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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your vector work
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Author Topic: show us some of your vector work  (Read 15234 times)
Schoq
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« Reply #60 on: September 24, 2014, 12:55:23 PM »

Ugh!



« Last Edit: September 24, 2014, 02:25:16 PM by Schoq » Logged

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lionplex
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« Reply #61 on: September 25, 2014, 11:42:28 AM »

Here's a sampling of some stuff...




Current promo image for the game I'm working on




There's a photoshopped texture in this, but otherwise vector gradients / meshes etc




Made this because my friend said he wanted to brew his own beer




Logo for some old web game
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Neon Krieger Yamato - WEBSITE / DEVLOG / STEAM GREENLIGHT
ghoulkid86
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« Reply #62 on: February 27, 2015, 10:00:39 AM »


dum
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SolarLune
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« Reply #63 on: February 27, 2015, 10:10:01 AM »

^ Not at all, dude, that's really cool. It's kinda hard to see the shape of the pear, and the white text in the corner's hard to read, but it's well done all around. Feels like a movie poster, haha.

I'd like to make a game with vector artwork...
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Purple_Draws
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Hi guys!


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« Reply #64 on: February 27, 2015, 03:00:41 PM »

Hey guys! Vectors are part of my process, so I usually start vector, then add texture! Here's some 100% vector stuff I've done.

Vector Level Concept

Vector UI

Vector Background
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ghoulkid86
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« Reply #65 on: February 27, 2015, 03:12:04 PM »

^ Not at all, dude, that's really cool. It's kinda hard to see the shape of the pear, and the white text in the corner's hard to read, but it's well done all around. Feels like a movie poster, haha.

I'd like to make a game with vector artwork...

Aww, thanks heh Smiley Yeah I probably should've put some more thought into contrast but it looked alright on my monitor so I was like 'whatevs'..
You're a pretty great artist yourself so I don't know if it'd make sense, but you should totally hit me up if you ever want to collaborate on a thing. I'd love to make games with vector art myself but I'm a shitty programmer Smiley
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ghoulkid86
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« Reply #66 on: April 11, 2016, 01:21:29 PM »

Resurrecting this topic with a chill lil robot



edit: also this comic

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nnyei
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« Reply #67 on: April 13, 2016, 07:07:10 AM »

*gasp* I had no idea this thread existed!

Let's bring some chaos into this:

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soundlust
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« Reply #68 on: April 14, 2016, 10:38:32 AM »

Cool thread! Here is a lil sketch I did at work today.

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nnyei
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« Reply #69 on: April 14, 2016, 07:51:27 PM »

Cool thread! Here is a lil sketch I did at work today.

Looks great! I really like how you did the highlights. Hand Thumbs Up Right

Doodling around and embracing the chaos:

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chances_r
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« Reply #70 on: April 15, 2016, 08:03:58 AM »

Doodling around and embracing the chaos:
(snip)

Nice nice!  Rorschack inkblot dragon.   I love it.
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SolarLune
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« Reply #71 on: April 18, 2016, 09:55:16 AM »

These are all awesome!

Great detail and colors on that last one, nnyei! And the bird really looks "real" with all of its feathers.

@soundlust - That's cool, too. Nice specularity and lighting. Those understated colors work well together, as well. What character is it supposed to be?

@ghoulkid - Nice work to you as well. That robot's really chunky and solid-looking. Nice work!
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Manuel Magalhães
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« Reply #72 on: April 21, 2016, 04:58:23 PM »


A flag from my upcoming game, Espadachim. Going to be pixel-art in-game, but I wanted to do a vector version of it first.
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nnyei
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« Reply #73 on: April 23, 2016, 08:54:13 AM »

Nice nice!  Rorschack inkblot dragon.   I love it.

Great detail and colors on that last one, nnyei! And the bird really looks "real" with all of its feathers.

Thank you, chances_r and SolarLune! Smiley

image

A flag from my upcoming game, Espadachim. Going to be pixel-art in-game, but I wanted to do a vector version of it first.

I really like that design! (Though, in the first split seconds that I looked at it, I saw a cat's face. Tongue )

This started out as a random blob of blue and pink, and then I just rolled with it:

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maruki
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Making Aftertile


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« Reply #74 on: April 30, 2016, 06:09:53 PM »

Two environments I made for a game, still in development:



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SolarLune
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« Reply #75 on: December 29, 2016, 09:08:07 AM »

So, I needed an OST cover to my current game project, Gearend, and I wanted something higher res than pixel art, but I lack the skills to use vector art tools well.

So I drew something using pixel art in Aseprite, and then used Inkscape's bitmap trace to vectorize it. Turned out pretty awesome, I think.



It's a few of the different core parts that you can equip in the game.
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