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TIGSource ForumsCommunityDevLogsNeverpants' Secret Game Project
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Author Topic: Neverpants' Secret Game Project  (Read 25207 times)
Konidias
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« Reply #40 on: November 25, 2013, 09:30:18 AM »

Bridges aren't too difficult. You just need to set up some special conditions for them. Like if the player enters the bridge from the sides, then draw the player under, otherwise draw the player over. You could even set up some invisible collision boxes if you needed to.

It also really depends on what you're developing the game with.
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Woober
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« Reply #41 on: November 25, 2013, 09:33:15 AM »

Quote


I really like your artwork, and it look like a great concept. Do you have any idea when you will have a trailer or playable demo out? Smiley
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Best regards,
Gøran "Woober" Myrland
Sved
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« Reply #42 on: November 25, 2013, 04:32:46 PM »

I got the bridge issue as well, I went around with areas that change the layer of the character (+2/-2) around the element.
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... but that is mostly psychological. Check my devlog!
Franklin's Ghost
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« Reply #43 on: November 25, 2013, 06:17:13 PM »

This looks great.  Definitely keep us posted on how you deal with the layers bridge issue, would be interested to know how you go about dealing with it.
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Dom2D
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I'll do it myself then!


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« Reply #44 on: December 11, 2013, 02:54:03 PM »





Research  Tiger
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Amirai
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« Reply #45 on: December 11, 2013, 05:16:37 PM »

Also liking the look, and following with interest. Smiley
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premonster
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« Reply #46 on: December 11, 2013, 05:41:46 PM »

This looks like it could be quite amazing.

You'll probably hate me for saying this, but I think this one is the best out of all shown:



I want a game like this. Fucking amazing art direction.
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SolarLune
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« Reply #47 on: December 11, 2013, 05:47:18 PM »

I saw this on your Twitter, I think. Really nice art so far, seriously!
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Dom2D
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« Reply #48 on: December 12, 2013, 10:44:07 AM »





More concept doodles
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Noogai03
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WHOOPWHOOPWHOOPWHOOP


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« Reply #49 on: December 12, 2013, 12:55:13 PM »

Your doodles are superb, probably my favourite doodles atm
If you make this into a game it would be amazing  Kiss
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So long and thanks for all the pi
Bandreus
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« Reply #50 on: December 13, 2013, 02:57:50 AM »

beware the hand-spider  My Word!

amazing stuff
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alecfa
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:)


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« Reply #51 on: December 26, 2013, 12:18:47 PM »

This will look absolutely lovely if you're able to translate those doodles to an in-game aesthetic.  Keep it up!
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Dom2D
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« Reply #52 on: January 04, 2014, 01:02:08 PM »






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Shackhal
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« Reply #53 on: January 04, 2014, 02:44:41 PM »

Awesome!! Simply beautiful.

Keep it up!
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Dom2D
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« Reply #54 on: January 22, 2014, 01:54:14 PM »



So I made a bunch of placeholder assets, and mocked up a couple scenes with them, see how it feels





 Droop
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Fallsburg
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« Reply #55 on: January 22, 2014, 02:01:44 PM »

It looks fucking awesome and I am disgusted that those are your placeholder assets.
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Franklin's Ghost
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« Reply #56 on: January 22, 2014, 02:08:28 PM »

It looks fucking awesome and I am disgusted that those are your placeholder assets.
What he said.
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Konidias
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« Reply #57 on: January 22, 2014, 02:28:19 PM »

New stuff looks awesome but I honestly feel like the ground probably works better just being white.
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Gorman
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« Reply #58 on: January 22, 2014, 02:41:04 PM »

It looks fucking awesome and I am disgusted that those are your placeholder assets.
What he said.

I'M FURIOUS
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diegzumillo
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« Reply #59 on: January 22, 2014, 03:03:44 PM »

If it were for the art alone, I would be throwing money at the screen already  Kiss
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