Slader16
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« Reply #60 on: May 31, 2014, 02:11:15 AM » |
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We're pushing on slowly but steadily. Our level building system is almost ready to try and we plan to make some more substantial progress beginning in June. Stay tuned!
Awesome!
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SamLouix
Level 1
Solo Game Developer
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« Reply #61 on: July 25, 2014, 10:43:33 PM » |
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We're pushing on slowly but steadily. Our level building system is almost ready to try and we plan to make some more substantial progress beginning in June. Stay tuned!
Awesome! How is the game going? This is one of the more exciting devlogs in recent memories! Sam
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← Avatar from my Healing Process: Tokyo. 3 years in so far. Daily dev-log is here. I have advice for composers looking for work, join here, I'll tell you.
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Taber
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« Reply #62 on: December 04, 2014, 05:12:31 PM » |
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Hey guys, sorry for the lack of updates. We've decided to switch over to Unity for the game which makes a lot more sense logistically given Game Maker's limitations. I had also been paying my team members for their contributions but I've decided that I can't really afford to do so, and now I'm working on the project solo, which is going surprisingly well. I'm treating this project as a hobby for the time being, so no Kickstarter or sales plan at the moment. Depending on how my initial progress goes, I may do something more focused and ambitious with the project in the future, we'll see. Thanks for the support everyone and I'll try to post more updates as I experiment and take my baby steps into C# scripting.
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Bombini
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« Reply #63 on: December 05, 2014, 12:45:07 AM » |
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Following!"
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Taber
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« Reply #64 on: December 07, 2014, 11:30:43 AM » |
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I have a new up for you guys! This is my first time programming in Unity using C# so expect progress to be slow as I figure out how to work things out. New Logo for the project (try to figure out the hidden messages): Possible Graphic Redesigns: Ugh I need a better place to host my images... Anyway, let me know which you like and thanks for watching!
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lobstersteve
Guest
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« Reply #65 on: December 07, 2014, 01:05:10 PM » |
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i like the original design, but geometric style fits also well
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JWK5
Guest
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« Reply #66 on: December 07, 2014, 01:16:14 PM » |
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Also, I like the pixel style the best. It has a certain charm to it.
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Taber
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« Reply #67 on: December 07, 2014, 03:52:13 PM » |
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HAHAHAHA! Not intended but why not?
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Bombini
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« Reply #68 on: December 08, 2014, 12:26:31 AM » |
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I prefer pixel or geometric!
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Pezomi
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« Reply #69 on: December 08, 2014, 12:41:03 AM » |
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Is the hidden message "You Are A Burglar!" ? Also you could use imgur to host your images? I use them and like them a LOT better then photobucket. Photobucket is just so... slow. I like the original and geometric style, best of luck with your journey into C#!
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makerimages
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« Reply #70 on: December 08, 2014, 04:22:53 AM » |
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i like the original design, but geometric style fits also well ^
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Makerimages-Its in the pixel
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SamLouix
Level 1
Solo Game Developer
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« Reply #71 on: December 08, 2014, 04:42:35 AM » |
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Hey guys, still looking great! I'm going to send you a message (We spoke before). Sam Jones
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← Avatar from my Healing Process: Tokyo. 3 years in so far. Daily dev-log is here. I have advice for composers looking for work, join here, I'll tell you.
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hube
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« Reply #72 on: December 08, 2014, 05:09:29 AM » |
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This looks awesome. I came to back the geometric style change.
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Voltz.Supreme
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« Reply #73 on: December 08, 2014, 07:38:14 PM » |
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Is the hidden message "You Are A Burglar!" ? I like the original and geometric style, best of luck with your journey into C#!
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gunswordfist
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« Reply #74 on: December 08, 2014, 07:50:35 PM » |
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sounds cool.
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Indie games I have purchased: Spelunky Shoot 1UP
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Taber
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« Reply #75 on: December 09, 2014, 02:13:48 PM » |
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Is the hidden message "You Are A Burglar!" ?
One of them is!
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TurboGun
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« Reply #76 on: December 09, 2014, 08:09:21 PM » |
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My vote is for original Pixel style, it looks so good! Geometric looks cool, reminds me a bit of Beat Sneak Bandit.
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slhomme
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« Reply #77 on: December 09, 2014, 08:19:51 PM » |
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Pretty cool concept! Nice execution so far. Looking forward trying the game. Keep it up.
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IGorGe
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« Reply #78 on: December 17, 2014, 01:53:17 PM » |
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my vote : geometric
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Taber
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« Reply #79 on: December 17, 2014, 02:45:18 PM » |
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New dev video up: Devlog Vid 2This week I'm starting on procedural generation for the houses and rooms. This is a big big task for me so I expect to wrestle with it for a while. Right now the system chooses valid positions and sizes for rooms and places them to complete a 6 block long house with 3 different sized rooms. As always thanks for checking out the project and your feedback is definitely appreciated!
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