the middle seem to be missing a light source? i understand your purpose is to "fade" the background a bit, but it looks kinda *too* 2d ..surely a little bit moonlight and some shadow is in order here?  do you use a restricted color palette (looks kinda like 256)? or do you just make it look like that?
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MrAwolf
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« Reply #53 on: December 18, 2013, 01:17:37 PM » |
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Ooops.  Here is the version with that tree layer rendered a little better, could all use some more love tho. As for the pallet atm I just created that way. I try not to use more than 6 colours for a gradient tho, to keep the look consistent.  thx MrAwolf
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Fervir
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« Reply #54 on: December 18, 2013, 02:23:44 PM » |
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Diggin that art
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jctwood
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« Reply #55 on: December 18, 2013, 03:30:13 PM » |
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I love the glow of that key!
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Conker534
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« Reply #56 on: December 18, 2013, 03:32:37 PM » |
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love the art
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MrAwolf
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« Reply #57 on: December 18, 2013, 04:46:10 PM » |
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ty .! 
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MrAwolf
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« Reply #58 on: December 18, 2013, 05:49:57 PM » |
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hmm. I'll write that up a little better. 
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« Last Edit: December 18, 2013, 10:18:47 PM by MrAwolf »
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nokturnal
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« Reply #59 on: December 19, 2013, 08:57:51 AM » |
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Ooops.  Here is the version with that tree layer rendered a little better, could all use some more love tho. As for the pallet atm I just created that way. I try not to use more than 6 colours for a gradient tho, to keep the look consistent. .. yeah now the image is complete, very nice 
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