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TIGSource ForumsDeveloperPlaytestingLifeform - A game of genetic and mechanical evolution
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viveleroi
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« on: November 25, 2013, 09:20:06 AM »

I've been developing my first-ever game. It's getting to a point where it's playable and I need to start gathering feedback and bug reports. I'll soon be launching a kickstarter to hopefully fund an iOS version (and maybe additional pc/mac development).

Lifeform is a game about genetic and mechanical evolution. You evolve a 2d creature by reproducing with other creatures. The abilities you gain are determined by genetics. In addition, you can gather items and construct mechanical upgrades to supplement you genetics.

Watch a basic introduction on YouTube



Website: http://lifeform-game.com

Download launcher:

PC: http://helion3.s3.amazonaws.com/games/lifeform/lifeform-launcher.jar

MAC: http://helion3.s3.amazonaws.com/games/lifeform/lifeform-launcher.dmg

Note: Mac users, if Gatekeeper complains about an untrusted file, you'll need to temporarily disable Gatekeeper (https://answers.uchicago.edu/page.php?id=25481). We'll be properly including our developer certificate before our big launch.

This launcher will download the latest version of the demo (and any updates we release) automatically, so this should be the only download required.

I'm still working on adding wiki content so please be patient while I get recipes and other content finished.

I appreciate all feedback and critique. Please keep in mind that it's my first game and the goal with this demo was to allow someone to play for 15 minutes or more.
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headwinds
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« Reply #1 on: November 26, 2013, 11:41:09 AM »

I watched your youtube video and had some feedback. I'll just post my 4 notes that I jotted down during the first 5 minutes...

1.
I'm not sure why you need a long time period for the offspring to grow? Could the growth happen faster or instantly if the parent is going to die anyways.

2.
When a green cell mates with a yellow one, I'd like to see some visual change. Blue would be an obvious colour choice if you're into color theory. Instead being identical to its parent, it could also pick up a couple of the yellow tentacles.

3.
You mentioned that the world is a volcano sea. I'd like to read about more about this world, and does the terrain make a difference. For instance, when the cell moved over the brown or purple areas, perhaps it could affect its speed or health.

4.
This genetic inheritance seems like a skill or tech tree common to many games. Do you plan to show this genetic tree in a separate window?

I think your game has promise - would be great for the classroom - reminds me of Spore or Osmos
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