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1305195 Posts in 58290 Topics- by 49372 Members - Latest Member: filbs111

July 21, 2017, 12:38:40 pm

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TIGSource ForumsFeedbackDevLogsManifold Garden
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quantumpotato
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« Reply #1180 on: June 02, 2017, 03:02:17 pm »

Found this video that has real recursive music (not like the track that I did that is not mathematically correct):


But it's hard for me to imagine nice music composed this way...!

URL fixed; and that's a great video (awesome channel too!)
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Clones Copy You, Kill Them All: http://QuantumPilot.Me ∞∞ Download Games: www.Combo.Zone
William Chyr
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« Reply #1181 on: June 02, 2017, 11:06:48 pm »

Found this video that has real recursive music (not like the track that I did that is not mathematically correct): https://www.youtube.com/watch?v=mq0z-sxjNlo&feature=youtu.be
But it's hard for me to imagine nice music composed this way...!

Thanks for the link. This is pretty cool. But yeah... sometimes stuff that's cool in concept doesn't always work well in practice...
One more question:  I know you mentioned in your reddit post that you'll write in-depth about the recursive portal effect with stencil but I'm wondering about one thing.  Are you using materials with the corresponding stencir "Ref" (reference) numbers?  Using RenderTexture is working fine and since my game isn't that processing intensive I might use that as it doesn't require to have extra material setup.

I've seen seen a Unity thread where someone posted a split screen done with stencil shader but didn't give detailed explanation as to how.  Only mentioned that you can write to the stencil buffer and basically any shape can be used.  I'll look into that once I have a better grasp of shaders.


We do have to have all custom shaders for all materials. As you said, there needs to be a reference number to decide what gets shown and what doesn't.

If rendertextures work for you, then that's totally fine. For Manifold Garden, we need stencil buffers to get the portals looking really smooth.
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12LandsBoundlessSpace
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« Reply #1182 on: June 30, 2017, 12:48:10 am »

Yo, are you looking for beta testers for when you've fixed some of the issues discovered in the first play-through? I'd be all for it, and as I'm looking to go into game development it would be nice to get some experience. Thanks, and I've loved everything I've seen so far!
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William Chyr
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« Reply #1183 on: July 08, 2017, 01:47:37 pm »

DevLog Update #342 - 07/08/2017



Started beta testing again. If you're interested in becoming a tester, you can sign up here: https://goo.gl/forms/18Sr5mKErTxNycgv2

Here is the latest development update video:



Also, Unfolding The Garden series is going really well! Here's a playlist of all the episodes: https://www.youtube.com/playlist?list=PLNqAA0dqOV6JSqIedLhPnHjy2VWwNfSP6

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quantumpotato
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« Reply #1184 on: July 09, 2017, 06:58:52 pm »

Dark skybox looking great!
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Clones Copy You, Kill Them All: http://QuantumPilot.Me ∞∞ Download Games: www.Combo.Zone
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