William Chyr
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« Reply #1100 on: January 06, 2017, 01:03:58 PM » |
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DevLog Update #320 - 1/6/2017
Need to do a bit more code clean up for tree script. But almost done. Moved a lot of calculations to be done during level build prep stage.
After that, will start on water.
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quantumpotato
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« Reply #1101 on: January 06, 2017, 07:11:19 PM » |
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DevLog Update #320 - 1/6/2017
Need to do a bit more code clean up for tree script. But almost done. Moved a lot of calculations to be done during level build prep stage.
After that, will start on water.
Oh yeah! I forgot you showed water earlier how it descends then comes back from the top. Looking forward to seeing what you do!
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William Chyr
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« Reply #1102 on: January 08, 2017, 12:04:29 PM » |
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DevLog Update #321 - 1/8/2017
Starting to go through the water code to make sure I fully understand it. Progress is a little slow, but it's a fairly complex system.
I'll get there eventually.
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William Chyr
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« Reply #1103 on: January 08, 2017, 09:07:10 PM » |
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DevLog Update #322 - 1/8/2017
Actually made pretty good progress today on understanding the water code.
Also read a lot about Rome (new hobby!). Currently reading Mary Beard's SPQR. It's quite excellent.
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William Chyr
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« Reply #1104 on: January 11, 2017, 12:54:46 AM » |
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DevLog Update #323 - 1/11/2017Started the refactoring process for the water.
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William Chyr
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« Reply #1105 on: January 11, 2017, 02:44:38 AM » |
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DevLog Update #324 - 1/11/2017Fixed up the corners of the water
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William Chyr
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« Reply #1106 on: January 12, 2017, 12:14:58 AM » |
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DevLog Update #325 - 1/12/2017
Water is now in a good place, at least functionally.
Need to do another pass over save system to make sure it all works and is logical.
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Ninety
Level 1
turnip boy
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« Reply #1107 on: January 13, 2017, 06:13:41 PM » |
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Your work ethic is an inspiration.
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William Chyr
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« Reply #1108 on: January 15, 2017, 03:20:17 PM » |
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Your work ethic is an inspiration.
Thank you!
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William Chyr
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« Reply #1109 on: January 16, 2017, 05:27:06 PM » |
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DevLog Update #326 - 1/16/2017
Feeling like I've made some major progress with consolidating all the code for the game.
Refactoring the save system is going well.
Getting really close!
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William Chyr
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« Reply #1110 on: January 16, 2017, 11:38:58 PM » |
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DevLog Update #327 - 1/17/2017
Switched to using Json utility for serialization instead of binary serialization.
It was having problems with ScriptableObjects.
Using it in a separate thread. It is giving me an error even though the docs say that it is ok to use Json Utility in background threads.
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MrPhil
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« Reply #1111 on: January 17, 2017, 11:06:00 PM » |
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Howdy William,
Looking forward to the game, you're almost there!
Question, if you don't mind, I'm a gamedev and I've been looking into streaming as away to find an audience and build a community of players. Have you found streaming game development helps build a community around the game? Reading your devlog and watching your stream (a little) it appears more about maintaining your moral and motivation, not so much about growing a community of players.
Thanks, Philip
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William Chyr
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« Reply #1112 on: January 17, 2017, 11:28:52 PM » |
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Howdy William,
Looking forward to the game, you're almost there!
Question, if you don't mind, I'm a gamedev and I've been looking into streaming as away to find an audience and build a community of players. Have you found streaming game development helps build a community around the game? Reading your devlog and watching your stream (a little) it appears more about maintaining your moral and motivation, not so much about growing a community of players.
Thanks, Philip
Streaming definitely can be a good way to build a community of players, but it depends on your goal and your game. I'm making a single player puzzle game, so there's not really a community right now in the way a rougelike in early access would have. You're absolutely right that a big part of my streaming is to help me keep up motivation, but the community there is also great. So community will happen, but at the moment, my priority is to finish the game (hence while sometimes when streaming i'll just put on the stream that I'm not looking at chat). Hope this helps!
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William Chyr
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« Reply #1113 on: January 18, 2017, 01:41:24 AM » |
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DevLog Update #328 - 1/18/2017
Learned a lot today about deep copy and serialization.
The save system is proving to be quite the challenge.
Turns out open world persistent save with level streaming is quite hard.
Getting close though!
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MrPhil
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« Reply #1114 on: January 19, 2017, 01:10:49 AM » |
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Streaming definitely can be a good way to build a community of players, but it depends on your goal and your game.
I'm making a single player puzzle game, so there's not really a community right now in the way a rougelike in early access would have.
You're absolutely right that a big part of my streaming is to help me keep up motivation, but the community there is also great.
So community will happen, but at the moment, my priority is to finish the game (hence while sometimes when streaming i'll just put on the stream that I'm not looking at chat).
Hope this helps!
Thanks! As an indie, I'm always trying to focus my time and energy because it's so limited and I want to spend it wisely. But, I've found it difficult to measure. Thanks again!
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William Chyr
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« Reply #1115 on: January 20, 2017, 11:18:55 PM » |
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DevLog Update #329 - 1/21/2017
Major breakthrough with Manifold Garden save system today!
Still a bunch of problems, but I think I'm over the hardest part now.
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William Chyr
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« Reply #1116 on: January 25, 2017, 09:19:45 PM » |
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Fat Pug Studio
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« Reply #1117 on: January 25, 2017, 11:26:24 PM » |
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Damn man, i always miss the stream. Any way to view it retroactively (youtube or something)?
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Fat Pug Studio
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« Reply #1119 on: January 26, 2017, 06:43:07 AM » |
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Great, thanks!
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