Thanks for the feedback!
I really like the action wheel idea. I came up with a drag and drop sort of deal that makes things simpler. It works like his: Hold the button on a hotspot; icons will appear above it. You can then drag the hotspot/item to the action you want. It's visualized by line being drawn. 'Look' appears below the cursor as a quick standard option. I've got a prototype of this going, but it won't make it into this game.
Gonna fix the hover texts. I found out there's a simple way to get the drawn text width.
The non-anti-aliased characters were a deliberate choice. It's no trouble to anti-alias the character sprites, but I don't like the way it looks. I could maybe make it an option in the menu.
The de-selecting when clicking the same item is a good idea. I'll try to implement that.
Glowy menu items? Nice idea. Gonna add that.
Thanks!