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TIGSource ForumsCommunityDevLogsTiny Dangerous Dungeons
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Mauricio Gomes
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« Reply #40 on: November 18, 2013, 08:47:07 AM »

I am trying again, and getting VERY. VERY, VERY upset with the jump mechanics.

The character air control is terrible, it is very "floaty" but also sorta slow to control, I am stuck in that sequence of jumps near water in that room that has a locked door, and I only land jumps when I try to NOT use air control and just jump directly toward what I want, every time I need air control (for example to land in tiny pilons, or to avoid surprise enemies) I fall in the water.

It is just so fucking annoying, not because the platformers or enemies are badly designed, they aren't, but the controls are badly designed.

EDIT: found a bug! pressing the knife button while seeing a item message (for example by finding a key) plays the knife sound fx
« Last Edit: November 18, 2013, 09:13:45 AM by Mauricio Gomes » Logged

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Rebusmind
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« Reply #41 on: November 19, 2013, 11:55:02 PM »

It is just so fucking annoying, not because the platformers or enemies are badly designed, they aren't, but the controls are badly designed.
I guess it's hard to please everyone when it comes to controls. I really liked the controls and think that the air movement works perfect for me to land where I want to. I never thought while playing that I got hit or fell into the water because of the controls, even when running at high speed (I really liked running through the game with almost no pausing).

I assume it just has something to do with how different people play platformers. Some time their jumps by holding the jump button just enough to make it, others press it all the way through and then navigate in mid-air, it's a very complex matter.
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Mauricio Gomes
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« Reply #42 on: November 20, 2013, 06:44:37 AM »

It is just so fucking annoying, not because the platformers or enemies are badly designed, they aren't, but the controls are badly designed.
I guess it's hard to please everyone when it comes to controls. I really liked the controls and think that the air movement works perfect for me to land where I want to. I never thought while playing that I got hit or fell into the water because of the controls, even when running at high speed (I really liked running through the game with almost no pausing).

I assume it just has something to do with how different people play platformers. Some time their jumps by holding the jump button just enough to make it, others press it all the way through and then navigate in mid-air, it's a very complex matter.

After I got the knife I started to run around like a madman, and indeed it became actually MUCH easier to move around...

So yes, indeed the controls suck if you are a methodical low-speed player. :/
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mtarini
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« Reply #43 on: February 12, 2014, 03:22:59 PM »

Had lot of fun finishing this one.  
**** Thank you! ****

Stuff I liked:

- the CHALLENGE!
Always the verge of being too difficult, but it stops just before becoming frustrating.
Great satisfaction.

- the CHANGES!
Nice combination of power ups. Everything changes a couple of times, and that's great! Also, nice how that you could do without the usual double jump.

- the LEVEL DESIGN!
I like when a game forces you to go back to previous area... as a different man. (I'll stop here for the sake of avoiding spoilers). Also, the secret! And, the right amount of choices (like: left or right?): not too many, not too few.

- the PIXEL ART!
Real cute! Monochrome is sure elegant, but I wonder how it would have liked otherwise.

- the few PUZZLES!
well done, well done.

- the LENGTH!
Small, self contained, yet long enough for a good challenge.

- the ANIMATIONS!
Especially death sequences (monsters and character).


Stuff I didn't like as much: the controls.

Even though it is really fun to play after all, I more often than not wished I could have more control. Like, a lot less inertia, more dodging ability, smaller hit surface, ability to duck... Note that I'm not asking for a easier game: the obstacles would have to be modified to compensate. I'm only saying that, especially before powering up, you feel a little clumsy, and that's maybe not how you want the player to feel.
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Warballs! · spherical fierceness · 1P · free · arena fighter · challenging
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