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TIGSource ForumsDeveloperPlaytestingStrim Fighter 9000 Turbo
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eku
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« on: November 15, 2013, 08:56:46 AM »

Hi. Sorry for poor english!
Here is my Asteroids clone in version 0.54B!

This is latest version -> https://dl.dropboxusercontent.com/u/16947862/StrimFighter9000Turbov0.54B.7z

Controls with WASD, place turret with E, SPACE for bomb, LMB for shoot and RMB for "bullet time"*


Indiedb page - http://www.indiedb.com/games/strim-fighter-9000-turbo

Please tell what you think, whats wrong, and whats nice.




* you can only use slo wo when your shield are blue, and if you hold RMB too long you will be destroyed!

P.S.
Here is some old versions:
0.3 - https://dl.dropboxusercontent.com/u/16947862/StrimFighter9000Turbov03.7z
0.5 - https://dl.dropboxusercontent.com/u/16947862/StrimFighter9000Turbov05.7z
0.51 - https://dl.dropboxusercontent.com/u/16947862/StrimFighter9000Turbov051.7z
0.52 - https://dl.dropboxusercontent.com/u/16947862/StrimFighter9000Turbov052.7z
0.54 - https://dl.dropboxusercontent.com/u/16947862/StrimFighter9000Turbov054.7z
But remember - THEY ALL BROKEN!
« Last Edit: November 16, 2013, 07:53:24 AM by eku » Logged
laughing Frogs
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« Reply #1 on: November 15, 2013, 12:10:27 PM »

this is quite hard.
- the yellow crosses/planes have too much hp
- your own ship feels like it has too much friction (it takes soo long to get going)
- i don't want to have to click for every shot

it looks quite nice and maybe you are going for something different than the other arena shooters or i'm just not good enough at it, but the gameplay just never felt quite right for me.
Also it just realized i played the version .52, because i assumed the newest version would be the last on that list.
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eku
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« Reply #2 on: November 15, 2013, 01:32:15 PM »

This is latest version -> https://dl.dropboxusercontent.com/u/16947862/StrimFighter9000Turbov054.7z
And its damn easy now. Believe me. In next version we will see new enemy, big, strong and spawning other small enemies.
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Ancient Account
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« Reply #3 on: November 16, 2013, 03:54:57 AM »

This looks cool...

Keep up the good work! Keep working on it.

(I'll try this in a few days, I'm currently in a place where I can't access the internet easily.)
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eku
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« Reply #4 on: November 16, 2013, 07:48:29 AM »

Why nobody told that game is broken? ;-)
System created many objects on some events, but never destroy it! On my ultra old machine there was o HUGE FPS drop, something about 50%! Maybe this will not visible too much, but your pixel ship don't response well to input. I finally found that little bastards who kills FPS, now everything (especially controls) fells more smooth.


There is also a new thing that will probably make game more enjoyable.

- particles optimization
- blue enemy size changed
- no more button mashing for shooting (thanks laughing Frogs)
- some new voices, for example now you know when your fire power are level up because nice girl will told you about this
- audio mission briefing ;-)
- bullet time preparation changed to something about 10 seconds
- volume tweaks
- amazing (really) optimization, now game runs almost fine on Pentium 4
- new exe (SF9000Tv0.54B-Higraphics.exe) with much more particles (better visuals), but this will require better machine, Pentium 4 its not a good option

I'm not sure about blue enemies. They move so fast over time, but title "unholy-retro-techno-sexy-hard-as-hell-neon-space shooter with amazing Perturbator (used with permision) music!" says everything. I think ;-)

And please remember that everything are in early stage of developing.

Check first post for download!
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