A simulation game about the difficulties of juggling a job, social life, responsibilities, and game dev
Hey guys, this isn't my first game, but it's the first one I've decided to do a Devlog of.
This game is also probably the most personal game I've made, as it deals with my frustrations in having to juggle a full time job, my relationships, and responsibilities, all while trying to make games on the side and find the time to better my skills in both game development and artwork. I imagine a number of us here can relate, though I ask you forgive the overly navel gazing tone.
I have the basic mechanics of the game already plugged in, and have spent the past few days churning out the artwork, which means I can finally show a little off.
Some of the animations of the main character
The plan is for the game to be 100% by me, including music (which will likely be a disaster, but we'll see). I hope to have it done within a month or so.
Don't really have a name for it yet; still thinking about that one. For now for the purposes of this thread, I'll simply call it "Project Time Management" until I come up with something better.